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Griff

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Fist Griff is a human ranger, a member of the Flaming Fist and a True Soul. She can be found in Lower City in Act Three.

What's going on here? Someone raised the-
Griff, just before being dominated

Involvement[edit | edit source]

Griff can be encountered in the Bloomridge Park, after the party defeat the Bhaal cultists waiting for them in ambush. She only appears in the gameplay if Edenosa Manip Edenosa did not survive the battle.

Griff approaches the party immediately after resolving the battle, and the Netherbrain Netherbrain speaks to the player character through her, entreating the party to kill any remaining of the Dead Three, as it would have done through Edenosa. Griff then dies from the mind strain. Connecting with the Netherbrain in this manner grants the Urgent Communications Urgent Communications inspiration event to any party member with the Soldier background.

After death, Griff unlike Edenosa cannot be looted for a Mind Flayer Parasite Specimen.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)   –  Heavy Crossbow
Damage: 7~21
1d10 + 5PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Volley Volley (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Loot[edit | edit source]