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Moss

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Fist Moss is a human wizard and a member of the Flaming Fist. He can be found in the Lower City in Act Three.

Portrait Moss.png
Step back! You can't be trusted - anyone here could be a cultist. Back, I say!
Moss

Involvement[edit | edit source]

Moss is guarding the Bloomridge Park with Brottor Fist Brottor, Elda (Flaming Fist) Fist Elda, Ulinn Fist Ulinn and a Steel Watcher Steel Watcher. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.

Moss can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing Bella (Bloomridge Park) Fist Bella and Pard Fist Pard, who patrolled the location prior.

If spoken to, Moss is extremely cautious to everyone. He deems the party suspicious and orders them to stay back from him.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Conjure Elemental.webp
Conjure Elemental Conjure Elemental (Action + Level 5 Spell Slot)
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire Bolt.webp
Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Quarterstaff
Damage: 0~5

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Melf's Acid Arrow.webp
Melf's Acid Arrow Melf's Acid Arrow (Action + Level 2 Spell Slot)
Damage: 6~24
4d4AcidAcid
+ 2d4AcidAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
See Invisibility.webp
See Invisibility See Invisibility (Action + Level 2 Spell Slot)
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX Save
 Range: Self
AoE: 9 m / 30 ft (Radius)
Slow.webp
Slow Slow (Action + Level 3 Spell Slot)
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft
Topple.webp
Topple Topple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Notable loot[edit | edit source]