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Moss
Involvement[edit | edit source]
Moss is guarding the Bloomridge Park with Fist Brottor,
Fist Elda,
Fist Ulinn and a
Steel Watcher. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.
Moss can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing Fist Bella and
Fist Pard, who patrolled the location prior.
If spoken to, Moss is extremely cautious to everyone. He deems the party suspicious and orders them to stay back from him.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-
Conjure Elemental (
+
)
- Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
Range: 18 m / 60 ft
-
Counterspell (
+
)
-
Try to stop a spell being cast.
-
Main Hand Attack (
) –
Quarterstaff
- Damage: 0~5

Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Melf's Acid Arrow (
+
)
- Damage: 6~24
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4
Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Range: 18 m / 60 ft
-
See Invisibility (
+
)
-
Become able to see
Invisible creatures, and possibly reveal them to others.
-
Slow (
+
)
- Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
-
Topple (
) –
Quarterstaff
- Damage: 1~4

Swipe at a creature to knock it Prone.
DEX Save
Range: Normal weapon range
Recharge: Short rest