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Pard

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Fist Pard is a human ranger and a member of the Flaming Fist. He can be found in Lower City in Act Three.
I wasn't even supposed to be on duty today - had plans to go fishing.
Pard

Involvement[edit | edit source]

Pard is guarding the Bloomridge Park with Fist BellaFist Bella, under the command of Manip EdenosaManip Edenosa. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.

If spoken to, Pard is annoyed with his bad luck, both of serving under command of a rather strict superior officer and of being dispatched into patrolling on his free day.

If the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, Pard (along with Bella), if not killed, disappears from the game for good. He is replaced by Fist BrottorFist Brottor, Fist EldaFist Elda, Fist MossFist Moss, Fist UlinnFist Ulinn and a Steel WatcherSteel Watcher.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Ensnaring Strike (Ranged)Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)
Damage: 1~6
Normal weapon damage
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR SaveSTR Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
VolleyVolley (Action)
Damage:
Normal weapon damage

Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Notable loot[edit | edit source]