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Pard

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Fist Pard is a human ranger and a member of the Flaming Fist. He can be found in Lower City in Act Three.

Portrait Pard.png
I wasn't even supposed to be on duty today - had plans to go fishing.
Pard

Involvement[edit | edit source]

Pard is guarding the Bloomridge Park with Bella (Bloomridge Park) Fist Bella, under the command of Edenosa Manip Edenosa. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.

If spoken to, Pard is annoyed with his bad luck, both of serving under command of a rather strict superior officer and of being dispatched into patrolling on his free day.

If the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, Pard (along with Bella), if not killed, disappears from the game for good. He is replaced by Brottor Fist Brottor, Elda (Flaming Fist) Fist Elda, Moss Fist Moss, Ulinn Fist Ulinn and a Steel Watcher Steel Watcher.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace Ranged.webp
Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Piercing Shot.webp
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 6~15
D10 Piercing.png
1d10 + 5Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 6~15
D10 Piercing.png
1d10 + 5Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)
Damage: 1~6
D6 Piercing.png
Normal weapon damage
+ 1d6Damage TypesPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Volley.webp
Volley Volley (Action)
Damage:
Normal weapon damage

Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Notable loot[edit | edit source]