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Bella (Bloomridge Park)

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Not to be confused with Bella (Wyrm's Rock Fortress)

Fist Bella is a human fighter and a member of the Flaming Fist. She can be found in the streets of Lower City in Act Three.
The captain's the one in charge; take your woes to her.

Involvement[edit | edit source]

Bella is guarding the Bloomridge Park with Fist PardFist Pard, under the command of Manip EdenosaManip Edenosa. Her route runs forth and back from eastern to western entrance to the park, approximately from X: -90 Y: -61 to X: -128 Y: -51.

Bella is not very talkative if the player character attempts to speak to her, sending them to her superiors instead.

If the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, Bella (along with Pard), if not killed, disappears from the game for good. She is replaced by Fist BrottorFist Brottor, Fist EldaFist Elda, Fist MossFist Moss, Fist UlinnFist Ulinn and a Steel WatcherSteel Watcher.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

CleaveCleave (Action)   –  Halberd
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Sweeping AttackSweeping Attack (Action + Superiority Die)   –  Halberd
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

ThrowThrow (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Notable loot[edit | edit source]