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Fist Ulinn is a human cleric and a member of the Flaming Fist. He can be found in the Lower City in Act Three.

Portrait Ulinn.png
Now, it'll definitely put off cultist attacks - but Steel Watchers? In this park? Bleedin' eyesore.
Ulinn

Involvement[edit | edit source]

Ulinn is guarding the Bloomridge Park with Brottor Fist Brottor, Elda (Flaming Fist) Fist Elda, Moss Fist Moss and a Steel Watcher Steel Watcher. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.

Ulinn can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing Bella (Bloomridge Park) Fist Bella and Pard Fist Pard, who patrolled the location prior.

If spoken to, Ulinn expresses wariness about the Steel Watch and also looks concerned with the dissonance of an automaton to the pocket of verdure it is guarding.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Aid Aid (Action + Level 2 Spell Slot)
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Backbreaker Backbreaker (Action)   –  Warhammer
Damage: 2~5

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Calm Emotions Calm Emotions (Action + Level 2 Spell Slot)
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Command: Grovel Command: Grovel (Action + Level 1 Spell Slot)
Command a creature to fall Prone Prone immediately and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Concussive Smash Concussive Smash (Action)   –  Warhammer
Damage: 2~9

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Crusader's Mantle Crusader's Mantle (Action + Level 3 Spell Slot)
Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Main Hand Attack Main Hand Attack (Action)   –  Warhammer
Damage: 2~9

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Mass Cure Wounds Mass Cure Wounds (Action + Level 5 Spell Slot)
Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

 Range: 18 m / 60 ft
Sacred Flame Sacred Flame (Action)
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Weakening Strike Weakening Strike (Action)   –  Warhammer
Damage: 2~5
1d4 + 1WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Notable loot[edit | edit source]