Ad placeholder

Ulinn

From bg3.wiki
Jump to navigation Jump to search

Fist Ulinn is a human cleric and a member of the Flaming Fist. He can be found in the Lower City in Act Three.
Now, it'll definitely put off cultist attacks - but Steel Watchers? In this park? Bleedin' eyesore.
Ulinn

Involvement[edit | edit source]

Ulinn is guarding the Bloomridge Park with Fist BrottorFist Brottor, Fist EldaFist Elda, Fist MossFist Moss and a Steel WatcherSteel Watcher. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.

Ulinn can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing Fist BellaFist Bella and Fist PardFist Pard, who patrolled the location prior.

If spoken to, Ulinn expresses wariness about the Steel Watch and also looks concerned with the dissonance of an automaton to the pocket of verdure it is guarding.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

AidAid (Action + Level 2 Spell Slot)
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
Range: Self Range: Self
BackbreakerBackbreaker (Action)   –  Warhammer
Damage: 2~5
1d4 + 1BludgeoningBludgeoning

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Calm EmotionsCalm Emotions (Action + Level 2 Spell Slot)
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Command: GrovelCommand: Grovel (Action + Level 1 Spell Slot)
Command a creature to fall Prone Prone immediately and do nothing else.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Concussive SmashConcussive Smash (Action)   –  Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Crusader's MantleCrusader's Mantle (Action + Level 3 Spell Slot)
Damage: 1~4
1d4RadiantRadiant

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4RadiantRadiant damage.

Range: Self Range: Self
Main Hand AttackMain Hand Attack (Action)   –  Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Mass Cure WoundsMass Cure Wounds (Action + Level 5 Spell Slot)
Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Sacred FlameSacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Weakening StrikeWeakening Strike (Action)   –  Warhammer
Damage: 2~5
1d4 + 1WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Notable loot[edit | edit source]