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Elda (Flaming Fist)

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Not to be confused with Elda (Night Blade)

Fist Elda is a human fighter and a member of the Flaming Fist. She can be found in the Lower City in Act Three.

Portrait Elda (Flaming Fist).png
Double the guard - half the visitors. Folk won't fancy a wander round with us here.

Involvement[edit | edit source]

Fist Elda is guarding the Bloomridge Park with Brottor Fist Brottor, Moss Fist Moss, Ulinn Fist Ulinn and a Steel Watcher Steel Watcher. Her route runs forth and back from eastern to western entrance to the park, approximately from X: -90 Y: -61 to X: -128 Y: -51.

Elda can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing Bella (Bloomridge Park) Fist Bella and Pard Fist Pard, who patrolled the location prior.

If spoken to, Elda asks the party to stay aware and also laments that extra guards would dissuade commoners from taking a stroll in the park.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cleave.webp
Cleave Cleave (Action)   –  Halberd
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Rush Attack.webp
Rush Attack Rush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Sweeping Attack.webp
Sweeping Attack Sweeping Attack (Action + Superiority Die)   –  Halberd
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

AoE: 2 m / 7 ft (Cone)
Throw.webp
Throw Throw (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Loot[edit | edit source]