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Elda (Flaming Fist)

From bg3.wiki
Not to be confused with Elda (Night Blade)
Fist Elda is a human fighter and a member of the Flaming Fist. She can be found in the Lower City in Act Three.
Double the guard - half the visitors. Folk won't fancy a wander round with us here.

Involvement edit

Fist Elda is guarding the Bloomridge Park with Fist BrottorFist Brottor, Fist MossFist Moss, Fist UlinnFist Ulinn and a Steel WatcherSteel Watcher. Her route runs forth and back from eastern to western entrance to the park, approximately from X: -90 Y: -61 to X: -128 Y: -51.

Elda can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing Fist BellaFist Bella and Fist PardFist Pard, who patrolled the location prior.

If spoken to, Elda asks the party to stay aware and also laments that extra guards would dissuade commoners from taking a stroll in the park.

Combat edit

Attacks and abilities edit

CleaveCleave (Action)   –  Halberd
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Sweeping AttackSweeping Attack (Action + Superiority Die)   –  Halberd
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

ThrowThrow (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot edit