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Elda (Flaming Fist)
“Double the guard - half the visitors. Folk won't fancy a wander round with us here.„
Involvement[edit | edit source]
Fist Elda is guarding the Bloomridge Park with
Fist Brottor,
Fist Moss,
Fist Ulinn and a
Steel Watcher. Her route runs forth and back from eastern to western entrance to the park, approximately from X: -90 Y: -61 to X: -128 Y: -51.
Elda can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing
Fist Bella and
Fist Pard, who patrolled the location prior.
If spoken to, Elda asks the party to stay aware and also laments that extra guards would dissuade commoners from taking a stroll in the park.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-
Cleave (
) –
Halberd
- Damage: 5 + modifiers
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Recharge: Short rest
-
Lacerate (
) –
Halberd
- Damage: 6~15
Slash at your target's vital points to make it
Bleed.
Undead and Constructs can't Bleed.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Main Hand Attack (
) –
Halberd
- Damage: 6~15
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Rush Attack (
) –
Halberd
- Damage: 6~9
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
STR Save
Range: 9 m / 30 ft
Recharge: Short rest
-
Sweeping Attack (
+
) –
Halberd
- Damage:
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
Range: 18 m / 60 ft
Loot[edit | edit source]
Chain Mail
Halberd
Helmet
Javelin - 2x (if unused)





