The Poison set is a set of equipment that helps the user do  Poison damage or inflict
Poison damage or inflict  Poisoned. It consists of the following pieces:
 Poisoned. It consists of the following pieces:
| Name | Slot | Effect | 
|  Argument Solver
 |  Main Hand Melee (Greatclub) |  Poison Mist (  )On a hit, deal extra  Poison damage equal to your proficiency bonus and surround the target in a  noxious cloud that possibly  Poisons those within it.
 | 
|  Armour of the Sporekeeper
 |  Armour (Light Armour) | Malefic FunghiThe wearer gains a +1 bonus to Spell Save DC and when dealing  Necrotic damage, they deal an additional 1  Necrotic Damage.
 Spore SacksWhile imbued with  Symbiotic Entity, you can spread  Bibberbang Spores,  Timmask Spores, and  Haste Spores.
 | 
|  Broodmother's Revenge
 |  Amulet | Venomous RevengeWhenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6 Poison  damage.
 | 
|  Cruel Sting
 |  Main Hand Melee (Longsword) | Sting The HelplessA Drow wielding this weapon deals an additional 1d4 Poison against  Restrained targets.
 
 Ensnaring Strands (  )Cast as a level 1 spell ( Recharge: Short rest.) | 
|  Derivation Cloak
 |  Cloak | Deadly DerivationWhen you  Poison a foe, heal yourself for 1d4  hit points.
 | 
|  Djinni Scimitar
 |  Main Hand Melee (Scimitar) | Deal an additional 2d10 Poison damage.Exploit only.
 | 
|  Handmaiden's Mace
 |  Main Hand Melee (Mace) | Deal an additional 1d6 Poison damage.Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
 | 
|  Hellbeard Halberd
 |  Main Hand Melee (Halberd) | Deal an additional 6 Poison damage.
 | 
|  Infernal Mace
 |  Main Hand Melee (Mace) | Infernal WeaponOn a hit, this weapon deals an additional 3 Poison damage and can possibly  Poison its target.
 | 
|  Infernal Spear
 |  Main Hand Melee (Spear) | Infernal WeaponOn a hit, this weapon deals an additional 3 Poison damage and can possibly  Poison its target.
 | 
|  Poisoner's Gloves
 |  Gloves (Non-Armour) | EnvenomWhenever you deal  Poison damage, the target needs to succeed a  Constitution saving throw or become  Poisoned.
 | 
|  Poisoner's Ring
 |  Ring |  Virulent Venom (  )Point your ringed finger at a target to make it vulnerable to  Poison damage, unless it is immune to  Poison damage.
 | 
|  Poisoner's Robe
 |  Armour (Clothing) | Poison TrailsWhen the wearer casts a spell that deals  Poison damage, it deals an additional 1d4  Poison damage.
 | 
|  Staff of Crones
 |  Main Hand Melee (Quarterstaff) | 
 Ray of Sickness (  +  )Cast as a level 1 spell ( Recharge: Short rest.) | 
|  Syringe (+1)
 |  Main Hand Melee (Dagger) | Bugged; the weapon action does not appear for the player.
  Inject Nostrum (  )Inject an enemy with the mysterious liquid in your syringe and possibly  Poison them.
 | 
|  Thorn Blade
 |  Main Hand Melee (Scimitar) | Poisonous SynergyWhile concentrating, your melee weapon attacks deal an additional 1d4 Poison.
 
 Ensnaring Strike (Melee) (  +  +  )Cast as a level 1 spell ( Recharge: Long rest.) |