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Drilldown: spells
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Weapon (3)
Showing below up to 117 results in range #1 to #117.
A
B
C
- Command: Approach (Undead)
- Command: Drop (Undead)
- Command: Flee (Undead)
- Command: Grovel (Undead)
- Command: Halt (Undead)
- Conjure Elemental: Air Elemental
- Conjure Elemental: Air Myrmidon
- Conjure Elemental: Earth Elemental
- Conjure Elemental: Earth Myrmidon
- Conjure Elemental: Fire Elemental
- Conjure Elemental: Fire Myrmidon
- Conjure Elemental: Water Elemental
- Conjure Elemental: Water Myrmidon
- Conjure Woodland Being
D
- Dampen Elements
- Daylight
- Daylight: Enchant Item
- Daylight: Sphere
- Deflect Missiles (Return)
- Divine Strike: Cold (Ranged)
- Divine Strike: Fire (Ranged)
- Divine Strike: Lightning (Ranged)
- Divine Strike: Poison (Ranged)
- Divine Strike: Radiant (Ranged)
- Divine Strike: Thunder (Ranged)
- Divine Strike: Weapon (Ranged)
- Dread Ambusher (Ranged)
E
F
G
H
I
K
L
M
O
P
- Pin Down
- Planar Ally
- Planar Ally: Cambion
- Planar Ally: Deva
- Planar Ally: Djinni
- Plant Growth
- Portent Die
- Possession
- Power Word Kill
- Psionic Pull
- Psionic Suggestion: Drop
- Psionic Suggestion: Flee
- Psionic Suggestion: Grovel
- Psionic Suggestion: Halt
- Psionic Suggestion: Hush
R
- Ray of Fear
- Rays of Fire
- Rays of Fire (Cantrip)
- Reapply Hex
- Reapply Hex (Charisma)
- Reapply Hex (Constitution)
- Reapply Hex (Dexterity)
- Reapply Hex (Intelligence)
- Reapply Hex (Strength)
- Reapply Hex (Wisdom)
- Recast Dazzling Ray
S
- Sanctuary
- Sapping Images
- Second Marriage (class action)
- Seeming
- Selûne's Ire (spell)
- Shadow Step
- Shadow Teleportation
- Shield of Screams
- Shifting Winds
- Soul Ascension
- Sphere of Elemental Balance
- Sphere of Elemental Balance: Acid
- Sphere of Elemental Balance: Cold
- Sphere of Elemental Balance: Fire
- Sphere of Elemental Balance: Lightning
- Sphere of Elemental Balance: Poison
- Sphere of Elemental Balance: Thunder
- Supernatural Attraction
- Sweetplum Gales
- Synaptic Discharge