Drilldown: spells
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spells > spell range :
12/40 or
18/ or
4/ or
9/30
& extra damage:
None
& damage save :
CHA or
DEX or
None
Use the filters below to narrow your results.
name:
None (75) ·
Bard (5) ·
Cleric (7) ·
Druid (5) ·
Light Domain (1) ·
Paladin (3) ·
Sorcerer (5) ·
Warlock (2) ·
Wizard (7)
None (59) ·
Acid (2) ·
Bludgeoning (5) ·
Cold (2) ·
Fire (3) ·
Force (5) ·
Healing (2) ·
Lightning (1) ·
Necrotic (4) ·
Piercing (5) ·
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Thunder (2)
None (54) ·
1 (3) ·
10 (7) ·
2 (8) ·
3 (10) ·
4 (1) ·
5 (1) ·
6 (1) ·
Long Rest (2) ·
Until Long Rest (5)
Showing below up to 92 results in range #1 to #92.
A
B
- Bane (Spell)
- Benign Transposition: Teleport
- Bless
- Blight
- Blink (Class Action)
- Blood Frenzy
- Bloodlust (Redcap)
- Bull Rush
- Burrow (Badger)
- Burrow (Earth Myrmidon)
- Bursting Brood
C
- Charger: Shove
- Charm Animals and Plants
- Commander's Strike
- Compelled Duel
- Countercharm
- Create or Destroy Water
- Create Water
- Create Water (variant)
D
E
F
G
- Glyph of Warding
- Glyph of Warding: Acid
- Glyph of Warding: Cold
- Glyph of Warding: Detonation
- Glyph of Warding: Fire
- Glyph of Warding: Lightning
- Glyph of Warding: Sleep
- Glyph of Warding: Thunder
- Grasping Pull
- Grasping Vine
- Guardian of Faith
H
I
L
M
O
P
R
- Reach from Beyond
- Recast Speak with Dead
- Reduce
- Restore Vitality
- Revivify
- Rolan's Magic Missile
- Rotting Regurgitation
S
- See Invisibility (Class Action)
- Sethan: Reduce
- Shield of Thralls
- Sorrowful Lash
- Soul Branding
- Speak with Dead
- Spreading Spores
T
- Tempestuous Magic: Flight
- Thorn Whip
- Throw Stone
- Throw Stone (Kobold)
- Transfuse Health
- Tyrant's Bindings
U
V
W
- Water Whip
- Water Whip: Knock Prone
- Wild Magic: Intangible Spirit (Activate)
- Wild Magic: Teleport (activate)
- Wind Walk