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Drilldown: weapons
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- weapons (417)
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uid:
1d4 (27) ·
1d4 + 1 (24) ·
1d4 + 2 (7) ·
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1d6 + 1 (9) ·
1d6 + 2 (4) ·
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weapon passives:
Showing below up to 124 results in range #1 to #124.
A
- Ambusher
- Arcane Absorption Dagger
- Argument Solver
- Artificial Leech
- Artificial Leech (+1)
- Assassin's Shortsword
- Assassin's Touch
B
C
- Cleaver
- Club
- Club +1
- Club of Hill Giant Strength
- Cold Snap
- Corellon's Grace
- Creation's Echo
- Crude Mace
- Cultist Brand
D
- Dad's Axe
- Dagger
- Dagger
- Dagger +1
- Dagger +2
- Dagger of Shar
- Dart
- Dart +1
- Dart +2
- Deva Mace
- Devotee's Mace
- Dolor Amarus
- Dread Iron Dagger
- Druid Quarterstaff
E
F
G
H
I
L
- Lantern
- Least Expected
- Light Crossbow
- Light Crossbow +1
- Light Crossbow of Speed
- Light Hammer
- Light Hammer
- Light Hammer +1
- Loviatar's Scourge
M
N
P
Q
R
S
- Salami
- Scalpel
- Scalpel
- Shadow Blade (weapon)
- Shar's Sting
- Sharran Crossbow
- Shining Staver-of-Skulls
- Shortbow
- Shortbow +1
- Sickle
- Sickle (Redcap)
- Sickle of BOOOAL
- Skybreaker
- Sling
- Spiderstep Staff
- Staff
- Staff of a Mumbling Wizard
- Staff of Arcane Blessing
- Staff of Crones
- Staff of the Moonmaiden
- Stillmaker
- Syringe
- Syringe (+1)
T
- The Blood of Lathander
- The Sparky Points
- The Spellsparkler
- Torch of Revocation
- Trepan
- Trepan (+1)
- Twisting Branch