Underdark | ||||
Ebonlake Grotto | ← | Storehouse | ||
↓ | ||||
Selûnite Outpost |
Overview[edit | edit source]
The Storehouse is located in the most north-eastern quadrant of the Underdark map. The unnamed area between it and the Selûnite Outpost features bright green grass and whimsical red mushrooms with swirling paths. This part contains two points of possible entering the Underdark. The party can use the elevator from the overland's Zhentarim Basement (which must be unlocked from upside), or land at X: 140 Y: -150, after jumping into the hollow within the Whispering Depths (using means like are necessary to avoid immediate death). Entering the Underdark the latter way grants the inspiration to party members with the background.
This area does not have any interactable neutral or allied NPCs.
The Zhentarim storehouse[edit | edit source]
The Storehouse is crammed with various containers, mostly wooden crates and trunks, as well as several locked Rustic Chests, and also one locked and trapped Heavy Chest not far from the elevator. If the storehouse is reached from the other part of the Underdark, any party member can recognize the symbols on the crates at X: 141 Y: -100 as belonging to the Zhentarim (no Ability check is needed, but if entering the region through the elevator from the Zhentarim Hideout, the remark is not uttered). The area can be looted for a large amount of Valuables, Ammunition, alchemical resources, Camp Supplies and common weapons.
If the party comes to tne Underdark by any means other than the elevator, unlocked from above, it cannot be used to leave the area.
Approaching the entrance to the storehouse, the party may feel an earthquake. It does no harm, but a random party member comments on it.
The Storehouse is divided from the other parts of the Underdark by the rope netting. The ground at the foot of the netting is trapped with several hidden Blast Mines, which can be noticed with a passive perception check. Triggering any of them starts a chain explosion that may eventually destroy the netting and alerts nearby Minotaurs. However, it is possible to climb up or descent through a series of jumps onto rocky steps and giant mushroom caps just aside.
Minotaur hills[edit | edit source]
While the Storehouse is free of any enemies, the adjacent territory features three wandering Minotaurs, which turn hostile on sight. However, if the party enter the Underdark through the Selûnite outpost, one of them may run to attack the iron portcullis and is then burned to death by the Moonstone rays of its magical defence.
Most part of the area (all the way to the barricades before the Selûnite Outpost) is considered as demesne by the Myconids of the nearby Ebonlake Grotto colony, with the boundaries seen as purplish speckles in the air. When first entering the myconid-controlled area, the party feel the effect of and are engaged into the dialogue with "Cryptic Voice" through it, warning them of the Minotaurs ahead. A successful DC 15 Nature check helps to detect the spores, and any party member comments on it regardless of result.
The path leading from the Minotaur Hills down to the Ebonlake Grotto is one of the places where the party might encounter a Bulette.
Creatures[edit | edit source]
Loot[edit | edit source]
- Various alchemical resources, Ammunition, Elixirs, Valuables, and Camp Supplies
Thieves' Tools and
Trap Disarm Toolkits
- Buried chest at X: 140 Y: -120
In the locked and trapped Heavy Chest:
Looted from the Minotaur wielding a weapon: