Arrows can be looted, bought from vendors, but cannot be crafted.
How arrows work[edit | edit source]
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3. Their uses, strengths and weaknesses
- While there are regular arrows in the game, they are unusable misc items. Every ranged Weapon fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
- Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat Sharpshooter and its passive feature All in or items like the , very useful in increasing the raw damage output of the shooter.
- is one of the earliest and cheapest available tools in the game to prevent healing.
Regular arrows[edit | edit source]
Arrows that can be commonly found across the world and/or bought from traders.
|Common||10||Damage/Utility||Deals Weapon Damage + 2d4AcidDRS (Dexterity Save to negate). Creates a permanent Acid Surface AoE: 2 m / 7 ft (Radius).|
|Common||10||Damage/Utility||Deals weapon damage + 2d4FireDRS (Dexterity Save to negate). Creates a Fire Surface for 2 turns AoE: 2 m / 7 ft (Radius).|
|Common||10||Damage/Utility||Deals weapon damage + 2d4ColdDRS (Dexterity Save to negate). Creates an Ice Surface for 2 turns AoE: 2 m / 7 ft (Radius).|
|Common||10||Damage||Deals weapon damage + 2d4LightningDRS (Dexterity Save to negate) in AoE: 2 m / 7 ft (Radius).|
|Uncommon||20||Damage||Deals weapon damage, damage is doubled against Beasts.|
|Uncommon||20||Damage||Deals weapon damage, damage is doubled against Constructs.|
|Uncommon||20||Damage/Utility||Deals weapon damage. Creates Area: Darkness that inflicts Blinded in AoE: 3 m / 10 ft (Radius) for 3 turns.|
|Uncommon||20||Damage||Deals weapon damage, damage is doubled against Elementals.|
|Uncommon||20||Damage||Deals weapon damage, damage is doubled against Fiends.|
|Uncommon||20||Damage/Utility||Deals Weapon Damage + 1d4Necrotic. Target cannot regain Hit Points for 1 turn.|
|Uncommon||20||Damage||Deals weapon damage, damage is doubled against Monstrosities.|
|Uncommon||20||Damage/Utility||Deals Weapon Damage. Knocks back Range: 5 m / 17 ft(Strength Save to negate) that caught in the blast AoE: 2 m / 7 ft (Radius).|
|Uncommon||20||Damage||Deals weapon damage, damage is doubled against Undead.|
|Rare||50||Damage/Utility||Deals weapon damage. Breaks the targets Concentration and inflicts Silenced.|
|Rare||50||Damage||Deals weapon damage and an additional half of that damage to three other targets in range.|
|Rare||50||Utility||Cures a target of Poisoned,Paralysed and Blinded conditions.|
|Rare||50||Utility||Teleports the shooter wherever this arrow is fired.|
|Rare||80||Damage/Utility||Deals weapon damage. Deals additional 4d6Fire + 4d6Force and knocks back targets Range: 3 m / 10 ft that are caught in the blast AoE: 5 m / 17 ft (Radius).|
|Very Rare||80||Damage||Deals weapon damage, damage is doubled against Aberrations.|
|Very Rare||80||Damage||Deals weapon damage, damage is doubled against Dragons.|
|Very Rare||80||Damage||Deals weapon damage, damage is doubled against Humanoids.|
Special arrows[edit | edit source]
Arrows that are difficult to find and extremely limited in number, not intended for regular use.
|Common||10||Damage||Deals weapon damage + half of that to creatures directly behind the target.|
|Common||10||Damage||Deals Weapon Damage + 1d4Piercing when moving for 5 turns.|
Unusable arrows[edit | edit source]
Arrows that exist in the world but cannot be used in combat.
[edit | edit source]
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.
|Resources||Action • Bonus action • Reaction • Movement speed • Concentration|
|Dice rolls||Ability check • Ability score modifier • Advantage • Attack roll • Damage roll (Mechanics) • Initiative • Inspiration • Proficiency (Bonus) • Saving throw|
|Other mechanics||Alchemy • Approval • Damage types • Difficult Terrain • Enchantment • Reactions • Resting • Stealth • Barter ( Attitude • Traders • Trading and item pricing)|
|Items|| Equipment (Weapons • Clothing • Armour • Shields • Headwear • Handwear • Footwear • Amulets • Rings • Cloaks)
Consumables (Arrows • Coatings • Dyes • Elixirs • Grenades • Potions • Scrolls) • Miscellaneous
|Ability scores||Strength • Dexterity • Constitution • Intelligence • Wisdom • Charisma|
|Races||Dragonborn • Drow • Dwarf • Elf • Githyanki • Gnome • Half-Elf • Half-Orc • Halfling • Human • Tiefling|
|Classes||Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Warlock • Wizard|
|Character features||Armour Class • Backgrounds • Creature size • Feats • Hit points • Illithid powers • Point Buy • Skills • Spells (List • Mechanics)|