Arcagh
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
12 (+1)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+4
+2
+3
+1
0
+1
Can see in the dark up to 12 m / 40 ft.
You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.
You have a +1 bonus to Armour Class while wielding a melee weapon in each hand.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
12 (+1)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+4
+2
+3
+1
0
+1
Can see in the dark up to 12 m / 40 ft.
You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.
You have a +1 bonus to Armour Class while wielding a melee weapon in each hand.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
12 (+1)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+4
+2
+3
+1
0
+1
Can see in the dark up to 12 m / 40 ft.
You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.
You have a +1 bonus to Armour Class while wielding a melee weapon in each hand.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Arcagh is a
Drow in the
Underdark , who is
Petrified .
Arcagh can be found on a battlefield just west of the Selûnite Outpost among other Drow in the same condition.
During the fight with the Spectator he can be unpetrified by the monster and attack the party.
If he's unpetrified after the fight, then the situation can be resolved peacefully .
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