Nature Domain: Difference between revisions

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==== {{SAI|Acolyte of Nature|w=40}} ====
==== {{SAI|Acolyte of Nature|w=40}} ====
* You learn a [[Druid]] cantrip, and become [[Proficiency|Proficient]] in [[Animal Handling]], [[Nature]], or [[Survival]].
* Choose one skill [[Proficiency|proficiency]] between [[Animal Handling]], [[Nature]], or [[Survival]].
* Available Druid cantrips:
* Choose one cantrip to learn from the Druid cantrip list:
** {{SAI|Poison Spray}}
** {{SAI|Poison Spray}}
** {{SAI|Produce Flame}}
** {{SAI|Produce Flame}}

Revision as of 02:24, 23 November 2023

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You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain Icon.png
Nature Domain Icon.png
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.

Nature Domain is one of the Subclasses of Cleric.

Subclass Features

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Acolyte of Nature Acolyte of Nature

Level 2

Charm Animals and Plants Charm Animals and Plants

  • Channel Divinity Action: Channel fey magic to Charm nearby beasts and plants for 10 turns.

Level 3

Level 5

Level 6

Dampen Elements Dampen Elements

  • Channel Divinity Action: When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.

Level 7

Level 8

Divine Strike: Elemental Fury Divine Strike: Elemental Fury

  • Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:

Level 9

External Links