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Trickery Domain: Difference between revisions
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; {{SAI|Blessing of the Trickster|w=40|c=16}} | |||
: Grant another creature [[Advantage]] on [[Stealth]] [[Ability Check|checks]]. | |||
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:* {{SAI|Charm Person|c=16}} | :* {{SAI|Charm Person|c=16}} | ||
:* {{SAI|Disguise Self|c=16}} | :* {{SAI|Disguise Self|c=16}} | ||
{{H3|Level 2}} | {{H3|Level 2}} |
Revision as of 20:08, 18 December 2023
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A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic.
A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic.
Trickery Domain is one of the Subclasses of Cleric. These Clerics are more specialised in stealth and illusion magic.
Subclass features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
- Domain Spells
- You gain spells from your domain. They are always prepared.
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- Channel Divinity Action
- Summon an illusion to distract your enemies. You and your allies receive Advantage on attack rolls against a creature if both the attacker and the illusion are within 3 m / 10 ft of it.
- Domain Spells
- You gain spells from your domain. They are always prepared.
- Domain Spells
- You gain spells from your domain. They are always prepared.
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- Channel Divinity Action
- Wrap yourself in shadows to become if you are Obscured.
- Domain Spells
- You gain spells from your domain. They are always prepared.
- Domain Spells
- You gain spells from your domain. They are always prepared.