Nature Domain: Difference between revisions

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{{PageSeo
{{PageSeo
| description = Nature Domain is a subclass of Cleric.
| description = Nature Domain is a subclass of Cleric.
| image = Nature Domain Subclass 300px.png
| image = Nature_Domain_Icon.png
}}
}}


[[Category:Subclasses]]
[[Category:Subclasses]]
{{Quote|You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.}}
{{SubclassQuote|quote=You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.|image=Nature_Domain_Icon.png}}
 
'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].
[[File:Nature Domain Subclass 300px.png|left|150px]] '''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].
{{clear}}
== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Cleric}}


=== Level 1 ===
{{Level header|1}}


* [[File:Acolyte of Nature Icon.png|frameless|upright=0.1]] '''Acolyte of Nature:''' You learn a [[Druid]] cantrip, and become [[Proficiency|Proficient]] in [[Animal Handling]], [[Nature]], or [[Survival]].
** Available Druid cantrips: {{IconLink|size=25|Poison Spray Icon.png|Poison Spray}}, {{IconLink|size=25|Produce Flame Icon.png|Produce Flame}}, {{IconLink|size=25|Shillelagh Icon.png|Shillelagh}}, and {{IconLink|size=25|Thorn Whip Icon.png|Thorn Whip}}
* Gain {{HeavyArmour}} Proficiency
* Gain {{HeavyArmour}} Proficiency
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Speak With Animals Icon.png|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
** [[File:Animal Friendship Icon.png|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]


=== Level 2 ===
{{HorizontalRuleImage}}


* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' [[File:Action CharmAnimalsAndPlants.png|frameless|upright=0.1|link=Charm Animals and Plants]] [[Charm Animals and Plants]]
; {{SAI|Acolyte of Nature|w=40}}
: Choose one skill [[Proficiency|proficiency]] between the following:
:* {{Skill|Animal Handling}}
:* {{Skill|Nature}}
:* {{Skill|Survival}}
: Choose one cantrip to learn from the Druid cantrip list:
:* {{SAI|Poison Spray}}
:* {{SAI|Produce Flame}}
:* {{SAI|Shillelagh}}
:* {{SAI|Thorn Whip}}


=== Level 3 ===
{{HorizontalRuleImage}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Barkskin Icon.png|frameless|upright=0.1|link=Barkskin]] [[Barkskin]]
:* {{SAI|Speak with Animals|r=16}}
:* {{SAI|Animal Friendship}}


=== Level 5 ===
{{Level header|2}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Charm Animals and Plants|w=40}}
** [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]]
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
** [[File:Plant Growth Icon.png|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]]
:: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns.


=== Level 6 ===
{{Level header|3}}


=== Level 7 ===
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Barkskin|c=16}}
:* {{SAI|Spike Growth|c=16}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
{{Level header|5}}
** [[File:Dominate Beast Icon.png|frameless|upright=0.1|link=Dominate Beast]] [[Dominate Beast]]
 
** [[File:Spell_Conjuration_GraspingVine.png|frameless|upright=0.1|link=Grasping Vine]] [[Grasping Vine]]
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Plant Growth}}
:* {{SAI|Sleet Storm|c=16}}
 
{{Level header|6}}
 
; {{SAI|Dampen Elements|w=40}}
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage.
 
{{Level header|7}}
 
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Dominate Beast|c=16}}
:* {{SAI|Grasping Vine|c=16}}
 
{{Level header|8}}
 
; {{SAI|Divine Strike: Elemental Fury|w=40}}
: Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
:{{table list|
:; {{SAI|Divine Strike: Cold (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Cold (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Fire (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Fire (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Lightning (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Lightning (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a ranged weapon attack.
}}


=== Level 8 ===
{{Level header|9}}


* [[File:Divine Strike Elemental Fury Icon.png|frameless|upright=0.1]] '''Divine Strike: Elemental Fury:''' Once per turn deal {{DamageText|1d8|Cold}}, {{DamageText|1d8|Fire}}, or {{DamageText|1d8|Lightning}} damage in addition to your weapon's weapon damage when you make a melee attack.
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Insect Plague|c=16}}
:* {{SAI|Wall of Stone|c=16}}


=== Level 9 ===
== External Links ==
* {{FRWiki|Nature domain|long}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
{{ClericNavbox}}
** [[File:Insect Plague Icon.png|frameless|upright=0.1|link=Insect Plague]] [[Insect Plague]]
** [[File:Wall of Stone Icon.png|frameless|upright=0.1|link=Wall of Stone]] [[Wall of Stone]]

Latest revision as of 21:22, 8 May 2024

You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain Icon.png
Nature Domain Icon.png
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.

Nature Domain is one of the Subclasses of Cleric.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Bg3 content hr.png
Acolyte of Nature Acolyte of Nature
Choose one skill proficiency between the following:
Choose one cantrip to learn from the Druid cantrip list:
Bg3 content hr.png
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Charm Animals and Plants Charm Animals and Plants
Channel Divinity Action
Channel fey magic to Charm Charm nearby beasts and plants for 10 turns.

Level 3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 6

Dampen Elements Dampen Elements
Channel Divinity Action
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.

Level 7

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 8

Divine Strike: Elemental Fury Divine Strike: Elemental Fury
Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)
Deal an additional 1d8Damage TypesCold damage on a melee weapon attack.
Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)
Deal an additional 1d8Damage TypesCold damage on a ranged weapon attack.
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)
Deal an additional 1d8Damage TypesFire damage on a melee weapon attack.
Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)
Deal an additional 1d8Damage TypesFire damage on a ranged weapon attack.
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)
Deal an additional 1d8Damage TypesLightning damage on a melee weapon attack.
Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)
Deal an additional 1d8Damage TypesLightning damage on a ranged weapon attack.

Level 9

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

External Links[edit | edit source]