Nature Domain: Difference between revisions

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| image = Nature_Domain_Icon.png
| image = Nature_Domain_Icon.png
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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->


[[Category:Subclasses]]
[[Category:Subclasses]]
Line 12: Line 10:
{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}


=== Level 1 ===
{{Level header|1}}


* Gain {{HeavyArmour}} Proficiency
* Gain {{HeavyArmour}} Proficiency
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Speak with Animals|r=16}}
** {{SAI|Animal Friendship}}


==== {{SAI|Acolyte of Nature|w=40}} ====
{{HorizontalRuleImage}}
* You learn a [[Druid]] cantrip, and become [[Proficiency|Proficient]] in [[Animal Handling]], [[Nature]], or [[Survival]].
 
* Available Druid cantrips:
; {{SAI|Acolyte of Nature|w=40}}
** {{SAI|Poison Spray}}
: Choose one skill [[Proficiency|proficiency]] between the following:
** {{SAI|Produce Flame}}
:* {{Skill|Animal Handling}}
** {{SAI|Shillelagh}}
:* {{Skill|Nature}}
** {{SAI|Thorn Whip}}
:* {{Skill|Survival}}
: Choose one cantrip to learn from the Druid cantrip list:
:* {{SAI|Poison Spray}}
:* {{SAI|Produce Flame}}
:* {{SAI|Shillelagh}}
:* {{SAI|Thorn Whip}}
 
{{HorizontalRuleImage}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Speak with Animals|r=16}}
:* {{SAI|Animal Friendship}}


=== Level 2 ===
{{Level header|2}}


==== {{SAI|Charm Animals and Plants|w=40}} ====
; {{SAI|Charm Animals and Plants|w=40}}
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' Channel fey magic to [[Charmed (Condition)|Charm]] nearby beasts and plants for 10 turns.
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns.


=== Level 3 ===
{{Level header|3}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Barkskin|c=16}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Spike Growth|c=16}}
:* {{SAI|Barkskin|c=16}}
:* {{SAI|Spike Growth|c=16}}


=== Level 5 ===
{{Level header|5}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Plant Growth}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Sleet Storm|c=16}}
:* {{SAI|Plant Growth}}
:* {{SAI|Sleet Storm|c=16}}


=== Level 6 ===
{{Level header|6}}


==== {{SAI|Dampen Elements|w=40}} ====
; {{SAI|Dampen Elements|w=40}}
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage.
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage.


=== Level 7 ===
{{Level header|7}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Dominate Beast|c=16}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Grasping Vine|c=16}}
:* {{SAI|Dominate Beast|c=16}}
:* {{SAI|Grasping Vine|c=16}}


=== Level 8 ===
{{Level header|8}}


==== {{SAI|Divine Strike: Elemental Fury|w=40}} ====
; {{SAI|Divine Strike: Elemental Fury|w=40}}
* Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
: Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
** '''{{SAI|Divine Strike: Cold}}:''' Deal an additional {{DamageText|1d8|Cold}} damage.
:{{table list|
** '''{{SAI|Divine Strike: Fire}}:''' Deal an additional {{DamageText|1d8|Fire}} damage.
:; {{SAI|Divine Strike: Cold (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a melee weapon attack.
** '''{{SAI|Divine Strike: Lightning}}:''' Deal an additional {{DamageText|1d8|Lightning}} damage.
:; {{SAI|Divine Strike: Cold (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Fire (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Fire (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Lightning (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Lightning (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a ranged weapon attack.
}}


=== Level 9 ===
{{Level header|9}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Insect Plague|c=16}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Wall of Stone|c=16}}
:* {{SAI|Insect Plague|c=16}}
:* {{SAI|Wall of Stone|c=16}}


== External Links ==
== External Links ==

Latest revision as of 21:22, 8 May 2024

You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain Icon.png
Nature Domain Icon.png
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.

Nature Domain is one of the Subclasses of Cleric.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Bg3 content hr.png
Acolyte of Nature Acolyte of Nature
Choose one skill proficiency between the following:
Choose one cantrip to learn from the Druid cantrip list:
Bg3 content hr.png
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Charm Animals and Plants Charm Animals and Plants
Channel Divinity Action
Channel fey magic to Charm Charm nearby beasts and plants for 10 turns.

Level 3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 6

Dampen Elements Dampen Elements
Channel Divinity Action
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.

Level 7

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 8

Divine Strike: Elemental Fury Divine Strike: Elemental Fury
Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)
Deal an additional 1d8Damage TypesCold damage on a melee weapon attack.
Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)
Deal an additional 1d8Damage TypesCold damage on a ranged weapon attack.
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)
Deal an additional 1d8Damage TypesFire damage on a melee weapon attack.
Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)
Deal an additional 1d8Damage TypesFire damage on a ranged weapon attack.
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)
Deal an additional 1d8Damage TypesLightning damage on a melee weapon attack.
Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)
Deal an additional 1d8Damage TypesLightning damage on a ranged weapon attack.

Level 9

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

External Links[edit | edit source]