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| image = Raphaellarianrender.jpeg
| image = Raphaellarianrender.jpeg
}}
}}
<div class="infobox"; style="width: 360px; float:right">{{#tag:tabber|
{{Infobox statistics
{{!}}-{{!}}Demonic=
| name = Raphael
{{CharacterInfo
| bodyclass =  
|title = Master of the House
| image = Raphael Model Demonic.png
|name = Raphael
| imagesize = 0.6
|file = Raphael Model Demonic.png
| str = 18
|file-px=250
| dex = 16
|STR=18
| con = 17
|DEX=16
| int = 14
|CON=17
| wis = 16
|INT=14
| cha = 19
|WIS=16
| str_save_proficiency = y
|CHA=19
| con_save_proficiency = y
|str save=yes
| int_save_proficiency = y
|con save=yes
| cha_save_proficiency = y
|int save=yes
| level = 12 <!--;16{{honour}}-->
|cha save=yes
| race = Fiend
|level=12;16{{honour}}
| type = Fiend
|race=Fiend
| hit_points = 666
|type=Fiend
| armour_class = 21
|HP=666
| size = Medium
|AC=21
| weight_kg = 80
|speed=
| weight_lb = 160
|size=Medium
| initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}}
|weight=160lbs
| nonmagic resistant1 = Piercing
|proficiency=
| nonmagic resistant2 = Bludgeoning
|initiative=+3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}}
| nonmagic resistant3 = Slashing
|piercing = resistant
| resistant1 = Cold
|bludgeoning = resistant
| resistant2 = Poison
|slashing = resistant
| resistant3 = Lightning
|fire = immune
| immune1 = Fire
|cold = double
 
|poison = double
| condition1_name = Soul Pillar Proximity
|lightning = double
| condition1_description = For every remaining Soul Pillar, Raphael gains additional fire damage and bonus to Dexterity.
|conditions =  
 
{{CON|Soul Pillar Proximity}}
| feature1_name = Darkvision
|passive=
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
{{PAS|Darkvision}}
| feature2_name = Devil's Sight
{{PAS|Devil's Sight}}
| feature2_description = Can see normally in magical and natural darkness.
{{PAS|Fiendish Blessing}}
| feature3_name = Fiendish Blessing
{{PAS|Inevitable Resolve}}
| feature3_description = Grants +2 to armour class.
{{PAS|Infernal Retribution}}
| feature4_name = Inevitable Resolve
{{PAS|Magic Resistance}}
| feature4_description = Cannot be controlled or incapacitated.
{{PAS|Opportunity Attack}}
| feature5_name = Infernal Retribution
{{PAS|Soul Pillar Proximity}}
| feature5_description = Burns an opponent who tries to make a saving throw against Raphael.
{{PAS|Soul Reaper}}
| feature6_name = Magic Resistance
{{PAS|Legendary Action: Beguiling Rebuke|honour=t}}
| feature6_description = Gives advantage on saving throws against magical effects.
|location =[[House of Hope]]
| feature7_name = Opportunity Attack
}}
| feature7_description = React by attacking a creature moving out of range.
{{!}}-{{!}}Ascended=
| feature8_name = Soul Pillar Proximity
{{CharacterInfo
| feature8_description = Gives Raphael bonuses for remaining pillars.
|title = Master of the House
| feature9_name = Soul Reaper
|name = Raphael
| feature9_description = Sever the soul of a creature who is downed by Raphael.
|file = Raphael Ascended Fiend Model.png
| feature10_name = Legendary Action: Beguiling Rebuke
|file-px = 350
| feature10_description = Use a legendary action to Beguile an attacker.
|STR=20
| feature10_mode = Honour
|DEX=16
 
|CON=17
| action1_name = Igniting Spark
|INT=14
| action1 = {{ublist|
|WIS=16
* '''Ranged attack''': +8 to hit, 18 m range, 1 target
|CHA=19
* '''Hit''': {{damage color|Fire|4d6 Fire}} damage
|str save=yes
* '''Target''': Creates [[Hellfire]] surface, 1 turn
|con save=yes
* '''Cost''': 1 Action or 1 Bonus Action & 1 Soul Charge}}
|int save=yes
| action1_class = nowrap
|cha save=yes
 
|level=12;16{{honour}}
| action2_name = Incinerate
|race=Fiend
| action2 =  {{ublist|
|type=Fiend
* '''Spell''': AoE
|HP=666
* '''Hit''': {{damage color|Fire|8d8 Fire}} damage
|AC=21
* '''Save''': Dexterity (DC 15) halves damage
|speed=
* '''Cost''': 1 Action & 2 Soul Charges}}
|size=Medium
| action2_class = nowrap
|weight=80kg / 160lbs
 
|proficiency=
| action3_name = Diabolic Chains
|initiative=+7
| action3 = {{ublist|
|piercing = resistant
* '''Ranged spell attack''': range 18 m, 3 rays
|bludgeoning = resistant
* '''Hit''': {{damage color|Fire|6d6 Fire}} damage per ray
|slashing = resistant
* '''Target''': creates [[Hellfire]] surface, 1 turn
|fire = immune
* '''Cost''': 1 Action & 2 Soul Charges}}
|cold = double
| action3_class = nowrap
|poison = double
 
|lightning = double
| action4_name = Consume Souls
|conditions =  
| action4 = {{ublist|
{{CON|Soul Pillar Proximity}}
* '''Action''': range 30 m
{{CON|Ascended Fiend}}
* '''Effect''': {{damage text|3d6|Healing}} 3d6 hp per soul pillar
|passive=
* '''Effect''': restore {{cond|Punish Divinity|w=20px}}
{{PAS|Darkvision}}
* '''Cost''': Bonus Action }}
{{PAS|Devil's Sight}}
| action4_class = nowrap
{{PAS|Fiendish Blessing}}
 
{{PAS|Inevitable Resolve}}
| action5_effect = {{cond|Roiling Hellfire}}
{{PAS|Infernal Retribution}}
| action5 = {{ublist|
{{PAS|Magic Resistance}}
* '''Hellfire surface''': AoE 1m
{{PAS|Multiattack: Last Resort}}
* '''Effect''': {{damage color|Fire|6d6 Fire}} damage per turn}}
{{PAS|Opportunity Attack}}
| action5_class = nowrap
{{PAS|Soul Pillar Proximity}}
 
{{PAS|Soul Reaper}}
| action6_name = Beguiling Rebuke
{{PAS|Legendary Action: Soul Ascension|honour=t}}
| action6 = {{ublist|
|location =[[House of Hope]]
* '''Action''': range 18 m, AoE attacker
* '''Effect''': inflict [[Beguiled]], 2 turns
* '''Beguile''': target cannot target Raphael
* '''Save''': Wisdom to avoid
* '''Cost''': Legendary Action}}
| action6_class = nowrap
| action6_mode = Honour
 
| modules =  
{{Infobox statistics
| subbox = yes
| mode = Ascended differences
| image = Raphael Ascended Fiend Model.png
| level = 12
| str = 20
| dex = 16
| con = 17
| int = 14
| wis = 16
| cha = 19
| str_save_proficiency = y
| con_save_proficiency = y
| int_save_proficiency = y
| cha_save_proficiency = y
| initiative = +7
 
| condition1_name = Ascended Fiend
| condition1_description = Raphael has ascended, granting him an even deadlier array of spells and abilities.
 
| feature1_name = Multiattack: Last Resort
| feature1_description = Raphael can multiattack while in his ascended form and with no remaining pillars.
| feature2_name = Legendary Action: Soul Ascension
| feature2_description = Use a legendary action to use Soul Ascension after Raphael or an ally is attacked. Replaces Beguiling Rebuke.
| feature2_mode = Honour
}}
}}
}}</div>{{CombatTab}}
}}{{CombatTab}}
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp
{{Feature box|Igniting Spark}}
|* A ranged attack which deals {{DamageText|4d6|Fire}} damage and creates a [[Hellfire Surface]] beneath the target.
 
* Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}}
{{Feature box|Incinerate}}
* Raphael may also spend {{SmallIcon|Spell Slot Icon.png}} 1 Soul Charge and use this as a {{action | bonus }}.
}}


{{Feature box|name=Incinerate|image name=Flame Strike.webp
{{Feature box|Diabolic Chains}}
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
}}


{{Feature box|name=Diabolic Chains|image name=Scorching Ray.webp
{{Feature box|Consume Souls}}
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of '''Hellfire''' and push the targets back 3m.
{{DamageInfo|6d6|Fire|per=ray}}
* Creates a [[Hellfire Surface]] for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}


{{Feature box|name=Ravaging Inferno|image name=Fireball.webp
=== Ascended Fiend Form ===
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects.
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }}
{{AOE | radius | m = 4 | ft = }}
* Creates Roiling Hellfire surface for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}


{{Feature box|name=Consume Souls|image name=Action Surge.webp
{{Feature box|Fiendish Ascension}}
|* Raphael absorbs souls from each remaining Soul Pillar, regaining {{DamageText|3~18|Healing}} hit points per pillar, and restoring {{cond|Punish Divinity}}.
* Raphael restores a soul charge for each remaining pillar.
}}


=== Ascended Fiend Form ===
{{Feature box|Multiattack (Raphael)}}
{{Feature box|name=Fiendish Ascension|image name=Fiendish Ascension.webp
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
* He may stay in this form longer for each pillar destroyed.
* (See the ''Ascended'' tab in the infobox above for Raphael's ascended stats).
}}


{{Feature box|name=Multiattack|link=Multiattack (Raphael)|image name=Multiattack Earth Elemental.webp
{{Feature box|Ravaging Inferno}}
|* This attack may only be used while Raphael has fulfilled the conditions for [[Multiattack: Last Resort]]; all soul pillars have been destroyed and he has transformed into his ascended form.
* Raphael deals {{DamageText|2d12 + 5|Slashing}} damage twice, and gains {{cond|Action Surge}}.
* Action Surge ultimately lets Raphael attack four times per round.
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack.
}}


{{TooltipBox|Claws|image=Action Imp Claws.png
{{Feature box|Claws (Raphael)}}
|* Melee attack dealing {{DamageText|3d6 + 5|Slashing}} damage.
* Raphael may use this as a {{Action|Reaction}} to someone moving out of his range.
}}


=== Punish Divinity ===
=== Punish Divinity ===


{{Feature box|name=Punish Divinity|image name=Hellish Rebuke.webp
{{Feature box|Punish Divinity}}
|* While Raphael has the {{cond|Punish Divinity}}, he may use this {{action|reaction}} to attempt to {{cond|Infernal Stun}} a creature who attacks him with {{DamageType|Radiant}} damage.
}}


{{Feature box|name=Soul Drain|image name=Vampiric Touch.webp
{{Feature box|Soul Drain}}
|* Against a creature who is {{cond|Infernal Stun|Infernal Stunned}}, Raphael may deal {{DamageText|12d6|Necrotic}} damage and restore his hit points by half the damage dealt.
}}


=== Honour mode ===
=== Honour mode ===
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.


{{Feature box|name = Beguiling Rebuke| image name = Legendary Action Crowd Control.webp
{{Feature box|Beguiling Rebuke}}
|* May only be used while in cambion form.
* As a reaction, try to {{cond|Beguiled|Beguile}} an attacker and its nearby allies.
* Creatures charmed in this way cannot attack Raphael.
* Raphael can use this legendary reaction to cast this as many times per round as there are remaining Soul Pillars.
}}


{{Feature box|name=Soul Ascension|image name = Legendary Action Utility.webp
{{Feature box|Soul Ascension}}
|* May only be used while in {{SAI|Fiendish Ascension}} form
* Create a column of writhing souls that transforms allied [[Vengeful Cambion|Cambions]] into {{cond|Hellfire Cambion}}s and deals {{DamageText|6d10|Necrotic}} to any non-fiend caught inside.
* Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage.
* Raphael can spend a Legendary Action to immediately cast this when he or his allies are attacked.
{{DamageInfo|6d10|Necrotic| save = Dexterity | save dc = 18 | save effect = half }}
}}


== Conditions and passives ==
== Conditions and passives ==
Line 215: Line 202:
*{{SAI|Legendary Action: Beguiling Rebuke}}
*{{SAI|Legendary Action: Beguiling Rebuke}}


{{CharacterInfo2
== Allies ==
|name = Pillar of Souls
* [[Yurgir]] (conditional)
|file = Pillar of Souls .png
* [[Korrilla]]
|file-px = 250
* 6x [[Vengeful Cambion]]
|HP = 99
 
|piercing = double
== Encounter ==
|bludgeoning = Vulnerable
{{Infobox statistics
|necrotic = immune
| name = Pillar of Souls
|fire = immune
| image = Pillar of Souls .png
|psychic = immune
| imagesize = 0.5
|poison = immune
| hit_points = 99
|force = Vulnerable
| initiative =
| proficiency_bonus =
| resistant1 = Piercing
| immune1 = Necrotic
| immune2 = Fire
| immune3 = Psychic
| immune4 = Poison
| vulnerable1 = Bludgeoning
| vulnerable2 = Force
}}
}}
== Encounter ==
Raphael can be fought in the [[House of Hope]]'s foyer. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room.
Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.


The player may be joined by [[Hope]] (see [[Save Hope]]). They may also recruit Yurgir during the pre-battle dialogue with a {{Ability check|Persuasion|30}}, if they killed him during [[Kill Raphael's Old Enemy]].
The player may be joined by [[Hope]] if they completed [[Save Hope]] before confronting Raphael. Yurgir will also join the party if they previously sided with him during the quest [[Kill Raphael's Old Enemy]] and completed [[Break Yurgir's Contract]] in [[Act Two]]; otherwise, he will need to be convinced to switch sides with a {{Ability check|Persuasion|30}}.


=== Phase one ===
=== Phase one ===
This room has four soul pillars which Raphael will use during combat. '''Each''' soul pillar gives Raphael:
This room has four soul pillars which Raphael will use during combat. {{em|Each}} soul pillar gives Raphael:
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX [[checks]] and [[saving throws]] (''see [[#Soul Pillar Proximity]]'')
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX checks and saving throws (''see [[#Soul Pillar Proximity]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his {{SAI|Consume Souls}} ability, or when he {{SAI|Fiendish Ascension|ascends}}. (''See [[#Soul Charges]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his Consume Souls ability, or when he ascends. (''See [[#Soul Charges]]'')
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.




Raphael's {{SAI|Fiendish Ascension}} ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  
Raphael's [[# Fiendish Ascension|Fiendish Ascension]] ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  




Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having [[disadvantage]] on [[Attack Roll]]s and all [[ability check]]s. This debuff will be removed after Raphael is defeated.
Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated.


=== Phase two ===
=== Phase two ===
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.


At this stage, he may use his most powerful attack, {{SAI|Ravaging Inferno}}, costing 2 soul charges and dealing 20d6 Hellfire damage in a {{AOE|radius|m=4|ft=}}.  
At this stage, he may use his most powerful attack, [[#_Ravaging Inferno|Ravaging Inferno]], costing 2 soul charges and dealing 20d6 Hellfire damage in a {{AOE|radius|m=4|ft=}}.  


He will also now be able to use his {{SAI|Multiattack (Raphael)|Multiattack}}. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him {{cond|Action Surge}}, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.  
He will also now be able to use his [[# Multiattack|Multiattack]]. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.


== Tactics ==
== Tactics ==
=== Pre-combat ===
=== Pre-combat ===
* Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).
 
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.  
* Having [[The Blood of Lathander]] equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature.


=== During ===
=== During ===
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.
 
*Take care when using Radiant damage against Raphael's cambions, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
*Take care when using {{DamageType|radiant}} damage against Raphael's [[Cambion]]s, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
 
*{{SAI|Planar Binding}} is useful here for controlling the cambions.
*{{SAI|Planar Binding}} is useful here for controlling the cambions.
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions.
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions.
*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critial Hits.


== Footnotes ==
== Footnotes ==
{{notelist}}
{{notelist}}

Revision as of 15:09, 9 May 2024

This page focuses on Raphael's behaviour during his combat encounter. Raphael is able to be fought at the House of Hope, where he is joined by Korrilla, Yurgir and six Vengeful Cambions. His arena also has four Soul Pilllars, which Raphael uses to regain health and cast powerful spells.

Attacks and abilities

Fire Bolt.webp
D6 Fire.png 4d6 (4~24) Damage TypesFire damage

Launch a mote of infernal flame to set a target alight and Burn it.
 Range: 18 m / 60 ft
Flame Strike.webp
D8 Fire.png 8d8 (8~64) Damage TypesFire damage

Spend 8~64Damage TypesFire damage soul to wreath a target in malevolent flame.
DEX Save
AoE: 3 m / 10 ft (Radius)
Scorching Ray.webp
D6 Fire.png 6d6 (6~36) Damage TypesFire damage

Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and push the targets back 5m.
 Range: 18 m / 60 ft
Action Surge.webp
D6 Healing.png 3d6 (3~18) hit points

Absorb a soul from each Soul Pillar still standing to spend on powerful spells.


Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.

 Range: 30 m /  ft

Ascended Fiend Form

Fiendish Ascension.webp

Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.


Each time Raphael transforms he may stay in this heightened aspect for longer.

Multiattack Earth Elemental.webp
D12 Slashing.png 2d12 (2~24) Damage TypesSlashing damage
+
D12 Slashing.png 2d12 (2~24) Damage TypesSlashing damage

Aim multiple attacks at a target.
 Melee: 1.5 m / 5  ft
Fireball.webp
D6 Fire.png 20d6 (20~120) Damage TypesFire damage

Spend 2 souls to hurl an exploding ball of Roiling Hellfire Hellfire that damages all nearby creatures and objects.
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m /  ft (Radius)
Claws Imp.webp
Claws Claws ()
D6 Slashing.png 3d6 (3~18) Damage TypesSlashing damage

Lash out with deadly claws.
 Melee: 1.5 m / 5  ft

Punish Divinity

Hellish Rebuke.webp

After taking Radiant damage, Stun the attacker, allowing you to Drain Drain its hit points.
DEX Save
 Range: 30 m /  ft
Vampiric Touch.webp
D6 Necrotic.png 12d6 (12~72) Damage TypesNecrotic damage

Drain the life force of an Infernal Stun Infernal Stunned creature, restoring your hit points by half the damage dealt.
 Range: 18 m / 60 ft

Honour mode

While in Honour mode, Raphael has access to legendary actions, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.

Legendary Action Crowd Control.webp

Try to Beguiled Beguile your attacker and its nearby allies.
WIS Save
 Range: 18 m / 60 ft
Legendary Action Utility.webp
D10 Necrotic.png 6d10 (6~60) Damage TypesNecrotic damage

Create a column of writhing souls that transforms allied Cambions into Hellfire Cambion Hellfire Cambions and deals 6d10Damage TypesNecrotic to any non-fiend caught inside.
DEX Save
 Range: 18 m / 60 ft

Conditions and passives

Soul Pillar Proximity

Soul Pillar Proximity Soul Pillar Proximity
  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1~12Damage TypesFire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity Checks and Saving Throws.
  • This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional 4~48Damage TypesFire damage and a +12 bonus to Dexterity checks and saving throws.
  • As this affects his Dexterity score, at the beginning of combat he will have an AC of 27

Soul Charges

Soul Charges Soul Charges
  • Raphael has soul(s) to spend on powerful spells.
  • This condition will recharge when Raphael uses his Consume Souls Consume Souls ability. He gains a charge for each remaining pillar.
  • This condition will also recharge when Raphael uses his Fiendish Ascension Fiendish Ascension ability. He gains a charge for each destroyed pillar.
  • Raphael uses these charges as spell slots.

Ascended Fiend

Ascended Fiend Ascended Fiend
  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells.

Soul Reaper

Soul Reaper Soul Reaper

  • When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body.
Severed Soul Severed Soul

Honour mode

While in Honour mode, Raphael has some additional passives, which let him use their associated abilities (see #Honour mode):

Allies

Encounter

Raphael can be fought in the House of Hope's foyer. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room.

The player may be joined by Hope if they completed Save Hope before confronting Raphael. Yurgir will also join the party if they previously sided with him during the quest Kill Raphael's Old Enemy and completed Break Yurgir's Contract in Act Two; otherwise, he will need to be convinced to switch sides with a DC 30 Persuasion check.

Phase one

This room has four soul pillars which Raphael will use during combat. Each soul pillar gives Raphael:

  • An additional 1~12Damage TypesFire damage and a +3 bonus to DEX checks and saving throws (see #Soul Pillar Proximity)
  • One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his Consume Souls ability, or when he ascends. (See #Soul Charges)
  • 3d6hit points when he uses his Consume Souls Consume Souls ability.


Raphael's Fiendish Ascension ability will let him take on a more powerful form (see the Ascended tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.


Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition Severed Soul, having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting Restore Soul Restore Soul on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated.

Phase two

When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.

At this stage, he may use his most powerful attack, Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a AoE: 4 m /  ft (Radius).

He will also now be able to use his Multiattack. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.

Tactics

Pre-combat

  • Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as Heroes' Feast Heroes' Feast or Freedom of Movement Freedom of Movement (they are not considered a true long rest, so conditions that are removed upon a long rest will remain).
  • Placing Smokepowder Barrels or Runepowder Barrels around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
  • Having The Blood of Lathander equipped and standing near the middle of the room can blind him upon entering combat, via the Lathander's Light passive feature.

During

  • It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
    • The pillars are weak to Damage TypesBludgeoning and Damage TypesForce damage.
    • The Orphic Hammer, which is picked up at the House of Hope, may be useful for destroying the pillars.
  • Take care when using Radiant damage against Raphael's cambions, as their Fleeting Protection Fleeting Protection allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
  • Planar Binding Planar Binding is useful here for controlling the cambions.
  • If the party rescued Hope, she will also have available Divine Intervention Divine Intervention and her unique Revoke Guest Status Revoke Guest Status which can be used to permanently eject cambions.
  • Hold Monster Hold Monster is very effective against Raphael since, while the condition ends following his next turn due to his Inevitable Resolve Inevitable Resolve feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critial Hits.

Footnotes

  1. While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.