Duckie Verish: Difference between revisions

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{{Infobox character
{{Infobox creature
 
| name = Duckie Verish
| name = Duckie Verish
| titles = Mistress of Souls
| full name = Duckie Verish
| title = Mistress of Souls
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| image = Duckie Verish.PNG
| image = Duckie Verish.PNG
| race = [[Human]]
| race = [[Human]]
| level = 8
| level = 8
 
| initiative = +2
 
| prof bonus = +2
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| hit_points = 63
| hp = 63
| hit_points_tactician = 84
| t hp = 84
| armour_class = 15
| ac = 15
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 75
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 1
| hiddenlevel = 1
| str = 10
| str = 10
Line 28: Line 23:
| wis = 14
| wis = 14
| cha = 13
| cha = 13
| int_save_proficiency = yes
| int save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes


| feature1_name = Grave Magic
| passives = Grave Magic, Sculpt Spells, Extra Attack, Tenacity (passive feature), Opportunity Attack
| feature1_description = Spells deal an additional 1d8 necrotic damage.
| feature2_name = Sculpt Spells
| feature2_description = Allies take no damage from your evocation spells, and automatically succeed saving throws against them.
| feature3_name = Extra Attack
| feature3_description = Can make an additional free attack after making an unarmed or weapon attack.
| feature4_name = Tenacity
| feature4_description = Deal bludgeoing damage equal to your strength modifier when missing with a melee attack.
| feature4_item = Myrkulite Scourge
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
}}
}}
}}
'''Duckie Verish''' is a [[Cult of the Absolute|Cultist of the Absolute]] [[NPC]] found in [[Act Two]].
{{Spoiler warning|act=2}}
She can be found in the [[Moonrise Towers Prison]] after the player has launched [[Infiltrate Moonrise Towers#Confront Ketheric|their assault on the cult]].


'''Duckie Verish''' is a [[Cult of the Absolute|Cultist of the Absolute]] [[NPC]] found in [[Act Two]]. She can be found in the [[Moonrise Towers Prison]] after the party has launched [[Infiltrate Moonrise Towers#Confront Ketheric|their assault on the cult]].
__notoc__
== Interactions ==
== Interactions ==
Duckie will always be hostile when encountered. Along with her allied necromancers [[Willinx Jindlebee]] and [[Sarabayle]], she flanks the army of undead that greet any players that trespass into the prison.
Duckie will always be hostile when encountered. Along with her allied necromancers [[Willinx Jindlebee]] and [[Sarabayle]], she flanks the army of undead that greet anyone that trespass into the prison.


Winning the battle awards [[Soldier]] [[Background|backgrounds]] with the inspiration "A Bone To Pick."
Winning the battle awards [[Soldier]] [[Background|backgrounds]] with the inspiration "A Bone To Pick."


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Main Hand Attack|*Uses [[Myrkulite Scourge]].
{{Feature box|Main Hand Attack|item=Myrkulite Scourge}}
*Can use [[Weapon Actions]].
 
{{Action}}}}{{Feature box|name=Incubate Death|image name=Generic Necrotic.webp|* Spawn a Skeletal Involucre. After 1 turn, the involucre explodes, dealing {{DamageText|3d8+3|Necrotic}} damage and birthing a [[Necromite]].
 
{{Range|m=18|ft=60}}
 
{{Action}}}}{{Feature box|name=Fireball|* Can cast as a Level 3 spell, dealing {{DamageText|8d6|Fire}}.
*{{Saving Throw|DEX}} to take half damage.


{{Range|m=18|ft=60}}
{{Feature box|Incubate Death}}


{{Action}}}}{{Feature box|name=Bone Chill|* Casts as a cantrip, scaled up once, for {{DamageText|2d8|Necrotic}}.
{{Feature box|Fireball}}


{{Cond|Bone Chilled}} 1 turn
{{Feature box|Bone Chill}}
 
{{Attack Roll}}
 
{{Range|m=18|ft=60}}
 
{{Action}}}}


== Notable loot ==
== Notable loot ==


* {{MdRarityItem|Myrkulite Scourge}}
* {{MdRarityItem|Myrkulite Scourge}}
{{NavAct2Finale}}
 
{{Moonrise Towers}}
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]

Latest revision as of 12:44, 3 June 2024

Duckie Verish is a Cultist of the Absolute NPC found in Act Two. She can be found in the Moonrise Towers Prison after the party has launched their assault on the cult.

Interactions[edit | edit source]

Duckie will always be hostile when encountered. Along with her allied necromancers Willinx Jindlebee and Sarabayle, she flanks the army of undead that greet anyone that trespass into the prison.

Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Necrotic.webp
D8 Necrotic.png 3d8 + 3 (6~27) Damage TypesNecrotic damage

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.
DEX Save
 Range: 24 m /  ft
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire damage

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Bone Chill.webp
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic damage

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.
 Range: 18 m / 60 ft

Notable loot[edit | edit source]