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Trickery Domain: Difference between revisions
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'''Trickery Domain''' is one of the [[Cleric#Subclass|Subclasses]] of [[Cleric]]. These Clerics are more specialised in stealth and illusion magic. | '''Trickery Domain''' is one of the [[Cleric#Subclass|Subclasses]] of [[Cleric]]. These Clerics are more specialised in stealth and illusion magic. | ||
== Subclass | Player selectable [[Deities]] associated with this domain: [[Deities#Garl_Glittergold|Garl Glittergold]], [[Deities#Lolth|Lolth]], [[Deities#Shar|Shar]] (Shadowheart only), [[Deities#Tiamat|Tiamat]], and [[Deities#Tymora|Tymora]]. | ||
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== Subclass features == | |||
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* {{FRWiki|Trickery domain|long}} | * {{FRWiki|Trickery domain|long}} | ||
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Latest revision as of 04:08, 29 July 2024
Trickery Domain is one of the Subclasses of Cleric. These Clerics are more specialised in stealth and illusion magic.
Player selectable Deities associated with this domain: Garl Glittergold, Lolth, Shar (Shadowheart only), Tiamat, and Tymora.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Domain Spells
- You gain spells from your domain. They are always prepared.
Level 2
-
- Channel Divinity Action
- Summon an illusion to distract your enemies. You and your allies receive Advantage on attack rolls against a creature if both the attacker and the illusion are within 3 m / 10 ft of it.
Level 3
- Domain Spells
- You gain spells from your domain. They are always prepared.
Level 5
- Domain Spells
- You gain spells from your domain. They are always prepared.
Level 6
-
- Channel Divinity Action
- Wrap yourself in shadows to become if you are Obscured.
Level 7
- Domain Spells
- You gain spells from your domain. They are always prepared.
Level 8
Level 9
- Domain Spells
- You gain spells from your domain. They are always prepared.