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{{ConditionPage
{{PageSeo
| effects =
| title = List of sources of advantage and disadvantage on attack rolls
* Cannot move. {{Attack Roll}}s against the affected entity have {{Advantage}}, while the entity's {{Attack Roll}}s and [[Dexterity]] {{SavingThrow}}s have {{Disadvantage}}
| description = This is a list of sources of advantage and disadvantage on attack rolls.
| image = advantage.webp
}}
}}
{{ConditionPage
This is a list of sources of advantage and disadvantage on attack rolls.
| effects =
 
* Cannot move. {{Attack Roll}}s against the affected entity have {{Advantage}}, while the entity's {{Attack Roll}}s and [[Dexterity]] {{SavingThrow}}s have {{Disadvantage}}
==General Information==
}}
*This is a list of sources of {{advantage}} and {{disadvantage}} on attack rolls only. Things that directly affect attack rolls and saving throws are listed below.
{{stub}}
**[[List of features and items that affect attack rolls|Features and items that directly affect attack rolls]]
This is a '''list of sources of advantage''' in ''Baldur's Gate 3''.
**[[List of features and items that affect saving throws|Features and items that directly affect saving throws]]
 
==Advantage on attack rolls==
===Actions===
*Making an attack roll while [[hiding]]
 
===Class Features===
*Barbarian
**{{sai|Reckless Attack}} - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
**{{sai|Rage: Wolf Heart}} - Allies have advantage on melee attack rolls against enemies within {{distance|m=2|ft=7}} of you
*Cleric
**{{sai|Invoke Duplicity}} - You and your allies have advantage on attack rolls against enemies within {{distance|m=3|ft=10}} of illusion and attacker
*Fighter
**{{sai|Distracting Strike (Melee)|Distracting Strike}} - Allies have advantage on next attack roll against the target
**{{sai|Feinting Attack}} - Advantage on attack roll against the target
*Monk
**{{sai|Shadow Step}} - Advantage on your next melee attack roll
*Paladin
**{{sai|Divine Sense}} -  Advantage on attack rolls against [[:Category: Celestials|Celestials]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]]
**{{sai|Nature's Wrath}} -  Advantage on attack rolls against restrained enemies
**{{sai|Vow of Enmity}} -  Advantage on attack rolls against the target
**{{sai|Spiteful Suffering}} -  Advantage on attack rolls against the target
*Rogue
**{{sai|Assassinate: Initiative}} - Advantage on attack rolls against enemies that haven't taken a turn yet
*Sorcerer
**{{sai|Tides of Chaos}} - Advantage on your next attack roll
*Warlock
**{{sai|Entropic Ward}} - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll
 
===Conditions===
*{{cond|Blinded}} - Attack rolls against the target have advantage
*{{cond|Entangled}} - Attack rolls against the target have advantage
*{{cond|Enwebbed}} - Attack rolls against the target have advantage
*{{cond|Invisible}} - Advantage on attack rolls
*{{cond|Off Balance}} - Attack rolls against the target have advantage
*{{cond|Paralysed}} - Attack rolls against the target have advantage and attacks made within {{distance|m=3|ft=10}} of the target are automatic [[critical hit]]s
*{{cond|Prone}} - Attack rolls against the target have advantage when made within {{distance|m=3|ft=10}}
*{{cond|Restrained}} - Attack rolls against the target have advantage
*{{cond|Sleeping}} - Attack rolls against the target have advantage and attacks made within {{distance|m=1.5|ft=5}} of the target are automatic [[critical hit]]s
 
===Spells===
*{{sai|True Strike}} - Next attack roll against the target has advantage
*{{sai|Shocking Grasp}} - Attack rolls against a target wearing metal armour have advantage
*{{sai|Faerie Fire}} - Attack rolls against the target have advantage
*{{sai|Guiding Bolt}} - Next attack roll against the target has advantage
*{{sai|Blindness}} - Attack rolls against the target have advantage
*{{sai|Invisibility}} - Target has advantage on attack rolls
* {{sai|Greater Invisibility}} - Target has advantage on attack rolls
* {{sai|Otto's Irresistible Dance}} - Attack rolls against the target have advantage
* {{sai|Darkness}} - Attack rolls from within have advantage if the attacker has {{sai|Devil's Sight}} and the enemy does not have {{sai|Darkvision}} or the attacker is outside its range


== Sources of advantage on attack rolls ==
===Items===
* Attacking a target that is {{cond|Restrained|w=20px}}, {{cond|Prone|w=20px}}, {{cond|Sleeping|w=20px}}, {{cond|Entangled|w=20px}}, {{cond|Paralysed|w=20px}}, {{cond|Off balance|w=20px}}, {{cond|Enwebbed|w=20px}}, {{cond|Blinded|w=20px}}
*{{MdRarityItem|Gandrel's Aspiration}} - Advantage on attack rolls against [[:Category: Monstrosities|Monstrosities]]
* Attacking a target while [[Hide|Hidden]] or {{cond|Invisible|w=20px}}
*{{MdRarityItem|Hunting Shortbow}} - Advantage on attack rolls against [[:Category: Monstrosities|Monstrosities]]
*{{MdRarityItem|Gloves of the Growling Underdog}} - Advantage on melee attack rolls when surrounded by two or more enemies
*{{MdRarityItem|The Sparkle Hands}} - Advantage on attack rolls against metal [[:Category: Constructs|Constructs]] and enemies wearing metal armour
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on attack rolls against [[:Category: Aberrations|Abberations]]
*{{MdRarityItem|Knife of the Undermountain King}} - Advantage on attack rolls against lightly or heavily [[obscured]] targets
*{{MdRarityItem|Unseen Menace}} - Advantage on attack rolls while weapon is invisible
*{{MdRarityItem|Witchbreaker}} - Advantage on attack rolls against [[concentrating]] targets
*{{MdRarityItem|Halberd of Vigilance}} - Advantage on attack rolls made as a reaction
*{{MdRarityItem|Sickle of BOOOAL}} - Advantage on attack rolls against {{Cond|Bleeding}} creatures
*{{MdRarityItem|Gloves of the Automaton}} - Advantage on weapon attack rolls
*{{MdRarityItem|Rat Bat}} - Advantage on attack rolls against [[:Category: Beasts|Beasts]]
*{{MdRarityItem|Garb of the Land and Sky}} - When you use {{sai|Step of the Wind}}, your next attack roll has advantage
*{{MdRarityItem|Balduran's Giantslayer}} - Advantage on attack rolls against Large, Huge, or Gargantuan creatures
*{{MdRarityItem|Spellseeking Gloves}} - Spend a sorcery point to gain advantage on a spell attack roll
*{{MdRarityItem|Gloves of Soul Catching}} - Once per turn, on an unarmed hit, gain advantage on attack rolls until the end of your turn
*{{MdRarityItem|Pelorsun Blade}} - Advantage on attack rolls against [[:Category: Undead|Undead]]
*{{MdRarityItem|Wavemother's Sickle}} - Advantage on attack rolls against {{Cond|Wet}} creatures
*{{MdRarityItem|Chancer's Carcanet}} - Use a reaction to gain advantage on an attack roll


[[Category:Lists]]
==Disadvantage on attack rolls ==
[[Category:Lists of sources]]
===Actions===
*Making a ranged attack while [[threatened]]
*Using a [[heavy]] weapon as a small race ([[halfling]], [[gnome]])


== Similar effects ==
===Class Features===
While advantage and disadvantage only apply to {{D20}} rolls, some character features can grant a similar bonus to other rolls. The clearest example is [[Savage Attacker]], a [[feat]] which has a character roll all melee damage dice twice, taking the highest result. This is effectively advantage on melee [[damage rolls]], though none of the advantage rules apply: the effect can stack with others that double damage dice, and there is no similar negative effect that gives you the equivalent of disadvantage on damage.
*Cleric
**{{sai|Warding Flare}} - Impose disadvantage on attack roll
*Fighter
**{{sai|Evasive Footwork}} - Impose disadvantage on melee attack rolls against you for one round
**{{sai|Goading Attack (Melee)|Goading Attack}} - Target has disadvantage on attack rolls against any other creature
*Monk
**{{sai|Patient Defence}} - Impose disadvantage on attack rolls against you
*Warlock
**{{sai|Entropic Ward}} - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll


Using the result of the calculations above to see what the average bonus to our damage becomes, depending on what dice the weapon uses.
===Conditions===
*{{cond|Blinded}} - Disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{cond|Entangled}} - Disadvantage on attack rolls
*{{cond|Enwebbed}} - Disadvantage on attack rolls
*{{cond|Frightened}} - Disadvantage on attack rolls while the source of targets fear is within line of sight
*{{cond|Invisible}} - Attack rolls against the target have disadvantage
*{{cond|Poisoned}} - Disadvantage on attack rolls
*{{cond|Prone}} - Ranged attack rolls against the target have disadvantage
*{{cond|Restrained}} - Disadvantage on attack rolls
*{{cond|Weak Grip}} - Disadvantage on attack rolls


{| class="wikitable"
===Spells===
|+ Expected Bonus Damage from Savage Attacker
*{{sai|Bone Chill}} - Undead target has disadvantage on attack rolls
|-
*{{sai|Vicious Mockery}} - Target has disadvantage on its next attack roll
!Weapon Die !!Average Bonus Damage
*{{sai|Protection from Evil and Good}} - [[:Category: Aberrations|Aberrations]], [[:Category: Celestials|Celestials]], [[:Category: Elementals|Elementals]], [[:Category: Fey|Fey]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]] have disadvantage on attack rolls against the target
|-
*{{sai|Blindness}} - Target has disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
|1d4 ||0.625
*{{sai|Blur}} - Attack rolls against the target have disadvantage
|-
*{{sai|Heat Metal}} - Target has disadvantage on attack rolls if touching metal weapons or armour
| 1d6|| 0.972
*{{sai|Invisibility}} - Attack rolls against the target have disadvantage
|-
*{{sai|Bestow Curse}} - Target has disadvantage on attack rolls
|1d8||1.3125
*{{sai|Greater Invisibility}} - Attack rolls against the target have disadvantage
|-
*{{sai|Staggering Smite}} - Target has disadvantage on attack rolls
|1d10||1.65
*{{sai|Otto's Irresistible Dance}} - Target has disadvantage on attack rolls
|-
|1d12 ||1.9861
|-
|2d6 ||1.94
|}
Note that Savage Attacker also applies to ALL additional damage dice from ANY source added to a weapon, but not [[Sneak Attack|Sneak Damage]] because those are not bonus dice added to the weapon damage.
For example, the [[Halberd of Vigilance]] (d10 slashing damage and d4 force damage) which was [[Dip#Condition:_Dipped_in_Fire|dipped in fire]] (d4 fire damage) will, on average, do 1.65 + 0.625 +0.625 = 2.9 more damage with Savage Attacker.


===Items===
*{{MdRarityItem|Doom Hammer}} - [[:Category: Undead|Undead]] targets that are hit have disadvantage on attack rolls for two turns
*{{MdRarityItem|Worgfang}} - [[:Category: Goblins|Goblins]] have disadvantage on attack rolls against the wielder
*{{MdRarityItem|Aberration Hunters' Amulet}} - [[:Category: Aberrations|Aberrations]] have disadvantage on attack rolls against the wielder if they are [[:Category: Githyanki|Githyanki]]
*{{MdRarityItem|Cloak of Displacement}} - At the beginning of your turn, enemies have disadvantage on attack rolls against you until you take damage
*{{MdRarityItem|Veil of the Morning}} - [[:Category: Undead|Undead]] have disadvantage on attack rolls against you
*{{MdRarityItem|Viconia's Walking Fortress}} - Spell attack rolls against you have disadvantage


== Footnotes ==
==See Also==
*[[List of features and items that affect attack rolls]]
*[[List of features and items that affect saving throws]]
==Notes==
{{notelist}}
{{notelist}}
sfdsdf
{{NavGameplay}}


[[Category:Gameplay mechanics]]
[[Category:Lists]]
[[Category:Saving throws]]
[[Category:Lists of sources]]

Latest revision as of 09:24, 30 September 2024

This is a list of sources of advantage and disadvantage on attack rolls.

General Information[edit | edit source]

Advantage on attack rolls[edit | edit source]

Actions[edit | edit source]

  • Making an attack roll while hiding

Class Features[edit | edit source]

  • Barbarian
    • Reckless Attack Reckless Attack - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
    • Rage: Wolf Heart Rage: Wolf Heart - Allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of you
  • Cleric
    • Invoke Duplicity Invoke Duplicity - You and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of illusion and attacker
  • Fighter
  • Monk
    • Shadow Step Shadow Step - Advantage on your next melee attack roll
  • Paladin
  • Rogue
  • Sorcerer
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions[edit | edit source]

  • Blinded Blinded - Attack rolls against the target have advantage
  • Entangled Entangled - Attack rolls against the target have advantage
  • Enwebbed Enwebbed - Attack rolls against the target have advantage
  • Invisible Invisible - Advantage on attack rolls
  • Off Balance Off Balance - Attack rolls against the target have advantage
  • Paralysed Paralysed - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic critical hits
  • Prone Prone - Attack rolls against the target have advantage when made within 3 m / 10 ft
  • Restrained Restrained - Attack rolls against the target have advantage
  • Sleeping Sleeping - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic critical hits

Spells[edit | edit source]

Items[edit | edit source]

Disadvantage on attack rolls[edit | edit source]

Actions[edit | edit source]

Class Features[edit | edit source]

  • Cleric
  • Fighter
    • Evasive Footwork Evasive Footwork - Impose disadvantage on melee attack rolls against you for one round
    • Goading Attack Goading Attack - Target has disadvantage on attack rolls against any other creature
  • Monk
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions[edit | edit source]

  • Blinded Blinded - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Entangled Entangled - Disadvantage on attack rolls
  • Enwebbed Enwebbed - Disadvantage on attack rolls
  • Frightened Frightened - Disadvantage on attack rolls while the source of targets fear is within line of sight
  • Invisible Invisible - Attack rolls against the target have disadvantage
  • Poisoned Poisoned - Disadvantage on attack rolls
  • Prone Prone - Ranged attack rolls against the target have disadvantage
  • Restrained Restrained - Disadvantage on attack rolls
  • Weak Grip Weak Grip - Disadvantage on attack rolls

Spells[edit | edit source]

Items[edit | edit source]

See Also[edit | edit source]

Notes[edit | edit source]