User:Bigbucky: Difference between revisions
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==General Information== | ==General Information== | ||
* | *This is a list of sources of {{advantage}} and {{disadvantage}} on attack rolls only. Things that directly affect attack rolls and saving throws are listed below. | ||
**[[List of features and items that affect attack rolls|Features and items that directly affect attack rolls]] | |||
**[[List of features and items that affect saving throws|Features and items that directly affect saving throws]] | |||
==Advantage on attack rolls== | ==Advantage on attack rolls== | ||
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**{{sai|Shadow Step}} - Advantage on your next melee attack roll | **{{sai|Shadow Step}} - Advantage on your next melee attack roll | ||
*Paladin | *Paladin | ||
**{{sai|Divine Sense}} - Advantage on attack rolls against | **{{sai|Divine Sense}} - Advantage on attack rolls against [[:Category: Celestials|Celestials]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]] | ||
**{{sai|Nature's Wrath}} - Advantage on attack rolls against restrained enemies | **{{sai|Nature's Wrath}} - Advantage on attack rolls against restrained enemies | ||
**{{sai|Vow of Enmity}} - Advantage on attack rolls against the target | **{{sai|Vow of Enmity}} - Advantage on attack rolls against the target | ||
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* {{sai|Greater Invisibility}} - Target has advantage on attack rolls | * {{sai|Greater Invisibility}} - Target has advantage on attack rolls | ||
* {{sai|Otto's Irresistible Dance}} - Attack rolls against the target have advantage | * {{sai|Otto's Irresistible Dance}} - Attack rolls against the target have advantage | ||
* {{sai|Darkness}} - Attack rolls from within have advantage if the attacker has {{sai|Devil's Sight}} and the enemy does not have {{sai|Darkvision}} or the attacker is outside its range | |||
===Items=== | ===Items=== | ||
*{{MdRarityItem|Gandrel's Aspiration}} - Advantage on attack rolls against [[:Category: Monstrosities| | *{{MdRarityItem|Gandrel's Aspiration}} - Advantage on attack rolls against [[:Category: Monstrosities|Monstrosities]] | ||
*{{MdRarityItem|Hunting Shortbow}} - Advantage on attack rolls against [[:Category: Monstrosities|Monstrosities]] | |||
*{{MdRarityItem|Gloves of the Growling Underdog}} - Advantage on melee attack rolls when surrounded by two or more enemies | *{{MdRarityItem|Gloves of the Growling Underdog}} - Advantage on melee attack rolls when surrounded by two or more enemies | ||
*{{MdRarityItem|The Sparkle Hands}} - Advantage on attack rolls against metal | *{{MdRarityItem|The Sparkle Hands}} - Advantage on attack rolls against metal [[:Category: Constructs|Constructs]] and enemies wearing metal armour | ||
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on attack rolls against [[:Category: Aberrations| | *{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on attack rolls against [[:Category: Aberrations|Abberations]] | ||
*{{MdRarityItem|Knife of the Undermountain King}} - Advantage on attack rolls against lightly or heavily [[obscured]] targets | *{{MdRarityItem|Knife of the Undermountain King}} - Advantage on attack rolls against lightly or heavily [[obscured]] targets | ||
*{{MdRarityItem|Unseen Menace}} - Advantage on attack rolls while weapon is invisible | *{{MdRarityItem|Unseen Menace}} - Advantage on attack rolls while weapon is invisible | ||
*{{MdRarityItem|Witchbreaker}} - Advantage on attack rolls against [[concentrating]] targets | *{{MdRarityItem|Witchbreaker}} - Advantage on attack rolls against [[concentrating]] targets | ||
*{{MdRarityItem|Halberd of Vigilance}} | *{{MdRarityItem|Halberd of Vigilance}} - Advantage on attack rolls made as a reaction | ||
*{{MdRarityItem|Sickle of BOOOAL}} - Advantage on attack rolls against {{Cond|Bleeding}} creatures | |||
*{{MdRarityItem|Gloves of the Automaton}} - Advantage on weapon attack rolls | |||
*{{MdRarityItem|Rat Bat}} - Advantage on attack rolls against [[:Category: Beasts|Beasts]] | |||
*{{MdRarityItem|Garb of the Land and Sky}} - When you use {{sai|Step of the Wind}}, your next attack roll has advantage | |||
*{{MdRarityItem|Balduran's Giantslayer}} - Advantage on attack rolls against Large, Huge, or Gargantuan creatures | |||
*{{MdRarityItem|Spellseeking Gloves}} - Spend a sorcery point to gain advantage on a spell attack roll | |||
*{{MdRarityItem|Gloves of Soul Catching}} - Once per turn, on an unarmed hit, gain advantage on attack rolls until the end of your turn | |||
*{{MdRarityItem|Pelorsun Blade}} - Advantage on attack rolls against [[:Category: Undead|Undead]] | |||
*{{MdRarityItem|Wavemother's Sickle}} - Advantage on attack rolls against {{Cond|Wet}} creatures | |||
*{{MdRarityItem|Chancer's Carcanet}} - Use a reaction to gain advantage on an attack roll | |||
==Disadvantage on attack rolls == | ==Disadvantage on attack rolls == | ||
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*{{sai|Bone Chill}} - Undead target has disadvantage on attack rolls | *{{sai|Bone Chill}} - Undead target has disadvantage on attack rolls | ||
*{{sai|Vicious Mockery}} - Target has disadvantage on its next attack roll | *{{sai|Vicious Mockery}} - Target has disadvantage on its next attack roll | ||
*{{sai|Protection from Evil and Good}} - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target | *{{sai|Protection from Evil and Good}} - [[:Category: Aberrations|Aberrations]], [[:Category: Celestials|Celestials]], [[:Category: Elementals|Elementals]], [[:Category: Fey|Fey]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]] have disadvantage on attack rolls against the target | ||
*{{sai|Blindness}} - Target has disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}} | *{{sai|Blindness}} - Target has disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}} | ||
*{{sai|Blur}} - Attack rolls against the target have disadvantage | *{{sai|Blur}} - Attack rolls against the target have disadvantage | ||
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===Items=== | ===Items=== | ||
*{{MdRarityItem|Doom Hammer}} - Undead targets that are hit have disadvantage on attack rolls for two turns | *{{MdRarityItem|Doom Hammer}} - [[:Category: Undead|Undead]] targets that are hit have disadvantage on attack rolls for two turns | ||
*{{MdRarityItem|Worgfang}} - Goblins have disadvantage on attack rolls against the wielder | *{{MdRarityItem|Worgfang}} - [[:Category: Goblins|Goblins]] have disadvantage on attack rolls against the wielder | ||
*{{MdRarityItem|Aberration Hunters' Amulet}} - Aberrations have disadvantage on attack rolls against the wielder if they are | *{{MdRarityItem|Aberration Hunters' Amulet}} - [[:Category: Aberrations|Aberrations]] have disadvantage on attack rolls against the wielder if they are [[:Category: Githyanki|Githyanki]] | ||
*{{MdRarityItem|Cloak of Displacement}} - At the beginning of your turn, enemies have disadvantage on attack rolls against you until you take damage | |||
*{{MdRarityItem|Veil of the Morning}} - [[:Category: Undead|Undead]] have disadvantage on attack rolls against you | |||
*{{MdRarityItem|Viconia's Walking Fortress}} - Spell attack rolls against you have disadvantage | |||
==See Also== | ==See Also== |
Latest revision as of 09:24, 30 September 2024
This is a list of sources of advantage and disadvantage on attack rolls.
General Information[edit | edit source]
- This is a list of sources of Advantage and Disadvantage on attack rolls only. Things that directly affect attack rolls and saving throws are listed below.
Advantage on attack rolls[edit | edit source]
Actions[edit | edit source]
- Making an attack roll while hiding
Class Features[edit | edit source]
- Barbarian
- - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
- - Allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of you
- Cleric
- - You and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of illusion and attacker
- Fighter
- - Allies have advantage on next attack roll against the target
- - Advantage on attack roll against the target
- Monk
- - Advantage on your next melee attack roll
- Paladin
- Celestials, Fiends, and Undead - Advantage on attack rolls against
- - Advantage on attack rolls against restrained enemies
- - Advantage on attack rolls against the target
- - Advantage on attack rolls against the target
- Rogue
- - Advantage on attack rolls against enemies that haven't taken a turn yet
- Sorcerer
- - Advantage on your next attack roll
- Warlock
- - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll
Conditions[edit | edit source]
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Advantage on attack rolls
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic critical hits
- - Attack rolls against the target have advantage when made within 3 m / 10 ft
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic critical hits
Spells[edit | edit source]
- - Next attack roll against the target has advantage
- - Attack rolls against a target wearing metal armour have advantage
- - Attack rolls against the target have advantage
- - Next attack roll against the target has advantage
- - Attack rolls against the target have advantage
- - Target has advantage on attack rolls
- - Target has advantage on attack rolls
- - Attack rolls against the target have advantage
- - Attack rolls from within have advantage if the attacker has and the enemy does not have or the attacker is outside its range
Items[edit | edit source]
- Gandrel's Aspiration - Advantage on attack rolls against Monstrosities
- Hunting Shortbow - Advantage on attack rolls against Monstrosities
- Gloves of the Growling Underdog - Advantage on melee attack rolls when surrounded by two or more enemies
- The Sparkle Hands - Advantage on attack rolls against metal Constructs and enemies wearing metal armour
- Aberration Hunters' Amulet - Advantage on attack rolls against Abberations
- Knife of the Undermountain King - Advantage on attack rolls against lightly or heavily obscured targets
- Unseen Menace - Advantage on attack rolls while weapon is invisible
- Witchbreaker - Advantage on attack rolls against concentrating targets
- Halberd of Vigilance - Advantage on attack rolls made as a reaction
- Sickle of BOOOAL - Advantage on attack rolls against creatures
- Gloves of the Automaton - Advantage on weapon attack rolls
- Rat Bat - Advantage on attack rolls against Beasts
- Garb of the Land and Sky - When you use , your next attack roll has advantage
- Balduran's Giantslayer - Advantage on attack rolls against Large, Huge, or Gargantuan creatures
- Spellseeking Gloves - Spend a sorcery point to gain advantage on a spell attack roll
- Gloves of Soul Catching - Once per turn, on an unarmed hit, gain advantage on attack rolls until the end of your turn
- Pelorsun Blade - Advantage on attack rolls against Undead
- Wavemother's Sickle - Advantage on attack rolls against creatures
- Chancer's Carcanet - Use a reaction to gain advantage on an attack roll
Disadvantage on attack rolls[edit | edit source]
Actions[edit | edit source]
- Making a ranged attack while threatened
- Using a heavy weapon as a small race (halfling, gnome)
Class Features[edit | edit source]
- Cleric
- - Impose disadvantage on attack roll
- Fighter
- - Impose disadvantage on melee attack rolls against you for one round
- - Target has disadvantage on attack rolls against any other creature
- Monk
- - Impose disadvantage on attack rolls against you
- Warlock
- - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll
Conditions[edit | edit source]
- - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls while the source of targets fear is within line of sight
- - Attack rolls against the target have disadvantage
- - Disadvantage on attack rolls
- - Ranged attack rolls against the target have disadvantage
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
Spells[edit | edit source]
- - Undead target has disadvantage on attack rolls
- - Target has disadvantage on its next attack roll
- Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target -
- - Target has disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls if touching metal weapons or armour
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls
- - Target has disadvantage on attack rolls
Items[edit | edit source]
- Doom Hammer - Undead targets that are hit have disadvantage on attack rolls for two turns
- Worgfang - Goblins have disadvantage on attack rolls against the wielder
- Aberration Hunters' Amulet - Aberrations have disadvantage on attack rolls against the wielder if they are Githyanki
- Cloak of Displacement - At the beginning of your turn, enemies have disadvantage on attack rolls against you until you take damage
- Veil of the Morning - Undead have disadvantage on attack rolls against you
- Viconia's Walking Fortress - Spell attack rolls against you have disadvantage
See Also[edit | edit source]
- List of features and items that affect attack rolls
- List of features and items that affect saving throws