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Heat Set: Difference between revisions
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|'''Scourge of Pests:''' Deals an additional {{DamageText|1d6|Fire}} damage to [[Plant]]s, [[Myconid]]s, and [[Small]] creatures. | |'''Scourge of Pests:''' Deals an additional {{DamageText|1d6|Fire}} damage to [[Plant]]s, [[Myconid]]s, and [[Small]] creatures. | ||
|- | |- | ||
| | |{{MdRarityItem|Everburn Blade}} | ||
|[[Weapon|Weapons]] (Greatsword) | |[[Weapon|Weapons]] (Greatsword) | ||
|Deal an additional {{DamageText|1d4|Fire}} damage. | |Deal an additional {{DamageText|1d4|Fire}} damage. |
Revision as of 21:05, 5 October 2024
The Heat Set is a set of equipment that helps the user with the condition. It consists of the following pieces :
Name | Type | Effect |
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Weapons (Handaxe) | Burned Alive: Deals an additional 1d4![]() |
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Weapons (Greataxe) | Scourge of Pests: Deals an additional 1d6![]() |
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Weapons (Greatsword) | Deal an additional 1d4![]() |
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Weapons (Quarterstaff) | |
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Weapons (Greataxe) | |
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Weapons (Quarterstaff) |
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Weapons (Light Hammer) | : Cast as a level 1 spell (![]() |
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Weapons (Quarterstaff) | Gain access to the cantrip . |
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Weapons (Battleaxe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
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Shield | Blazing Retaliation: Huddle behind your shield to increase your ![]() ![]() ![]() |
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Headwear (Non-Armour) | : Sear and a target with nothing but your glower. You deal an additional 2d8![]() |
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Headwear (Non-Armour) | Cast once per long rest. |
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Headwear (Non-Armour) | Gain 2 stacks of each time you deal Fire damage. |
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Headwear (Non-Armour) | Gain an additional ![]() |
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Clothing |
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Clothing |
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Armour (Heavy Armour) |
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Armour (Heavy Armour) | When you are hit by a foe within ![]() ![]() |
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Armour (Heavy Armour) |
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Armour (Medium Armour) |
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Handwear (Non-Armour) | Weapon attacks deal an additional 1d4![]() |
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Handwear (Non-Armour) | |
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Handwear (Non-Armour) | Hot Little Hands: When the wearer deals ![]() ![]() |
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Handwear (Non-Armour) |
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Handwear (Non-Armour) | Arcane Ashes: Whenever you deal ![]() |
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Footwear (Non-Armour) | Whenever you an enemy, you gain 2 turns of . |
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Footwear (Non-Armour) | Hellcrawler: Teleport to an area and deal 2d8![]() |
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Amulets | Fervent Flames : Whenever you take ![]() |
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Rings | : Set yourself on fire as a ![]() ![]() |
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Cloaks | Inflicts Burning on any foe within 2m / 7ft that damages the wearer. |