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[[File:critical hit.png|right|thumb|Example of falling damage]]
{| class="wikitable" style="width: 100%;"
!Location
!XP Reward
!Name
!Description
|-
! colspan="4" |Act 1
|-
![[Wilderness]]
|20
|Hunger Never Fades
|Fill your plate at [[Raphael]]'s [[House of Hope]].


'''Falling damage''' is the [[Damage]] a creature suffers to their [[Hit points]], in the form of {{DamageText| |Bludgeoning}} damage, when they fall a sufficient distance. Falling damage is most commonly caused by [[Jump|Jumping]] from heights or being [[Shove|Shoved]] or [[Throw|Thrown]] from them.
*Several possible triggers, see [[Raphael#Notes|here]].
|-
! rowspan="7" |[[Druids Grove]]
|20
|Artful Dodger
|Earn [[Mattis]]' respect by taking his ring.


==Falling Damage Formula==
* The description is misleading, you must perform a  DC 15 [[Sleight of Hand]] [[Ability check|check]] and then return the ring.
|-
|20
|Family Comes First
|Encourage [[Meli]] to tell the truth about the amulet.
|-
|20
|Idolatry
|Help [[Mol]] steal the [[Idol of Silvanus]].
|-
|20
|Not On My Watch
|Save [[Arabella]] from [[Kagha]] and her serpent.
|-
|20
|Paying It Forward
|Give [[Mol]] money to found a guild in Baldur's Gate.


The amount of damage taken from falls scales linearly based on the distance of the fall, dealing a percentage of the creatures maximum health
* Saving or helping several childen in the Grove will eventually lead to this option.
*Falls of less than '''{{Distance|m=4|ft=12}}''' Deal no damage.
|-
*Falls over '''{{Distance|m=4|ft=12}}''' Deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal '''{{Distance|m=0.2|ft=0.6}}''' fallen. {{verify}}
|20
*Falls become lethal at heights of around '''{{Distance|m=20|ft=60}}''' or if a creature falls out of the playable game area.
|Slaying The Piper
*Creatures afflicted with {{Sai|Displace (Condition)|Displace}} will take and additional {{DamageText|1d8|Psychic}} damage.
|Rescue [[Mirkon]] from the harpies.
|-
|25
|Protect Your Own
|Protect [[Meli|the child]] who took the locket from [[Barth]].
|-
![[Blighted Village]]
|20
|Pyramid Scheme
|Convince [[Lump the Enlightened|the ogres]] to work for you without giving them gold.
|-
! rowspan="2" |[[Goblin Camp]]
|25
|Born Innocent
|Save the [[Owlbear Cub|owlbear cub]] from the goblins.
|-
|25
|What Price Dignity?
|Steal the toe ring from [[Crusher]] without getting caught.
|-
![[The Risen Road]]
|30
|Hero For Hire
|Get some coin out of the [[Zhentarim]] survivors.
|-
![[Grymforge]]
|50
|You Can't Take It With You
|Loot the dead gnomes in [[Grymforge]] before their corpses are thrown into the river.


Falls can also cause creatures to be knocked [[Prone]] when they land, starting with falls of over '''{{Distance|m=4|ft=12}}''', with higher falls seeming to increase the [[Difficulty Class]] of the [[Saving Throw]] required. The saving throw for this check is not shown by the game, so currently the formula for the DC and what bonuses the creature can add are unknown. {{verify}}
* You must specifically acquire the [[Fetish of Callarduran Smoothhands]] in order to get this.
|-
! colspan="4" |Act 2
|-
! rowspan="2" |[[Shadow-Cursed Lands]]
|50
|Child at Heart
|Play both games of hide and seek with [[Oliver]].
|-
|60
|Alley Cats
|Meet both the [[His Majesty|lordly cat]] and the [[Steelclaw|tadpole-hunting cat]].
|-
! rowspan="2" |[[Last Light Inn]]
|50
|Orphan Camaraderie
|Help [[Mol]] win the game of lanceboard.
|-
|50
|Wary of Strangers
|Refuse to drink the spiked wine.
|-
! rowspan="6" |[[Moonrise Towers]]
|50
|Gone Feral
|Free the mind-controlled gnolls from [[Linsella|their master]].
|-
|50
|Newly Downtrodden
|Spare the goblins from Ketheric's wrath.
|-
|50
|No Peeking!
|Block out True Soul [[Z'rell]] from reading your intentions.
|-
|60
|Bugging Out
|Help [[Wulbren]] escape Moonrise.
|-
|60
|Will Not Be Forgotten
|Escape the [[Oubliette]].
|-
|60
|Twice Scorned, Twice Abandoned
|Rescue Minthara from her captors.
|-
! rowspan="3" |[[Gauntlet of Shar]]
|75
|Strength in Cowardice
|Convince [[Yurgir|the orthon]] to spare you, for now...
|-
|75
|Rebellious Phase
|Betray [[Balthazar]].
|-
|75
|Good Deed of the Day
|Free [[Dame Aylin|Nightsong]].
|-
![[Mind Flayer Colony]]
|95
|Amateur Optician
|Find Mol's eyepatch.
|-
! colspan="4" |Act 3
|-
! rowspan="3" |[[Rivington]]
|135
|Finders Keepers
|Help the squatters keep their temporary abode.
|-
|135
|Give Nothing Back
|Take donations from the big barn.


==Falling Damage Resistance and Immunity==
* Must take from the locked chest specifically.
 
|-
There are numerous sources of [[Resistance]] and [[Immunity]] to fall damage, some temporary from [[Spells]] and [[Consumables]] and some permanent from certain passive features.
|135
 
|Spare What You Can
===Resistance===
|Give a donation to the big barn.
 
|-
:{{sai|Second-Story Work|w=40}}: Passive feature granted to [[Rogue|Rogues]] at level 3 if they choose the [[Thief]] subclass.
! rowspan="2" |[[Wyrm's Crossing]]
:{{sai|Slow Fall|w=40}}: {{SmallIcon|Reaction Icon.png}} Reaction granted to [[Monk|Monks]] at level 4.
|135
:{{sai|Cat's Grace|w=40}}: Variant of [[Enhance Ability]] availiable to [[Bard|Bards]], [[Cleric|Clerics]], [[Druid|Druids]], and [[Sorcerer|Sorcerers]] at level 3 or from {{SmItemIcon|The Graceful Cloth}}.
|Child Safety
:{{sai|Feline Fall|w=40}}: Passive feature unique to [[Cat|Cats]].
|Expose [[Arfur Gregorio|Arfur]] for his booby-trapped toys.
 
|-
===Immunity===
|170
 
|Through Nooks and Crannies
:{{sai|Feather Fall (Condition)|Feather Fall|w=40}}: Condition granted by {{sai|Feather Fall}}, {{SmItemIcon|Potion of Feather Fall}}, {{SmItemIcon|Scroll of Feather Fall}}, and {{SmItemIcon|Corvid Token}}.
|Enter [[Wyrm's Rock]] without pass or invitation.
:{{sai|Veil of the Wind|w=40}}: Passive feature granted by {{SmItemIcon|Nyrulna}}.
|-
:{{sai|Astral Gravity (Condition)|Astral Gravity|w=40}}: Condition granted in the [[Astral Plane]] and the [[Shadowfell]].
! rowspan="2" |[[Wyrm's Rock Fortress]]
:{{sai|Unearthly|w=40}}: Passive feature unique to [[Poltergeist|Poltergeists]].
|170
|Never Trust Those Above You
|Defeat [[Enver Gortash|Gortash]] without making a deal with him.
|-
|170
|Easing His Leave, and His Pockets
|Blackmail the Flaming Fist deserter.
|-
! rowspan="10" |[[Lower City]]
|170
|A Dish Served Cold
|Destroy the [[Steel Watch Foundry]].
|-
|170
|Good Intentions
|Help Nina with her ritual.
|-
|170
|Home Sweet Home
|Delve into the [[Guildhall|Undercellar]] of Baldur's Gate.
|-
|170
|Part of Life
|Convince the coffin maker to make an exception.
|-
|170
|Proper Lodging, Finally
|Obtain a room at the [[Elfsong Tavern]].
|-
|220
|Down with the Steel Oppressors!
|Defeat a [[Steel Watcher]].
|-
|220
|Finding Vanra
|Find and free Lora's abducted child.
|-
|220
|Estrangement of Ethel
|Defeat Auntie Ethel permanently.
|-
|220
|Cunning Code Crackers
|Discover the secret passphrase and enter Avery Sonshal's secret workshop.
|-
|220
|Cherishing Family
|Convince Jaheira to let her family stay in the city.
|}

Latest revision as of 10:11, 24 February 2024

Location XP Reward Name Description
Act 1
Wilderness 20 Hunger Never Fades Fill your plate at Raphael's House of Hope.
  • Several possible triggers, see here.
Druids Grove 20 Artful Dodger Earn Mattis' respect by taking his ring.
  • The description is misleading, you must perform a  DC 15 Sleight of Hand check and then return the ring.
20 Family Comes First Encourage Meli to tell the truth about the amulet.
20 Idolatry Help Mol steal the Idol of Silvanus.
20 Not On My Watch Save Arabella from Kagha and her serpent.
20 Paying It Forward Give Mol money to found a guild in Baldur's Gate.
  • Saving or helping several childen in the Grove will eventually lead to this option.
20 Slaying The Piper Rescue Mirkon from the harpies.
25 Protect Your Own Protect the child who took the locket from Barth.
Blighted Village 20 Pyramid Scheme Convince the ogres to work for you without giving them gold.
Goblin Camp 25 Born Innocent Save the owlbear cub from the goblins.
25 What Price Dignity? Steal the toe ring from Crusher without getting caught.
The Risen Road 30 Hero For Hire Get some coin out of the Zhentarim survivors.
Grymforge 50 You Can't Take It With You Loot the dead gnomes in Grymforge before their corpses are thrown into the river.
Act 2
Shadow-Cursed Lands 50 Child at Heart Play both games of hide and seek with Oliver.
60 Alley Cats Meet both the lordly cat and the tadpole-hunting cat.
Last Light Inn 50 Orphan Camaraderie Help Mol win the game of lanceboard.
50 Wary of Strangers Refuse to drink the spiked wine.
Moonrise Towers 50 Gone Feral Free the mind-controlled gnolls from their master.
50 Newly Downtrodden Spare the goblins from Ketheric's wrath.
50 No Peeking! Block out True Soul Z'rell from reading your intentions.
60 Bugging Out Help Wulbren escape Moonrise.
60 Will Not Be Forgotten Escape the Oubliette.
60 Twice Scorned, Twice Abandoned Rescue Minthara from her captors.
Gauntlet of Shar 75 Strength in Cowardice Convince the orthon to spare you, for now...
75 Rebellious Phase Betray Balthazar.
75 Good Deed of the Day Free Nightsong.
Mind Flayer Colony 95 Amateur Optician Find Mol's eyepatch.
Act 3
Rivington 135 Finders Keepers Help the squatters keep their temporary abode.
135 Give Nothing Back Take donations from the big barn.
  • Must take from the locked chest specifically.
135 Spare What You Can Give a donation to the big barn.
Wyrm's Crossing 135 Child Safety Expose Arfur for his booby-trapped toys.
170 Through Nooks and Crannies Enter Wyrm's Rock without pass or invitation.
Wyrm's Rock Fortress 170 Never Trust Those Above You Defeat Gortash without making a deal with him.
170 Easing His Leave, and His Pockets Blackmail the Flaming Fist deserter.
Lower City 170 A Dish Served Cold Destroy the Steel Watch Foundry.
170 Good Intentions Help Nina with her ritual.
170 Home Sweet Home Delve into the Undercellar of Baldur's Gate.
170 Part of Life Convince the coffin maker to make an exception.
170 Proper Lodging, Finally Obtain a room at the Elfsong Tavern.
220 Down with the Steel Oppressors! Defeat a Steel Watcher.
220 Finding Vanra Find and free Lora's abducted child.
220 Estrangement of Ethel Defeat Auntie Ethel permanently.
220 Cunning Code Crackers Discover the secret passphrase and enter Avery Sonshal's secret workshop.
220 Cherishing Family Convince Jaheira to let her family stay in the city.