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{{PageSeo
{| class="wikitable" style="width: 100%;"
|title=Get Help from Healer Nettie
!Location
|keywords=Nettie, Healer, Grove, Druid, Quest, Parasite
!XP Reward
|image=Healer Nettie Quest.jpg
!Name
|description=Get Help from Healer Nettie is a sub-quest of Act One's main quest, Find a Cure. It can be started by inquiring about a healer with Nymessa and Damays or various individuals at the Druid Grove.
!Description
}}
|-
[[File:Healer Nettie Quest.jpg|thumb|Nettie is a talented healer - but can she cure a tadpole?]]
! colspan="4" |Act 1
|-
![[Wilderness]]
|20
|Hunger Never Fades
|Fill your plate at [[Raphael]]'s [[House of Hope]].


'''Get Help from Healer Nettie''' is a sub-[[quest]] of [[Act One|Act One's]] main quest, [[Find a Cure]]. It can be started by inquiring about a healer with [[Nymessa]] and [[Damays]] or various individuals at the [[Druid Grove]].  
*Several possible triggers, see [[Raphael#Notes|here]].
|-
! rowspan="7" |[[Druids Grove]]
|20
|Artful Dodger
|Earn [[Mattis]]' respect by taking his ring.


{{SpoilerWarning}}
* The description is misleading, you must perform a  DC 15 [[Sleight of Hand]] [[Ability check|check]] and then return the ring.
<br><br/>
|-
==Objectives==
|20
''Objectives and journal entries may vary pending player decisions and outcomes.''
|Family Comes First
<div class="toccolours mw-collapsible mw-collapsed">
|Encourage [[Meli]] to tell the truth about the amulet.
<div style="font-weight: bold; line-height: 1.6;">Find the druid's apprentice.</div>
|-
<div class="mw-collapsible-content">
|20
* Aradin told us that the druid Halsin has an apprentice. If we can find her, she might be able to help us with the parasite.
|Idolatry
</div></div>
|Help [[Mol]] steal the [[Idol of Silvanus]].
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
|-
<div style="font-weight: bold; line-height: 1.6;">Find the healer Nettie.</div>
|20
<div class="mw-collapsible-content">
|Not On My Watch
* When we asked about healing, we were told to look for Nettie in the Inner Sanctum.
|Save [[Arabella]] from [[Kagha]] and her serpent.
* There's a camp nearby where someone named Nettie can supposedly heal any wound. She might be able to help remove the parasite.
|-
</div></div>
|20
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
|Paying It Forward
<div style="font-weight: bold; line-height: 1.6;">Follow Nettie.</div>
|Give [[Mol]] money to found a guild in Baldur's Gate.
<div class="mw-collapsible-content">
* We told Nettie about the parasite. She seemed concerned and asked us to follow her to another room for treatment.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Find an antidote for the poison.</div>
<div class="mw-collapsible-content">
* Unable to heal us, Nettie spared us the horror of ceremorphosis - by poisoning one of us with deadly venom. We need to cure the poison immediately.
* Nettie's corpse told us of a cure - the Elixir of Silvanus. It seems related to flora of the Dalelands.
* To make the lifesaving antidote, we need to mix a bundle of mugwort in a cauldron of theriac, blessed by Silvanus.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* Nettie tried to poison us, but we managed to talk her out of it. She let us go, but she made us promise to kill ourselves if we started to turn.
* We managed to find a cure for the venom Nettie used - but we're still no closer to a cure for the parasite.
* We rescued Nettie's master, Halsin. Now that he's safe, we don't need to ask Nettie for help - we can go directly to the master druid instead.
* Nettie was killed before she could help us. We'll need to find another way to cure ourselves.
* Nettie's dead - serves her right for trying to poison us. But it's a bittersweet victory: we still need to find a way to deal with the parasite.
* We left the area without seeing if the druid apprentice could heal us.
</div></div>


== Walkthrough ==
* Saving or helping several childen in the Grove will eventually lead to this option.
[[File:Druid's Chamber.jpg|thumb|The library where you speak with Nettie. ]]
|-
Nettie can be found within the [[Druid Grove|Emerald Grove]], in the room beyond the lounge where [[Kagha]] and [[Rath]] are situated. She will not help the player until they admit to her that they're infected by a Mindflayer Tadpole. She invites the player to join her in the library room deeper within the sanctum to talk.  
|20
|Slaying The Piper
|Rescue [[Mirkon]] from the harpies.
|-
|25
|Protect Your Own
|Protect [[Meli|the child]] who took the locket from [[Barth]].
|-
![[Blighted Village]]
|20
|Pyramid Scheme
|Convince [[Lump the Enlightened|the ogres]] to work for you without giving them gold.
|-
! rowspan="2" |[[Goblin Camp]]
|25
|Born Innocent
|Save the [[Owlbear Cub|owlbear cub]] from the goblins.
|-
|25
|What Price Dignity?
|Steal the toe ring from [[Crusher]] without getting caught.
|-
![[The Risen Road]]
|30
|Hero For Hire
|Get some coin out of the [[Zhentarim]] survivors.
|-
![[Grymforge]]
|50
|You Can't Take It With You
|Loot the dead gnomes in [[Grymforge]] before their corpses are thrown into the river.


Once the player is inside the room, she locks the door behind them and they lose the ability to [[Ancient Rune Circle|Fast Travel]]. Approaching Nettie initiates a conversation.
* You must specifically acquire the [[Fetish of Callarduran Smoothhands]] in order to get this.
|-
! colspan="4" |Act 2
|-
! rowspan="2" |[[Shadow-Cursed Lands]]
|50
|Child at Heart
|Play both games of hide and seek with [[Oliver]].
|-
|60
|Alley Cats
|Meet both the [[His Majesty|lordly cat]] and the [[Steelclaw|tadpole-hunting cat]].
|-
! rowspan="2" |[[Last Light Inn]]
|50
|Orphan Camaraderie
|Help [[Mol]] win the game of lanceboard.
|-
|50
|Wary of Strangers
|Refuse to drink the spiked wine.
|-
! rowspan="6" |[[Moonrise Towers]]
|50
|Gone Feral
|Free the mind-controlled gnolls from [[Linsella|their master]].
|-
|50
|Newly Downtrodden
|Spare the goblins from Ketheric's wrath.
|-
|50
|No Peeking!
|Block out True Soul [[Z'rell]] from reading your intentions.
|-
|60
|Bugging Out
|Help [[Wulbren]] escape Moonrise.
|-
|60
|Will Not Be Forgotten
|Escape the [[Oubliette]].
|-
|60
|Twice Scorned, Twice Abandoned
|Rescue Minthara from her captors.
|-
! rowspan="3" |[[Gauntlet of Shar]]
|75
|Strength in Cowardice
|Convince [[Yurgir|the orthon]] to spare you, for now...
|-
|75
|Rebellious Phase
|Betray [[Balthazar]].
|-
|75
|Good Deed of the Day
|Free [[Dame Aylin|Nightsong]].
|-
![[Mind Flayer Colony]]
|95
|Amateur Optician
|Find Mol's eyepatch.
|-
! colspan="4" |Act 3
|-
! rowspan="3" |[[Rivington]]
|135
|Finders Keepers
|Help the squatters keep their temporary abode.
|-
|135
|Give Nothing Back
|Take donations from the big barn.


'''If the player is truthful with Nettie''' - informing her of the various symptoms they have been experiencing, then Nettie is honest in kind. She doesn't have a cure, and was instead planning to euthanize the player before they can transform.  
* Must take from the locked chest specifically.
 
|-
Nettie offers to let the player go free if they swear to consume [[Wyvern Poison]] and kill themselves at the first signs of turning. If the player agrees and swears to Nettie's demands, she informs them of the current situation in the Grove and gives them the quest [[Rescue the Druid Halsin]]. If the player is unwilling to swear to this, she attacks in hopes of stopping the player before they can transform and harm others.
|135
 
|Spare What You Can
'''If Nettie is killed''', the player finds that they're still trapped within the library. To escape, they must loot Nettie's Circlet, the [[Key of the Ancients]] which opens the stone slab doors. The players can use this to return to the [[Druid Grove]], or head towards the [[Underground Passage]]
|Give a donation to the big barn.
 
|-
'''If the player is not truthful with Nettie''' - refusing to provide any details of their symptoms, she asks to touch the player's hand without explanation. 
! rowspan="2" |[[Wyrm's Crossing]]
 
|135
* If the player offer their hand to Nettie, the Druid slices them with the poisoned plant Kelemvor's Kiss, inflicting them with a special [[Conditions#Poisoned|Poisoned]] condition called '''At Death's Door,''' which inflicts a -2 penalty to all [[Ability Scores]], and continues to worsen after [[Resting|Rest]].  
|Child Safety
 
|Expose [[Arfur Gregorio|Arfur]] for his booby-trapped toys.
* If the player refuses to offer their hand, Nettie tries to slice them regardless. The player must pass a [[Difficulty Class]] (DC)15 [[Dexterity]] [[Ability Check|Check]] or [[Intimidation]] [[Skill Check|Check]] to avoid this.
|-
'''If the player successfully avoids getting poisoned''', they can make another DC10 [[Medicine]], [[History]], or [[Intimidation]] to get Nettie to stand down. If this is successful, the conversation loops back to her request for the player to swear to drinking the poison should they start transforming. Saying yes finishes the quest. Refusing to swear once again leads to combat.
|170
 
|Through Nooks and Crannies
=== Poisoned and Trapped ===
|Enter [[Wyrm's Rock]] without pass or invitation.
'''If the player is poisoned,''' they have an opportunity to grab the branch and conduct a DC10 [[Nature]] [[Skill Check|Check]] to identify the poison. Doing so provides some lore, but does not seem to affect future checks and options. The player is able to walk away from the conversation at this point. Nettie is not hostile, believing that with the doors lock and the player poisoned, they'll no longer be a danger.
|-
 
! rowspan="2" |[[Wyrm's Rock Fortress]]
The player have the following options to try to obtain the antidote, which is on Nettie, at this point:
|170
 
|Never Trust Those Above You
* Convince Nettie to give it to them by passing a DC15 History, Medical or Deception (two chances). This is the only peaceful method to obtain the antidote and leave the room at this point.
|Defeat [[Enver Gortash|Gortash]] without making a deal with him.
* Attack Nettie and loot her body for the [[Elixir of Silvanus]].
|-
* Pick-pocket the Elixir of Silvanus from Nettie. She turns hostile once she discovers it missing. However, this allows you to fight her without the At Death's Door debuff.
|170
 
|Easing His Leave, and His Pockets
'''If Nettie is convinced to peacefully provide the antidote''', she now offers to let the player go free as long as they swear to commit suicide prior to turning. Refusing once again leads to a fight.
|Blackmail the Flaming Fist deserter.
 
|-
Note, that at any point of the conversation, the player can choose to attack Nettie to either obtain the antidote (if they're poisoned) and to free themselves from the locked room, through the "Attack" button at the bottom left of the screen when in dialogue. Alternatively, the player can switch characters and have them initiate the fight.  
! rowspan="10" |[[Lower City]]
 
|170
=== Brewing an Antidote ===
|A Dish Served Cold
 
|Destroy the [[Steel Watch Foundry]].
Should the player wish to, they can also learn to brew an antidote to cure themselves of the poison.
|-
 
|170
In the room where they originally found Nettie healing the bird, there is a book named [[On Antidotes]] sitting on a desk by the cauldron. Reading the book teaches the player the crafting recipe for an [[Antidote]] and combining [[Salts of Mugwort]] with any suspension will allow them to brew an antidote that can cure them of the poison. Antidotes found elsewhere will also work for curing the poison.
|Good Intentions
 
|Help Nina with her ritual.
Three [[Mugwort]] can be found in the Druid's Quarters to extract the salts and the room Nettie locks you in has three [[Bullywug Trumpet]]s that allow the player to extract a suspension, providing all the ingredients needed to brew an antidote if the player doesn't already have them. Picking up the Bullywug Trumpet nearest to Nettie will trigger a dilogue line where she tells the player to stop searching for an antidote as they won't find one.
|-
 
|170
The player can brew the antidote ahead of speaking with Nettie or simply bring one with them found elsewhere in the world. Should the player get poisoned, they then have the option to cure themselves immediately, which causes Nettie to give up, and loop back to offering the player a chance to leave if they swear to kill themselves should they start to transform.  
|Home Sweet Home
 
|Delve into the [[Guildhall|Undercellar]] of Baldur's Gate.
== Quest Rewards ==
|-
 
|170
* {{SmallIcon|Wyvern Toxin Icon.png}} [[Wyvern Toxin]]
|Part of Life
* {{SmallIcon|Key of the Ancients Icon.png}} [[Key of the Ancients]]
|Convince the coffin maker to make an exception.
 
|-
Completing this quest earns the player 75 Experience Points. The Wyvern Toxin the player can obtain is actually a powerful consumable that be used to add significant poison damage to a single weapon attack. The [[Key of the Ancients]] can only be obtained in outcomes that involves killing Nettie.
|170
 
|Proper Lodging, Finally
== Earlier Versions ==
|Obtain a room at the [[Elfsong Tavern]].
 
|-
[[File:Cauldron.jpg|thumb|The Cauldron of Boiling Theriac used to brew the Elixir of Silvanus in early versions.]]
|220
Prior to [[Patch Notes|Patch 1]] the player was able to read the book [[Flora of the Dalelands]] in the Druid's Quarters to learn that the poison Nettie has used on them is known as 'Kelemvor's Kiss'. The book also taught the player how to brew an [[Elixir of Silvanus]] using the Cauldron of Boiling Theriac to cure the poison.  
|Down with the Steel Oppressors!
 
|Defeat a [[Steel Watcher]].
This would also grant the inspiration "The Apprentice Turns Master" to players with the [[Guild Artisan]] background, which is now inaccessible.
|-
 
|220
Patch one removed the book and replaced it with a copy of [[On Antidotes]] which instead teaches the player how to craft a regular [[Antidote]] using the crafting system.
|Finding Vanra
 
|Find and free Lora's abducted child.
{{NavQuests}}
|-
[[Category:Quests]]
|220
[[Category:Main Quest]]
|Estrangement of Ethel
|Defeat Auntie Ethel permanently.
|-
|220
|Cunning Code Crackers
|Discover the secret passphrase and enter Avery Sonshal's secret workshop.
|-
|220
|Cherishing Family
|Convince Jaheira to let her family stay in the city.
|}

Latest revision as of 10:11, 24 February 2024

Location XP Reward Name Description
Act 1
Wilderness 20 Hunger Never Fades Fill your plate at Raphael's House of Hope.
  • Several possible triggers, see here.
Druids Grove 20 Artful Dodger Earn Mattis' respect by taking his ring.
  • The description is misleading, you must perform a  DC 15 Sleight of Hand check and then return the ring.
20 Family Comes First Encourage Meli to tell the truth about the amulet.
20 Idolatry Help Mol steal the Idol of Silvanus.
20 Not On My Watch Save Arabella from Kagha and her serpent.
20 Paying It Forward Give Mol money to found a guild in Baldur's Gate.
  • Saving or helping several childen in the Grove will eventually lead to this option.
20 Slaying The Piper Rescue Mirkon from the harpies.
25 Protect Your Own Protect the child who took the locket from Barth.
Blighted Village 20 Pyramid Scheme Convince the ogres to work for you without giving them gold.
Goblin Camp 25 Born Innocent Save the owlbear cub from the goblins.
25 What Price Dignity? Steal the toe ring from Crusher without getting caught.
The Risen Road 30 Hero For Hire Get some coin out of the Zhentarim survivors.
Grymforge 50 You Can't Take It With You Loot the dead gnomes in Grymforge before their corpses are thrown into the river.
Act 2
Shadow-Cursed Lands 50 Child at Heart Play both games of hide and seek with Oliver.
60 Alley Cats Meet both the lordly cat and the tadpole-hunting cat.
Last Light Inn 50 Orphan Camaraderie Help Mol win the game of lanceboard.
50 Wary of Strangers Refuse to drink the spiked wine.
Moonrise Towers 50 Gone Feral Free the mind-controlled gnolls from their master.
50 Newly Downtrodden Spare the goblins from Ketheric's wrath.
50 No Peeking! Block out True Soul Z'rell from reading your intentions.
60 Bugging Out Help Wulbren escape Moonrise.
60 Will Not Be Forgotten Escape the Oubliette.
60 Twice Scorned, Twice Abandoned Rescue Minthara from her captors.
Gauntlet of Shar 75 Strength in Cowardice Convince the orthon to spare you, for now...
75 Rebellious Phase Betray Balthazar.
75 Good Deed of the Day Free Nightsong.
Mind Flayer Colony 95 Amateur Optician Find Mol's eyepatch.
Act 3
Rivington 135 Finders Keepers Help the squatters keep their temporary abode.
135 Give Nothing Back Take donations from the big barn.
  • Must take from the locked chest specifically.
135 Spare What You Can Give a donation to the big barn.
Wyrm's Crossing 135 Child Safety Expose Arfur for his booby-trapped toys.
170 Through Nooks and Crannies Enter Wyrm's Rock without pass or invitation.
Wyrm's Rock Fortress 170 Never Trust Those Above You Defeat Gortash without making a deal with him.
170 Easing His Leave, and His Pockets Blackmail the Flaming Fist deserter.
Lower City 170 A Dish Served Cold Destroy the Steel Watch Foundry.
170 Good Intentions Help Nina with her ritual.
170 Home Sweet Home Delve into the Undercellar of Baldur's Gate.
170 Part of Life Convince the coffin maker to make an exception.
170 Proper Lodging, Finally Obtain a room at the Elfsong Tavern.
220 Down with the Steel Oppressors! Defeat a Steel Watcher.
220 Finding Vanra Find and free Lora's abducted child.
220 Estrangement of Ethel Defeat Auntie Ethel permanently.
220 Cunning Code Crackers Discover the secret passphrase and enter Avery Sonshal's secret workshop.
220 Cherishing Family Convince Jaheira to let her family stay in the city.