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This guide aims to catalogue equipment which does not function as would be expected based on it's tooltip, or that has other errors in it's descriptions, functions, or location. This guide is unlikely to be comprehensive as it is likely there are many issues with items that we are unaware of, if you know of any feel free to add them!
{| class="wikitable" style="width: 100%;"
!Location
!XP Reward
!Name
!Description
|-
! colspan="4" |Act 1
|-
![[Wilderness]]
|20
|Hunger Never Fades
|Fill your plate at [[Raphael]]'s [[House of Hope]].


As this guide deals with problems that have a high likelyhood of being changed in patches and hotfixes, it is likely that some entries in this list will be incorrect in the days following an update.
*Several possible triggers, see [[Raphael#Notes|here]].
|-
! rowspan="7" |[[Druids Grove]]
|20
|Artful Dodger
|Earn [[Mattis]]' respect by taking his ring.


All entries are currently correct as of '''Hotfix 17'''.
* The description is misleading, you must perform a  DC 15 [[Sleight of Hand]] [[Ability check|check]] and then return the ring.
|-
|20
|Family Comes First
|Encourage [[Meli]] to tell the truth about the amulet.
|-
|20
|Idolatry
|Help [[Mol]] steal the [[Idol of Silvanus]].
|-
|20
|Not On My Watch
|Save [[Arabella]] from [[Kagha]] and her serpent.
|-
|20
|Paying It Forward
|Give [[Mol]] money to found a guild in Baldur's Gate.


==Equipment==
* Saving or helping several childen in the Grove will eventually lead to this option.
|-
|20
|Slaying The Piper
|Rescue [[Mirkon]] from the harpies.
|-
|25
|Protect Your Own
|Protect [[Meli|the child]] who took the locket from [[Barth]].
|-
![[Blighted Village]]
|20
|Pyramid Scheme
|Convince [[Lump the Enlightened|the ogres]] to work for you without giving them gold.
|-
! rowspan="2" |[[Goblin Camp]]
|25
|Born Innocent
|Save the [[Owlbear Cub|owlbear cub]] from the goblins.
|-
|25
|What Price Dignity?
|Steal the toe ring from [[Crusher]] without getting caught.
|-
![[The Risen Road]]
|30
|Hero For Hire
|Get some coin out of the [[Zhentarim]] survivors.
|-
![[Grymforge]]
|50
|You Can't Take It With You
|Loot the dead gnomes in [[Grymforge]] before their corpses are thrown into the river.


===Weapons===
* You must specifically acquire the [[Fetish of Callarduran Smoothhands]] in order to get this.
|-
! colspan="4" |Act 2
|-
! rowspan="2" |[[Shadow-Cursed Lands]]
|50
|Child at Heart
|Play both games of hide and seek with [[Oliver]].
|-
|60
|Alley Cats
|Meet both the [[His Majesty|lordly cat]] and the [[Steelclaw|tadpole-hunting cat]].
|-
! rowspan="2" |[[Last Light Inn]]
|50
|Orphan Camaraderie
|Help [[Mol]] win the game of lanceboard.
|-
|50
|Wary of Strangers
|Refuse to drink the spiked wine.
|-
! rowspan="6" |[[Moonrise Towers]]
|50
|Gone Feral
|Free the mind-controlled gnolls from [[Linsella|their master]].
|-
|50
|Newly Downtrodden
|Spare the goblins from Ketheric's wrath.
|-
|50
|No Peeking!
|Block out True Soul [[Z'rell]] from reading your intentions.
|-
|60
|Bugging Out
|Help [[Wulbren]] escape Moonrise.
|-
|60
|Will Not Be Forgotten
|Escape the [[Oubliette]].
|-
|60
|Twice Scorned, Twice Abandoned
|Rescue Minthara from her captors.
|-
! rowspan="3" |[[Gauntlet of Shar]]
|75
|Strength in Cowardice
|Convince [[Yurgir|the orthon]] to spare you, for now...
|-
|75
|Rebellious Phase
|Betray [[Balthazar]].
|-
|75
|Good Deed of the Day
|Free [[Dame Aylin|Nightsong]].
|-
![[Mind Flayer Colony]]
|95
|Amateur Optician
|Find Mol's eyepatch.
|-
! colspan="4" |Act 3
|-
! rowspan="3" |[[Rivington]]
|135
|Finders Keepers
|Help the squatters keep their temporary abode.
|-
|135
|Give Nothing Back
|Take donations from the big barn.


:{{RarityItem|Greatsword +1 (Common)}}: Does not provide a +1 bonus to attack and damage.
* Must take from the locked chest specifically.
:{{RarityItem|Syringe (+1)}}: Does not provide any of it's listed weapon actions to the character wielding it.
|-
:{{RarityItem|Trepan (+1)}}: Does not provide any of it's listed weapon actions to the character wielding it.
|135
:{{RarityItem|Artificial Leech (+1)}}: Does not provide any of it's listed weapon actions to the character wielding it.
|Spare What You Can
:{{RarityItem|Bonesaw (+1)}}: Does not provide any of it's listed weapon actions to the character wielding it.
|Give a donation to the big barn.
:{{RarityItem|Hellrider Longbow}}: The [[Faerie Fire]] effect caused by this weapon's [[Fiendish Fire]] passive can be triggered by attacking with spells, both those with attack rolls and those with saves - including area of effect spells.
|-
:{{RarityItem|Faithbreaker}}: The [[Absolute Power]] weapon action deals unlisted additional damage equal to your strength modifier.
! rowspan="2" |[[Wyrm's Crossing]]
:{{RarityItem|Ironwood Club}}: Grants [[Ironwood Harmony (Condition)|Ironwood Harmony]] when [[Shillelagh]] is cast on it, dealing 1d4 additional bludgeoning damage, which is not shown on the weapon's tooltip anywhere.
|135
:{{RarityItem|Shadow Blade (Weapon)}} The [[Shadow Blade (Passive Feature)|Shadow Blade]] passive granted by this weapon does not give advantage against obscured targets.
|Child Safety
:{{RarityItem|Shining Staver-of-Skulls}}: The [[Light]] effect granted by this item works differently to all other equipment that provides light, and cannot be toggled off by the wielder.
|Expose [[Arfur Gregorio|Arfur]] for his booby-trapped toys.
:{{RarityItem|Staff of Arcane Blessing}}: The description of [[Mystra's Blessing]] is incorrect, it only provides an additional 1d4 to spell attack rolls, giving 1d4 to attack rolls, 1d4 to saving throws and 2d4 to spell attack rolls in total. Mystra's Blessing is also only applied when casting bless as a first or second level spell.
|-
:{{RarityItem|Wulbren's Hammer}}: Deals an additional 2d4 force damage to objects which is not listed on the tooltip.
|170
:{{RarityItem|Bow of the Banshee}}: The [[Blood-Curdling Emission]] passive granted by this weapon adds it's additional attack and damage against frightened targets to all weapon attacks, not just those made by the bow itself.
|Through Nooks and Crannies
:{{RarityItem|Dolor Amarus}}: The bonus damage on critical hits from [[Dolor Amarus (passive feature)|Dolor Amarus]] effects crits with any equipped weapon, not just the dagger.
|Enter [[Wyrm's Rock]] without pass or invitation.
:{{RarityItem|Vicious Shortbow}}: The bonus damage on critical hits from [[Dolor Amarus (passive feature)|Dolor Amarus]] effects crits with any equipped weapon, not just the shortbow.
|-
:{{RarityItem|Vicious Battleaxe}}: The bonus damage on critical hits from [[Dolor Amarus (passive feature)|Dolor Amarus]] effects crits with any equipped weapon, not just the battleaxe.
! rowspan="2" |[[Wyrm's Rock Fortress]]
:{{RarityItem|Dread Iron Dagger}}: the bonus damage from [[Dread Iron Ambush]] effects attacks with any equiped weapon, not just the dagger.
|170
:{{RarityItem|Infernal Mace}}: The [[Infernal Weapon]] passive does not apply [[Poisoned (Condition)|Poison]].
|Never Trust Those Above You
:{{RarityItem|Infernal Spear}}: The [[Infernal Weapon]] passive does not apply [[Poisoned (Condition)|Poison]].
|Defeat [[Enver Gortash|Gortash]] without making a deal with him.
:{{RarityItem|Monster Slayer Glaive}}: The [[Monsterslayer]] passive provides bonus damage and attack to all attacks targetting monstrosities, instead of just damage when attacking with the weapon itself.
|-
:{{RarityItem|Rat Bat}}: Deals an additional 1d6 piercing damage, which is not shown on the weapon's tooltip.
|170
:{{RarityItem|The Long Arm of the Gur}}: The [[Revenant Scourge]] passive does nothing.
|Easing His Leave, and His Pockets
:{{RarityItem|Thermodynamo Axe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave.
|Blackmail the Flaming Fist deserter.
:{{RarityItem|Hellfire Greataxe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave. The [[Roiling Hellfire (Condition)|Roling Hellfire]] created by [[Hellflame Cleave]] weapon action does not ignore fire resistance despite stating it does.
|-
:{{RarityItem|Justiciar's Scimitar}}: Has no proficiency requirement, allowing it to be wielded properly by any character. This weapon also has a hidden variant of the [[Shadow Blade (Passive Feature)|Shadow Blade]] passive called Illusion Blade, this effect does not function as the base Shadow Blade passive also does not function.
! rowspan="10" |[[Lower City]]
:{{RarityItem|Knife of the Undermountain King}} The [[Shadow Blade (Passive Feature)|Shadow Blade]] passive granted by this weapon does not give advantage against obscured targets.
|170
:{{RarityItem|Staff of Cherished Necromancy}}: The [[Life Essence Harvest]] passive does not correctly remove charges of [[Life Essence (Condition)|Life Essence]] when a spell is cast for free, allowing unlimited free spellcasting of necromancy spells.
|A Dish Served Cold
:{{RarityItem|Crimson Mischief}}: Despite being a shortsword, characters with scimitar proficiency are also able to wield this weapon proficiently. This may be an intended mechanic.
|Destroy the [[Steel Watch Foundry]].
:{{RarityItem|Gontr Mael}}: The [[Bolt of Celestial Light]] weapon action incorrectly refers to Gontr Mael as Gontre Motte, it also states it will not use a superiority dice on a miss, but doesn't use superiority dice at all regardless of hitting or missing.
|-
:{{RarityItem|Shar's Spear of Evening}}: The bonus damage from [[Shar's Blessing (Condition)|Shar's Blessing]] effects attacks with any equipped weapon, not just the spear.
|170
 
|Good Intentions
===Clothing===
|Help Nina with her ritual.
 
|-
:{{RarityItem|Bided Time}}: The [[Time Thoroughly Bided]] passive grants 2 charges of [[Arcane Charge (Condition)|Arcane Charge]], not one as the tooltip implies.
|170
:{{RarityItem|Bloodguzzler Garb}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies.
|Home Sweet Home
:{{RarityItem|Cloth Armour}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies.
|Delve into the [[Guildhall|Undercellar]] of Baldur's Gate.
:{{RarityItem|Drunken Cloth}}: The [[Snowy Liver]] passive does not provide any temporary hitpoints.
|-
:{{RarityItem|Enraging Heart Garb}}: The [[Ruintamer Heart]] passive does nothing.
|170
:{{RarityItem|Garb of the Land and Sky}}: The [[Breezeswift Speed]] passive grants it's advantage and bonus damage to all attack rolls but is only removed on a succesful weapon attack, meaning multiple unarmed or thrown attacks per turn can be made with the bonuses.
|Part of Life
:{{RarityItem|Moon Devotion Robe}}: The [[Produce Flame]] cantrip granted by this robe always uses Wisdom as it's casting ability, unlike other spells provided by items which use the character's current spellcasting modifier. The version of produce flame granted to Asmodeus Tieflings works the same way, so this item may be using that version of the spell.
|Convince the coffin maker to make an exception.
 
|-
===Armour===
|170
 
|Proper Lodging, Finally
:{{RarityItem|Armour of Landfall}}: The [[Green Bed Regeneration]] passive does nothing.
|Obtain a room at the [[Elfsong Tavern]].
:{{RarityItem|Bhaalist Armour}}: The [[Aura of Murder]] passive causes everyone to run away from you. Maybe not a bug but it's annoying, and they fixed summons having the same effect so maybe they'll fix this too.
|-
:{{RarityItem|Elven Chain}}: This armour functions the way it does by simply not having a profiency requirement, the [[Elven Chain (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that shouldn't work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece.
|220
:{{RarityItem|Unwanted Masterwork Scalemail}}: The [[Exotic Material]] passive does not function if a character has the [[Medium Armour Master]] feat, limiting them to +3 AC from dexterity.
|Down with the Steel Oppressors!
:{{RarityItem|Yuan-Ti Scale Mail}}: The [[Exotic Material]] passive does not function if a character has the [[Medium Armour Master]] feat, limiting them to +3 AC from dexterity.
|Defeat a [[Steel Watcher]].
:{{RarityItem|Adamantine Scale Mail}}: The [[Adamantine Backlash]] passive will apply more than 2 turns of [[Reeling]] if the attack deals multiple types of damage, e.g. if an attack does piercing + fire damage, the passive will activate twice causing 4 turns of reeling.
|-
:{{RarityItem|Armour of Agility}}: The [[Exotic Material]] passive does not function if a character has the [[Medium Armour Master]] feat, limiting them to +3 AC from dexterity.
|220
:{{RarityItem|Sharpened Snare Cuirass}}: The [[Exotic Material]] passive does not function if a character has the [[Medium Armour Master]] feat, limiting them to +3 AC from dexterity. Maybe not a bug but the list of sources effected by [[Sharpened Snare]] is extremely limited.
|Finding Vanra
:{{RarityItem|Adamantine Splint Armour}}: The [[Adamantine Backlash]] passive will apply more than 2 turns of [[Reeling]] if the attack deals multiple types of damage, e.g. if an attack does piercing + fire damage, the passive will activate twice causing 4 turns of reeling.
|Find and free Lora's abducted child.
:{{RarityItem|Helldusk Armour}}: This armour functions the way it does by simply not having a profiency requirement, the [[Helldusk Armour (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that shouldn't work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece.
|-
 
|220
===Shields===
|Estrangement of Ethel
 
|Defeat Auntie Ethel permanently.
:The [[Shield Bash]] reaction granted by the following shields has no effect but still consumes your reaction if used.
|-
{{div col|colwidth=18em|gap=2em}}
|220
:{{RarityItem|Absolute's Protector}}
|Cunning Code Crackers
:{{RarityItem|Adamantine Shield}}
|Discover the secret passphrase and enter Avery Sonshal's secret workshop.
:{{RarityItem|Justiciar's Greatshield}}
|-
:{{RarityItem|Ketheric's Shield}}
|220
:{{RarityItem|Sentinel Shield}}
|Cherishing Family
:{{RarityItem|Shield of Scorching Reprisal}}
|Convince Jaheira to let her family stay in the city.
:{{RarityItem|Shield of Shielding}}
|}
:{{RarityItem|Abdel's Trusted Shield}}
:{{RarityItem|Shield of Devotion}}
:{{RarityItem|Shield of the Undevout}}
:{{RarityItem|Swires' Sledboard}}
{{div col end}}
<br>
:{{RarityItem|Shield of the Undevout}}: The [[Dreadful Hewer]] passive also works for abilities and spells that apply [[Frightened (Condition)]].
:{{RarityItem|Swires' Sledboard}}: The [[Shield Conduit]] passive grants 2 turns of [[Force Conduit (Condition)|Force Conduit]], not one as the tooltip implies.
:{{RarityItem|Viconia's Walking Fortress}}: Like shield bash, [[Rebuke of the Mighty]] does nothing but still consumes a reaction.
 
===Headwear===
 
:{{RarityItem|Hat of Storm Scion's Power}}: The [[Thunderous Acuity]] passive grants 2 turns of [[Arcane Acuity (Condition)|Arcane Acuity]], not one as the tooltip implies.
:{{RarityItem|Marksmanship Hat}}: The [[Marksmanship]] passive effects spell attack rolls and also does not effect off-hand ranged attack rolls.
:{{RarityItem|Bonespike Helmet}}: The [[Fury In The Marrow]] passive actually deals no damage on a succesful save instead of half damage.
:{{RarityItem|Horns of the Berserker}}: The [[Blood Thirst]] passive deals it's damage even at full hp for unarmed strikes. It also does not deal damage unless you are in combat.
 
===Cloaks===
 
:{{RarityItem|Cloak of Elemental Absorption}}: The bonus damage granted by [[Absorb Elements]] only works for weapon attacks, despite the tooltip implying it should work for any attack.
:{{RarityItem|Cloak of the Weave}}: The bonus damage granted by [[Absorb Elements]] only works for weapon attacks, despite the tooltip implying it should work for any attack.
 
===Handwear===
 
:{{RarityItem|Gloves of Baneful Striking}}: The [[Baneful Strike]] passive reduces all of an enemies saving throws for it's duration, not just against the wearer's next spell. It also applies without a saving throw.
:{{RarityItem|Ichorous Gloves}}: The [[Noxious Fumes (Condition)]] generated by the [[Ichorous Corrosion]] passive imply they will only effect enemies, this does not seem to be the case and they appear to damage anyone inside.
:{{RarityItem|Craterflesh Gloves}}: The [[Craterous Wounds]] passive has it's damage increased due to being a critical hit, meaning it will always deal atleast 2d6 force damage and not the listed 1d6.
:{{RarityItem|Gloves of Battlemage's Power}}: The [[Battlemage's Power]] does give any stacks of [[Arcane Acuity (Condition)|Arcane Acuity]].
:{{RarityItem|Flawed Helldusk Gloves}}: The bleeding effect applied by the [[Lesser Infernal Touch]] passive does not show a saving throw in the combat log, it does however appear to function correctly.
:{{RarityItem|Gloves of The Duellist}}: The description of the [[Duelling Gloves]] passive is incorrect, the passive still functions if a shield is equipped in your off-hand, much like the [[Duelling]] fighting style.
:{{RarityItem|Helldusk Gloves}}: The [[Infernal Acuity]] passive also grants an unlisted +1 to weapon and unarmed attack rolls.
:{{RarityItem|Spellmight Gloves}}:The [[Spellmight]] passive grants it's bonus damage to smites that count as spells (Such as [[Thunderous Smite]]) while not reducing their accuracy.
:{{RarityItem|Legacy of the Masters}}: The +2 to attack rolls from [[Arming Enhancement]] also applies to spells despite the description specific weapon attacks. The +2 damage is not added to spells.
 
===Footwear===
 
:{{RarityItem|The Speedy Lightfeet}}: The [[Speedy Sparks]] passive can only activate once per turn, despite the description not stating this.
 
===Amulets===
 
:{{RarityItem|Amulet of Elemental Torment}}: While not nescessarily aa bug, in earlier versions of the game this necklace could be sold by various Act 1 [[Traders]], after Patch 3 however it is only availiable as a drop from [[Hope]].
:{{RarityItem|Amulet of the Drunkard}}: The [[Booze Remedy]] passive only grants it's healing when [[Drunk (Condition)]] is applied, not at the start of each turn while drunk.
:{{RarityItem|Magic Amulet}}: While not necessarily a bug, the [[Innate Fortitude]] passive will prompt you to use it on every single roll, even if it is already successful, making this item very frustrating to use.
:{{RarityItem|Sentient Amulet (Very Rare)}}: The tooltip for this item states it grants [[Shatter]] as a second level spell, but the damage dealt is actually that of shatter cast as a third level spell.
:{{RarityItem|Unflinching Protector Amulet}}: While not necessarily a bug, the [[Unflinching Protection]] passive will prompt you to use it on every attack, even if it would already miss, making this item very frustrating to use.
 
===Rings===
 
:{{RarityItem|Sunwalker's Gift}}: The [[Sunwalker's Gift (passive feature)|Sunwalker's Gift]] passive granted by this ring appears to do nothing.
:{{RarityItem|Ring of Feywild Sparks}}: This ring also grants +1 to spell save DC that is not listed anywhere in it's description.
 
==Passive features==
 
===Feats===
:{{sai|Dungeon Delver}}: None of the listed features of this feat function. Advantage on perception, advtanage on saving throws, or resistance against traps.
:{{sai|Heavy Armour Master}}: This feat seems to add it's strength increase the differently to other ability increasing feats do, a character with 17 strength base + 3 from feats should normally be able to drink the [[Potion of Everlasting Vigour]] and reach 22 strength, however if Heavy Armour Master is used you will instead be stuck at 21 strength.
===Class features===

Latest revision as of 10:11, 24 February 2024

Location XP Reward Name Description
Act 1
Wilderness 20 Hunger Never Fades Fill your plate at Raphael's House of Hope.
  • Several possible triggers, see here.
Druids Grove 20 Artful Dodger Earn Mattis' respect by taking his ring.
  • The description is misleading, you must perform a  DC 15 Sleight of Hand check and then return the ring.
20 Family Comes First Encourage Meli to tell the truth about the amulet.
20 Idolatry Help Mol steal the Idol of Silvanus.
20 Not On My Watch Save Arabella from Kagha and her serpent.
20 Paying It Forward Give Mol money to found a guild in Baldur's Gate.
  • Saving or helping several childen in the Grove will eventually lead to this option.
20 Slaying The Piper Rescue Mirkon from the harpies.
25 Protect Your Own Protect the child who took the locket from Barth.
Blighted Village 20 Pyramid Scheme Convince the ogres to work for you without giving them gold.
Goblin Camp 25 Born Innocent Save the owlbear cub from the goblins.
25 What Price Dignity? Steal the toe ring from Crusher without getting caught.
The Risen Road 30 Hero For Hire Get some coin out of the Zhentarim survivors.
Grymforge 50 You Can't Take It With You Loot the dead gnomes in Grymforge before their corpses are thrown into the river.
Act 2
Shadow-Cursed Lands 50 Child at Heart Play both games of hide and seek with Oliver.
60 Alley Cats Meet both the lordly cat and the tadpole-hunting cat.
Last Light Inn 50 Orphan Camaraderie Help Mol win the game of lanceboard.
50 Wary of Strangers Refuse to drink the spiked wine.
Moonrise Towers 50 Gone Feral Free the mind-controlled gnolls from their master.
50 Newly Downtrodden Spare the goblins from Ketheric's wrath.
50 No Peeking! Block out True Soul Z'rell from reading your intentions.
60 Bugging Out Help Wulbren escape Moonrise.
60 Will Not Be Forgotten Escape the Oubliette.
60 Twice Scorned, Twice Abandoned Rescue Minthara from her captors.
Gauntlet of Shar 75 Strength in Cowardice Convince the orthon to spare you, for now...
75 Rebellious Phase Betray Balthazar.
75 Good Deed of the Day Free Nightsong.
Mind Flayer Colony 95 Amateur Optician Find Mol's eyepatch.
Act 3
Rivington 135 Finders Keepers Help the squatters keep their temporary abode.
135 Give Nothing Back Take donations from the big barn.
  • Must take from the locked chest specifically.
135 Spare What You Can Give a donation to the big barn.
Wyrm's Crossing 135 Child Safety Expose Arfur for his booby-trapped toys.
170 Through Nooks and Crannies Enter Wyrm's Rock without pass or invitation.
Wyrm's Rock Fortress 170 Never Trust Those Above You Defeat Gortash without making a deal with him.
170 Easing His Leave, and His Pockets Blackmail the Flaming Fist deserter.
Lower City 170 A Dish Served Cold Destroy the Steel Watch Foundry.
170 Good Intentions Help Nina with her ritual.
170 Home Sweet Home Delve into the Undercellar of Baldur's Gate.
170 Part of Life Convince the coffin maker to make an exception.
170 Proper Lodging, Finally Obtain a room at the Elfsong Tavern.
220 Down with the Steel Oppressors! Defeat a Steel Watcher.
220 Finding Vanra Find and free Lora's abducted child.
220 Estrangement of Ethel Defeat Auntie Ethel permanently.
220 Cunning Code Crackers Discover the secret passphrase and enter Avery Sonshal's secret workshop.
220 Cherishing Family Convince Jaheira to let her family stay in the city.