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| title = List of sources of advantage and disadvantage on attack rolls
| description = This is a list of sources of advantage and disadvantage on attack rolls.
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This is a list of sources of advantage and disadvantage on attack rolls.


==General Information==
*This is a list of sources of {{advantage}} and {{disadvantage}} on attack rolls only. Things that directly affect attack rolls and saving throws are listed below.
**[[List of features and items that affect attack rolls|Features and items that directly affect attack rolls]]
**[[List of features and items that affect saving throws|Features and items that directly affect saving throws]]


== Sources of advantage and disadvantage ==
==Advantage on attack rolls==
*[https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/ List of effects on attack rolls]
===Actions===
*[https://bg3.wiki/wiki/List_of_features_and_items_that_affect_saving_throws List of effects on saving throws]
*Making an attack roll while [[hiding]]


== Advantage on attack rolls ==
===Class Features===
=== Conditions ===
*Barbarian
**{{sai|Reckless Attack}} - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
**{{sai|Rage: Wolf Heart}} - Allies have advantage on melee attack rolls against enemies within {{distance|m=2|ft=7}} of you
*Cleric
**{{sai|Invoke Duplicity}} - You and your allies have advantage on attack rolls against enemies within {{distance|m=3|ft=10}} of illusion and attacker
*Fighter
**{{sai|Distracting Strike (Melee)|Distracting Strike}} - Allies have advantage on next attack roll against the target
**{{sai|Feinting Attack}} - Advantage on attack roll against the target
*Monk
**{{sai|Shadow Step}} - Advantage on your next melee attack roll
*Paladin
**{{sai|Divine Sense}} -  Advantage on attack rolls against [[:Category: Celestials|Celestials]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]]
**{{sai|Nature's Wrath}} -  Advantage on attack rolls against restrained enemies
**{{sai|Vow of Enmity}} -  Advantage on attack rolls against the target
**{{sai|Spiteful Suffering}} -  Advantage on attack rolls against the target
*Rogue
**{{sai|Assassinate: Initiative}} - Advantage on attack rolls against enemies that haven't taken a turn yet
*Sorcerer
**{{sai|Tides of Chaos}} - Advantage on your next attack roll
*Warlock
**{{sai|Entropic Ward}} - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll
 
===Conditions===
*{{cond|Blinded}} - Attack rolls against the target have advantage
*{{cond|Blinded}} - Attack rolls against the target have advantage
*{{cond|Entangled}} - Attack rolls against the target have advantage
*{{cond|Entangled}} - Attack rolls against the target have advantage
*{{cond|Enwebbed}} - Attack rolls against the target have advantage
*{{cond|Enwebbed}} - Attack rolls against the target have advantage
*{{cond|Invisible}} - Target has advantage on attack rolls
*{{cond|Invisible}} - Advantage on attack rolls
*{{cond|Off Balance}} - Attack rolls against the target have advantage
*{{cond|Off Balance}} - Attack rolls against the target have advantage
*{{cond|Paralysed}} - Attack rolls against the target have advantage and attacks made within {{distance|m=3|ft=10}} of the target are automatic [[Critical Hit]]s
*{{cond|Paralysed}} - Attack rolls against the target have advantage and attacks made within {{distance|m=3|ft=10}} of the target are automatic [[critical hit]]s
*{{cond|Prone}} - Attack rolls against the target have advantage when made within {{distance|m=3|ft=10}}
*{{cond|Restrained}} - Attack rolls against the target have advantage
*{{cond|Restrained}} - Attack rolls against the target have advantage
*{{cond|Sleeping}} - Attack rolls against the target have advantage and attacks made within {{distance|m=1.5|ft=5}} of the target are automatic [[Critical Hit]]s
*{{cond|Sleeping}} - Attack rolls against the target have advantage and attacks made within {{distance|m=1.5|ft=5}} of the target are automatic [[critical hit]]s


=== Spells ===
===Spells===
*{{sai|True Strike}} - Advantage on the next attack roll against the target {{MdRarityItem|Mask of Soul Perception}} {{SAI|Bless}}
*{{sai|True Strike}} - Next attack roll against the target has advantage
*{{sai|Shocking Grasp}} - Advantage on attack rolls against a target wearing metal armour
*{{sai|Shocking Grasp}} - Attack rolls against a target wearing metal armour have advantage
*{{sai|Faerie Fire}} - Advantage on attack rolls against the target
*{{sai|Faerie Fire}} - Attack rolls against the target have advantage
*{{sai|Guiding Bolt}} - Advantage on the next attack roll against the target
*{{sai|Guiding Bolt}} - Next attack roll against the target has advantage
*{{sai|Blindness}} - Advantage on attack rolls against the target
*{{sai|Blindness}} - Attack rolls against the target have advantage
*{{sai|Invisibility}} - Target has advantage on attack rolls
*{{sai|Invisibility}} - Target has advantage on attack rolls
*{{sai|Greater Invisibility}} - Target has advantage on attack rolls
* {{sai|Greater Invisibility}} - Target has advantage on attack rolls
*{{sai|Otto's Irresistible Dance}} - Advantage on attack rolls against the target
* {{sai|Otto's Irresistible Dance}} - Attack rolls against the target have advantage
* {{sai|Darkness}} - Attack rolls from within have advantage if the attacker has {{sai|Devil's Sight}} and the enemy does not have {{sai|Darkvision}} or the attacker is outside its range
 
===Items===
*{{MdRarityItem|Gandrel's Aspiration}} - Advantage on attack rolls against [[:Category: Monstrosities|Monstrosities]]
*{{MdRarityItem|Hunting Shortbow}} - Advantage on attack rolls against [[:Category: Monstrosities|Monstrosities]]
*{{MdRarityItem|Gloves of the Growling Underdog}} - Advantage on melee attack rolls when surrounded by two or more enemies
*{{MdRarityItem|The Sparkle Hands}} - Advantage on attack rolls against metal [[:Category: Constructs|Constructs]] and enemies wearing metal armour
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on attack rolls against [[:Category: Aberrations|Abberations]]
*{{MdRarityItem|Knife of the Undermountain King}} - Advantage on attack rolls against lightly or heavily [[obscured]] targets
*{{MdRarityItem|Unseen Menace}} - Advantage on attack rolls while weapon is invisible
*{{MdRarityItem|Witchbreaker}} - Advantage on attack rolls against [[concentrating]] targets
*{{MdRarityItem|Halberd of Vigilance}} - Advantage on attack rolls made as a reaction
*{{MdRarityItem|Sickle of BOOOAL}} - Advantage on attack rolls against {{Cond|Bleeding}} creatures
*{{MdRarityItem|Gloves of the Automaton}} - Advantage on weapon attack rolls
*{{MdRarityItem|Rat Bat}} - Advantage on attack rolls against [[:Category: Beasts|Beasts]]
*{{MdRarityItem|Garb of the Land and Sky}} - When you use {{sai|Step of the Wind}}, your next attack roll has advantage
*{{MdRarityItem|Balduran's Giantslayer}} - Advantage on attack rolls against Large, Huge, or Gargantuan creatures
*{{MdRarityItem|Spellseeking Gloves}} - Spend a sorcery point to gain advantage on a spell attack roll
*{{MdRarityItem|Gloves of Soul Catching}} - Once per turn, on an unarmed hit, gain advantage on attack rolls until the end of your turn
*{{MdRarityItem|Pelorsun Blade}} - Advantage on attack rolls against [[:Category: Undead|Undead]]
*{{MdRarityItem|Wavemother's Sickle}} - Advantage on attack rolls against {{Cond|Wet}} creatures
*{{MdRarityItem|Chancer's Carcanet}} - Use a reaction to gain advantage on an attack roll
 
==Disadvantage on attack rolls ==
===Actions===
*Making a ranged attack while [[threatened]]
*Using a [[heavy]] weapon as a small race ([[halfling]], [[gnome]])


== Disadvantage on attack rolls ==
===Class Features===
=== Conditions ===
*Cleric
**{{sai|Warding Flare}} - Impose disadvantage on attack roll
*Fighter
**{{sai|Evasive Footwork}} - Impose disadvantage on melee attack rolls against you for one round
**{{sai|Goading Attack (Melee)|Goading Attack}} - Target has disadvantage on attack rolls against any other creature
*Monk
**{{sai|Patient Defence}} - Impose disadvantage on attack rolls against you
*Warlock
**{{sai|Entropic Ward}} - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll
 
===Conditions===
*{{cond|Blinded}} - Disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{cond|Blinded}} - Disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{cond|Entangled}} - Disadvantage on attack rolls
*{{cond|Entangled}} - Disadvantage on attack rolls
*{{cond|Enwebbed}} - Disadvantage on attack rolls
*{{cond|Enwebbed}} - Disadvantage on attack rolls
*{{cond|Frightened}} - Disadvantage on attack rolls while the source of its fear is within line of sight
*{{cond|Frightened}} - Disadvantage on attack rolls while the source of targets fear is within line of sight
*{{cond|Invisible}} - Disadvantage on attack rolls against the target
*{{cond|Invisible}} - Attack rolls against the target have disadvantage
*{{cond|Poisoned}} - Disadvantage on attack rolls
*{{cond|Poisoned}} - Disadvantage on attack rolls
*{{cond|Prone}} - Ranged attack rolls against the target have disadvantage
*{{cond|Restrained}} - Disadvantage on attack rolls
*{{cond|Restrained}} - Disadvantage on attack rolls
*{{cond|Weak Grip}} - Disadvantage on attack rolls
*{{cond|Weak Grip}} - Disadvantage on attack rolls


=== Spells ===
===Spells===
*{{sai|Bone Chill}} - Undead target receives disadvantage on attack rolls
*{{sai|Bone Chill}} - Undead target has disadvantage on attack rolls
*{{sai|Vicious Mockery}} - Target receives disadvantage on its next attack roll
*{{sai|Vicious Mockery}} - Target has disadvantage on its next attack roll
*{{sai|Protection from Evil and Good}} - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
*{{sai|Protection from Evil and Good}} - [[:Category: Aberrations|Aberrations]], [[:Category: Celestials|Celestials]], [[:Category: Elementals|Elementals]], [[:Category: Fey|Fey]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]] have disadvantage on attack rolls against the target
*{{sai|Blindness}} - Target receives disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{sai|Blindness}} - Target has disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{sai|Blur}} - Disadvantage on attack rolls against the target
*{{sai|Blur}} - Attack rolls against the target have disadvantage
*{{sai|Heat Metal}} - Target receives disadvantage on attack rolls if touching metal weapons or armour
*{{sai|Heat Metal}} - Target has disadvantage on attack rolls if touching metal weapons or armour
*{{sai|Invisibility}} - Disadvantage on attack rolls against the target
*{{sai|Invisibility}} - Attack rolls against the target have disadvantage
*{{sai|Bestow Curse}} - Target receives disadvantage on attack rolls
*{{sai|Bestow Curse}} - Target has disadvantage on attack rolls
*{{sai|Greater Invisibility}} - Disadvantage on attack rolls against the target
*{{sai|Greater Invisibility}} - Attack rolls against the target have disadvantage
*{{sai|Staggering Smite}} - Target receives disadvantage on attack rolls
*{{sai|Staggering Smite}} - Target has disadvantage on attack rolls
*{{sai|Otto's Irresistible Dance}} - Target receives disadvantage on attack rolls
*{{sai|Otto's Irresistible Dance}} - Target has disadvantage on attack rolls
 
===Items===
*{{MdRarityItem|Doom Hammer}} - [[:Category: Undead|Undead]] targets that are hit have disadvantage on attack rolls for two turns
*{{MdRarityItem|Worgfang}} - [[:Category: Goblins|Goblins]] have disadvantage on attack rolls against the wielder
*{{MdRarityItem|Aberration Hunters' Amulet}} - [[:Category: Aberrations|Aberrations]] have disadvantage on attack rolls against the wielder if they are [[:Category: Githyanki|Githyanki]]
*{{MdRarityItem|Cloak of Displacement}} - At the beginning of your turn, enemies have disadvantage on attack rolls against you until you take damage
*{{MdRarityItem|Veil of the Morning}} - [[:Category: Undead|Undead]] have disadvantage on attack rolls against you
*{{MdRarityItem|Viconia's Walking Fortress}} - Spell attack rolls against you have disadvantage
 
==See Also==
*[[List of features and items that affect attack rolls]]
*[[List of features and items that affect saving throws]]
==Notes==
{{notelist}}
 
[[Category:Lists]]
[[Category:Lists of sources]]

Latest revision as of 09:24, 30 September 2024

This is a list of sources of advantage and disadvantage on attack rolls.

General Information[edit | edit source]

Advantage on attack rolls[edit | edit source]

Actions[edit | edit source]

  • Making an attack roll while hiding

Class Features[edit | edit source]

  • Barbarian
    • Reckless Attack Reckless Attack - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
    • Rage: Wolf Heart Rage: Wolf Heart - Allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of you
  • Cleric
    • Invoke Duplicity Invoke Duplicity - You and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of illusion and attacker
  • Fighter
  • Monk
    • Shadow Step Shadow Step - Advantage on your next melee attack roll
  • Paladin
  • Rogue
  • Sorcerer
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions[edit | edit source]

  • Blinded Blinded - Attack rolls against the target have advantage
  • Entangled Entangled - Attack rolls against the target have advantage
  • Enwebbed Enwebbed - Attack rolls against the target have advantage
  • Invisible Invisible - Advantage on attack rolls
  • Off Balance Off Balance - Attack rolls against the target have advantage
  • Paralysed Paralysed - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic critical hits
  • Prone Prone - Attack rolls against the target have advantage when made within 3 m / 10 ft
  • Restrained Restrained - Attack rolls against the target have advantage
  • Sleeping Sleeping - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic critical hits

Spells[edit | edit source]

Items[edit | edit source]

Disadvantage on attack rolls[edit | edit source]

Actions[edit | edit source]

Class Features[edit | edit source]

  • Cleric
  • Fighter
    • Evasive Footwork Evasive Footwork - Impose disadvantage on melee attack rolls against you for one round
    • Goading Attack Goading Attack - Target has disadvantage on attack rolls against any other creature
  • Monk
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions[edit | edit source]

  • Blinded Blinded - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Entangled Entangled - Disadvantage on attack rolls
  • Enwebbed Enwebbed - Disadvantage on attack rolls
  • Frightened Frightened - Disadvantage on attack rolls while the source of targets fear is within line of sight
  • Invisible Invisible - Attack rolls against the target have disadvantage
  • Poisoned Poisoned - Disadvantage on attack rolls
  • Prone Prone - Ranged attack rolls against the target have disadvantage
  • Restrained Restrained - Disadvantage on attack rolls
  • Weak Grip Weak Grip - Disadvantage on attack rolls

Spells[edit | edit source]

Items[edit | edit source]

See Also[edit | edit source]

Notes[edit | edit source]