User:Bigbucky: Difference between revisions

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* {{sai|Greater Invisibility}} - Target has advantage on attack rolls
* {{sai|Greater Invisibility}} - Target has advantage on attack rolls
* {{sai|Otto's Irresistible Dance}} - Attack rolls against the target have advantage
* {{sai|Otto's Irresistible Dance}} - Attack rolls against the target have advantage
* {{sai|Darkness}} - Attack rolls from within have advantage if the attacker has {{sai|Devil's Sight}} and the enemy does not have {{sai|Darkvision}} or the attacker is outside its range


===Items===
===Items===

Latest revision as of 09:24, 30 September 2024

This is a list of sources of advantage and disadvantage on attack rolls.

General Information[edit | edit source]

Advantage on attack rolls[edit | edit source]

Actions[edit | edit source]

  • Making an attack roll while hiding

Class Features[edit | edit source]

  • Barbarian
    • Reckless Attack Reckless Attack - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
    • Rage: Wolf Heart Rage: Wolf Heart - Allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of you
  • Cleric
    • Invoke Duplicity Invoke Duplicity - You and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of illusion and attacker
  • Fighter
  • Monk
    • Shadow Step Shadow Step - Advantage on your next melee attack roll
  • Paladin
  • Rogue
  • Sorcerer
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions[edit | edit source]

  • Blinded Blinded - Attack rolls against the target have advantage
  • Entangled Entangled - Attack rolls against the target have advantage
  • Enwebbed Enwebbed - Attack rolls against the target have advantage
  • Invisible Invisible - Advantage on attack rolls
  • Off Balance Off Balance - Attack rolls against the target have advantage
  • Paralysed Paralysed - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic critical hits
  • Prone Prone - Attack rolls against the target have advantage when made within 3 m / 10 ft
  • Restrained Restrained - Attack rolls against the target have advantage
  • Sleeping Sleeping - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic critical hits

Spells[edit | edit source]

Items[edit | edit source]

Disadvantage on attack rolls[edit | edit source]

Actions[edit | edit source]

Class Features[edit | edit source]

  • Cleric
  • Fighter
    • Evasive Footwork Evasive Footwork - Impose disadvantage on melee attack rolls against you for one round
    • Goading Attack Goading Attack - Target has disadvantage on attack rolls against any other creature
  • Monk
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions[edit | edit source]

  • Blinded Blinded - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Entangled Entangled - Disadvantage on attack rolls
  • Enwebbed Enwebbed - Disadvantage on attack rolls
  • Frightened Frightened - Disadvantage on attack rolls while the source of targets fear is within line of sight
  • Invisible Invisible - Attack rolls against the target have disadvantage
  • Poisoned Poisoned - Disadvantage on attack rolls
  • Prone Prone - Ranged attack rolls against the target have disadvantage
  • Restrained Restrained - Disadvantage on attack rolls
  • Weak Grip Weak Grip - Disadvantage on attack rolls

Spells[edit | edit source]

Items[edit | edit source]

See Also[edit | edit source]

Notes[edit | edit source]