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Mind flayer (nautiloid wreck): Difference between revisions

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</gallery>
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| level = 5
| level = 5
| size = Medium
| size = [[Medium]]
| type = [[Aberration]]
| type = [[Aberration]]
| race = [[Mind flayer]]
| race = [[Mind Flayer]]
| ac = 13
| ac = 13
| t hp = 92
| t hp = 92
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| conditions = Dying
| conditions = Dying
| passives = Magic Resistance, Opportunity Attack
| passives = Magic Resistance, Opportunity Attack
| t passives = Magic Resistance, Opportunity Attack, Charm
| t passives = Charm, Magic Resistance, Opportunity Attack
}}
}}
The '''Mind flayer''' is a notable [[mind flayer]] that appears to be dying when the party encounters it in the [[Nautiloid Wreck]] on the [[Ravaged Beach]] in [[Act One]].
The '''Mind flayer''' can be found in a weakened, dying state on the [[Ravaged Beach]] during [[Act One]].


== Involvement ==
== Involvement ==
The mind flayer can be seen weakened and trapped under some debris. If the party decides to talk to it, it will attempt to telepathically control the party member into leaning in so that it can consume their brain. The party member can attempt to resist with any of the following options:
=== Act One ===
The mind flayer is trapped beneath debris in the [[Nautiloid Wreck]]. If the party interact with it, it attempts to telepathically control the party member to lean in so that it can consume their brain. The party member can attempt to resist through the following options:


* {{Dialogue option|''Resist the intrusion with everything you have.''|roll=Wisdom|dc=5}}
* {{Dialogue option|''Resist the intrusion with everything you have.''|roll=Wisdom|dc=5}}
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* {{Dialogue option|''Draw on your willpower. Improvise a mental shield against the creature's hungry mind.''|tags=Sorcerer|roll=Charisma|dc=5|advantage=y}}
* {{Dialogue option|''Draw on your willpower. Improvise a mental shield against the creature's hungry mind.''|tags=Sorcerer|roll=Charisma|dc=5|advantage=y}}


Choosing this option and then choosing the "everything will be fine" option results in an immediate game over screen:
Failing to resist, or willingly submitting to the mind flayer, causes the immediate death of the interacting party member. The mind flayer recovers hit points, becoming a weakened mind flayer, and grows hostile to any remaining party members.
* {{Dialogue option|''Submit to the feeling - lean in, as for a kiss...''}}
** {{Dialogue option|''No. It's fine. Everything will be fine...''}}


Otherwise, the party member will end the mind flayer's life.
Otherwise, the interacting party member ends the mind flayer's life.


{{Ravaged Beach}}
{{Ravaged Beach}}

Latest revision as of 01:46, 23 November 2024

The Mind flayer can be found in a weakened, dying state on the Ravaged Beach during Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

The mind flayer is trapped beneath debris in the Nautiloid Wreck. If the party interact with it, it attempts to telepathically control the party member to lean in so that it can consume their brain. The party member can attempt to resist through the following options:

  • [WISDOM] Resist the intrusion with everything you have. (DC 5)
  • [DRACONIC BLOODLINE] [CHARISMA] You host the blood of a mighty dragon. Channel its will to resist the abomination. (DC 5 Advantage Icon.png)
  • [WILD MAGIC] [CHARISMA] Steel your will and allow your untamed magic to unbalance the creature's mind. (DC 5 Advantage Icon.png)
  • [SORCERER] [CHARISMA] Draw on your willpower. Improvise a mental shield against the creature's hungry mind. (DC 5 Advantage Icon.png)

Failing to resist, or willingly submitting to the mind flayer, causes the immediate death of the interacting party member. The mind flayer recovers hit points, becoming a weakened mind flayer, and grows hostile to any remaining party members.

Otherwise, the interacting party member ends the mind flayer's life.