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Force set: Difference between revisions

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The Force set is a set of equipment that helps the user deal {{DamageType|Force}} damage and gain the {{Cond|Force Conduit}} condition.
The Force set is a set of equipment that helps the user deal {{DamageType|Force}} damage and gain the {{Cond|Force Conduit}} condition. The set consists of the following pieces: 
{| class="wikitable" style="text-align:center;"
{{Table alignment}}
|+Force Set
{| class="wikitable defaultleft col1center sortable"
!Name
!Name
!Type
!Slot
!Effect
!Effect
|-
|-
|{{Image rarity item|Sethan}}
|{{Image rarity item|Breaching Pikestaff}}
|[[Weapons|Weapon]] ([[Greataxes|Greataxe]])
|{{Equipment slot|Main Hand Melee}} ([[Pikes|Pike]])
|{{SpellAction|Spiritual Weapon|level = 6|recharge = long rest}}
|-
|{{Image rarity item|Halberd of Vigilance}}
|[[Weapons|Weapon]] ([[Halberds|Halberd]])
|
|
*Deal an additional {{DamageText|1d4|Force}} damage.
* Deal an additional {{DamageText|1d4|Force}} damage.
{{Passive|Sentinel Weapon}}
{{Passive|Adroit Reflexes}}
|-
|-
|{{Image rarity item|The Skinburster}}
|{{Image rarity item|Craterflesh Gloves}}
|[[Weapons|Weapon]] ([[Halberds|Halberd]])
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|{{Passive|Skinburster Force}}
|{{Passive|Craterous Wounds}}
|-
|{{Image rarity item|Ne'er Misser}}
|[[Weapons|Weapon]] ([[Hand Crossbows|Hand Crossbow]])
|
* Attacks deal {{DamageType|Force}} instead of {{DamageType|Piercing}} damage.
{{SpellAction|Magic Missile|level = 3|recharge = long rest}}
|-
|-
|{{Image rarity item|Crossbow of Arcane Force}}
|{{Image rarity item|Crossbow of Arcane Force}}
|[[Weapons|Weapon]] ([[Heavy Crossbows|Heavy Crossbow]])
|{{Equipment slot|Main Hand Ranged}} ([[Heavy Crossbows|Heavy Crossbow]])
|{{WeaponAction|Arcane Ammunition}}
|{{WeaponAction|Arcane Ammunition}}
|-
|{{Image rarity item|Wulbren's Hammer}}
|[[Weapons|Weapon]] ([[Light Hammers|Light Hammer]])
|
* Deal an additional {{DamageText|2d4|Force}} damage to constructs and objects (unlisted)
|-
|{{Image rarity item|Breaching Pikestaff}}
|[[Weapons|Weapon]] ([[Pikes|Pike]])
|
* Deal an additional {{DamageText|1d4|Force}} damage.
|-
|{{Image rarity item|Harper Sacredstriker}}
|[[Weapons|Weapon]] ([[Quarterstaves|Quarterstaff]])
|{{SpellAction|Spiritual Weapon|level = 6|recharge = long rest}}
|-
|{{Image rarity item|Faithbreaker}}
|[[Weapons|Weapon]] ([[Warhammers|Warhammer]])
|{{WeaponAction|Absolute Power}}
|-
|{{Image rarity item|Swires' Sledboard}}
|[[Shields|Shield]]
|{{WeaponAction|Shield Blow}}
{{Passive|Shield Conduit}}
|-
|{{Image rarity item|Viconia's Walking Fortress}}
|[[Shields|Shield]]
|{{WeaponAction|Bulwark Rebuke}}
{{WeaponAction|Reflective Shell}}
{{SpellAction|Warding Bond|level = 2|recharge = long rest}}
{{Passive|Spellguard}}
|-
|-
|{{Image rarity item|Garb of the Land and Sky}}
|{{Image rarity item|Garb of the Land and Sky}}
|[[Clothing]]
|{{Equipment slot|Armour}} ([[Clothing]])
|
|
* {{Armour Class}} +1
* {{Armour Class}} +1
{{Passive|Mountainous Poise}}
{{Passive|Mountainous Poise}}
{{Passive|Breezeswift Speed}}
{{Passive|Breezeswift Speed}}
|-
|{{Image rarity item|Rippling Force Mail}}
|[[Armour]] ({{HeavyArmour}})
|{{Passive|Force Absorption}}
|-
|{{Image rarity item|Craterflesh Gloves}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Passive|Craterous Wounds}}
|-
|-
|{{Image rarity item|Gauntlet of the Tyrant}}
|{{Image rarity item|Gauntlet of the Tyrant}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|
|
{{SpellAction|Command|level = 3|recharge = long rest}}
{{SpellAction|Command|level = 3|recharge = long rest}}
Line 84: Line 34:
|-
|-
|{{Image rarity item|Gloves of Soul Catching}}
|{{Image rarity item|Gloves of Soul Catching}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|
|
* {{Ability|Constitution}} + 2, up to 20.
* {{Ability|Constitution}} + 2, up to 20.
{{Passive|Soul Fist}}
{{Passive|Soul Fist}}
{{Passive|Soul Catching}}
{{Passive|Soul Catching}}
|-
|{{Image rarity item|Faithbreaker}}
|{{Equipment slot|Main Hand Melee}} ([[Warhammers|Warhammer]])
|{{WeaponAction|Absolute Power}}
|-
|{{Image rarity item|Halberd of Vigilance}}
|{{Equipment slot|Main Hand Melee}} ([[Halberds|Halberd]])
|
*Deal an additional {{DamageText|1d4|Force}} damage.
{{Passive|Sentinel Weapon}}
{{Passive|Adroit Reflexes}}
|-
|{{Image rarity item|Harper Sacredstriker}}
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]])
|{{SpellAction|Spiritual Weapon|level = 6|recharge = long rest}}
|-
|{{Image rarity item|Ne'er Misser}}
|{{Equipment slot|Main Hand Ranged}} ([[Hand Crossbows|Hand Crossbow]])
|
* Attacks deal {{DamageType|Force}} instead of {{DamageType|Piercing}} damage.
{{SpellAction|Magic Missile|level = 3|recharge = long rest}}
|-
|{{Image rarity item|Psychic Spark}}
|{{Equipment slot|Amulet}}
|{{SpellAction|Magic Missile|level = 1|recharge = long rest}}
{{Passive|Psychic Missiles}}
|-
|{{Image rarity item|Rippling Force Mail}}
|{{Equipment slot|Armour}} ([[Heavy Armour]])
|{{Passive|Force Absorption}}
|-
|-
|{{Image rarity item|Servitor of the Black Hand Gloves}}
|{{Image rarity item|Servitor of the Black Hand Gloves}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|{{SpellAction|Fear|level = 3|recharge = long rest}}
|{{SpellAction|Fear|level = 3|recharge = long rest}}
{{Passive|Enervating Suffusion}}
{{Passive|Enervating Suffusion}}
|-
|{{Image rarity item|Sethan}}
|{{Equipment slot|Main Hand Melee}} ([[Greataxes|Greataxe]])
|{{SpellAction|Spiritual Weapon|level = 6|recharge = long rest}}
|-
|-
|{{Image rarity item|Stalker Gloves}}
|{{Image rarity item|Stalker Gloves}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|{{Passive|Seldom Caught Unawares (+1)}}
|{{Passive|Seldom Caught Unawares (+1)}}
{{Passive|Skullduggery Attack}}
{{Passive|Skullduggery Attack}}
|-
|-
|{{Image rarity item|Psychic Spark}}
|{{Image rarity item|Swires' Sledboard}}
|[[Amulets]]
|{{Equipment slot|Off-Hand Melee}} ([[Shields|Shield]])
|{{SpellAction|Magic Missile|level = 1|recharge = long rest}}
|{{WeaponAction|Shield Blow}}
{{Passive|Psychic Missiles}}
{{Passive|Shield Conduit}}
|-
|{{Image rarity item|The Skinburster}}
|{{Equipment slot|Main Hand Melee}} ([[Halberds|Halberd]])
|{{Passive|Skinburster Force}}
|-
|{{Image rarity item|Viconia's Walking Fortress}}
|{{Equipment slot|Off-Hand Melee}} ([[Shields|Shield]])
|{{WeaponAction|Bulwark Rebuke}}
{{WeaponAction|Reflective Shell}}
{{SpellAction|Warding Bond|level = 2|recharge = long rest}}
{{Passive|Spellguard}}
|-
|{{Image rarity item|Wulbren's Hammer}}
|{{Equipment slot|Main Hand Melee}} ([[Light Hammers|Light Hammer]])
|
* Deal an additional {{DamageText|2d4|Force}} damage to constructs and objects (unlisted)
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Latest revision as of 19:30, 8 November 2024

The Force set is a set of equipment that helps the user deal Damage TypesForce damage and gain the Force Conduit Force Conduit condition. The set consists of the following pieces:

Name Slot Effect

Breaching Pikestaff

Main Hand Melee Main Hand Melee (Pike)
  • Deal an additional 1d4Damage TypesForce damage.

Craterflesh Gloves

Gloves Gloves (Non-Armour)
Craterous Wounds
Whenever you score a Critical Hit, deal an additional 1d6Damage TypesForceDRS damage.

Crossbow of Arcane Force

Main Hand Ranged Main Hand Ranged (Heavy Crossbow)
Arcane Ammunition Arcane Ammunition ()

Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4Damage TypesForce damage.


Garb of the Land and Sky

Armour Armour (Clothing)
Mountainous Poise
While using Patient Defence Patient Defence, you also benefit from the effect of Blade Ward Blade Ward.
Breezeswift Speed
While using Step of the Wind Step of the Wind, your next Attack roll has Advantage Icon.png Advantage and deals an additional 1d8Damage TypesForce damage.

Gauntlet of the Tyrant

Gloves Gloves (Non-Armour)
Command Command ()
Cast as a level 3 spell ( Recharge: Long rest.)
Enervating Suffusion
Your unarmed attacks deal an additional 1d4Damage TypesForce damage.
High Spellcasting
You gain a +1 bonus to Spell Save DC.

Gloves of Soul Catching

Gloves Gloves (Non-Armour)
Soul Fist
Your unarmed attacks deal an additional 1d10Damage TypesForce damage.
Soul Catching
Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage Icon.png Advantage on Attack rolls and Saving throws until the end of your next turn.

Faithbreaker

Main Hand Melee Main Hand Melee (Warhammer)
Absolute Power Absolute Power ()

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.


Halberd of Vigilance

Main Hand Melee Main Hand Melee (Halberd)
  • Deal an additional 1d4Damage TypesForce damage.
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception Ability Checks.
Adroit Reflexes
When you make an Attack roll as a Reaction, you make it with Advantage Icon.png Advantage.

Harper Sacredstriker

Main Hand Melee Main Hand Melee (Quarterstaff)
Spiritual Weapon Spiritual Weapon ()
Cast as a level 6 spell ( Recharge: Long rest.)

Ne'er Misser

Main Hand Ranged Main Hand Ranged (Hand Crossbow)
Magic Missile Magic Missile ()
Cast as a level 3 spell ( Recharge: Long rest.)

Psychic Spark

Amulet Amulet
Magic Missile Magic Missile ()
Cast as a level 1 spell ( Recharge: Long rest.)
Psychic Missiles
Shoot an additional dart whenever you cast Magic Missile Magic Missile.

Rippling Force Mail

Armour Armour (Heavy Armour)
Force Absorption
Gain 2 turns of Force Conduit Force Conduit when taking Damage TypesSlashing, Damage TypesPiercing, or Damage TypesBludgeoning damage.

Servitor of the Black Hand Gloves

Gloves Gloves (Non-Armour)
Fear Fear ()
Cast as a level 3 spell ( Recharge: Long rest.)
Enervating Suffusion
Your unarmed attacks deal an additional 1d4Damage TypesForce damage.

Sethan

Main Hand Melee Main Hand Melee (Greataxe)
Spiritual Weapon Spiritual Weapon ()
Cast as a level 6 spell ( Recharge: Long rest.)

Stalker Gloves

Gloves Gloves (Non-Armour)
Seldom Caught Unawares
You gain a +1 bonus to Initiative rolls Initiative rolls.
Skullduggery Attack
Your Sneak Attack Sneak Attack deals an additional 1d4Damage TypesForceDRS damage.

Swires' Sledboard

Off-Hand Melee Off-Hand Melee (Shield)
Shield Blow Shield Blow ()

When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.

Shield Conduit
The shield shrouds the wearer with Force Conduit Force Conduit at the start of its turn in combat.

The Skinburster

Main Hand Melee Main Hand Melee (Halberd)
Skinburster Force
When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit Force Conduit.

Viconia's Walking Fortress

Off-Hand Melee Off-Hand Melee (Shield)
Bulwark Rebuke Bulwark Rebuke ()

When a foe hits you with a melee attack, deal it 2d4Damage TypesForce and possibly knock it Prone Prone.

Reflective Shell Reflective Shell ()

A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin.

Warding Bond Warding Bond ()
Cast as a level 2 spell ( Recharge: Long rest.)
Spellguard
You gain Advantage Icon.png Advantage on Saving throws against spells. Spell Attack Rolls against you have Disadvantage Icon.png Disadvantage.

Wulbren's Hammer

Main Hand Melee Main Hand Melee (Light Hammer)
  • Deal an additional 2d4Damage TypesForce damage to constructs and objects (unlisted)