The Force set is a set of equipment that helps the user deal Force damage and gain the Force Conduit condition. The set consists of the following pieces:
Name
Slot
Effect
Breaching Pikestaff
Main Hand Melee (Pike )
Deal an additional 1d4 Force damage.
Craterflesh Gloves
Gloves (Non-Armour )
Craterous Wounds Whenever you score a Critical Hit , deal an additional 1d6 Force DRS damage.
Crossbow of Arcane Force
Main Hand Ranged (Heavy Crossbow )
Arcane Ammunition ( )
Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4 Force damage.
Garb of the Land and Sky
Armour (Clothing )
Mountainous Poise While using Patient Defence , you also benefit from the effect of Blade Ward .
Breezeswift Speed While using Step of the Wind , your next Attack roll has Advantage and deals an additional 1d8 Force damage.
Gauntlet of the Tyrant
Gloves (Non-Armour )
Command ( + )
Cast as a level 3 spell ( Recharge: Long rest .)
Enervating Suffusion Your unarmed attacks deal an additional 1d4 Force damage.
High Spellcasting You gain a +1 bonus to Spell Save DC .
Gloves of Soul Catching
Gloves (Non-Armour )
Soul Fist Your unarmed attacks deal an additional 1d10 Force damage.
Soul Catching Once per turn, on an unarmed hit, you regain 10 hit points . Alternatively, you may forego healing to gain a +5 bonus on an Attack roll or Saving throw until the end of your next turn.[See: Bugs ]
Faithbreaker
Main Hand Melee (Warhammer )
Absolute Power ( )
A surge of Divine energy accompanies your swing. It deals an additional 1d6 Force damage and possibly pushes your target back 5 m / 17 ft.
Halberd of Vigilance
Main Hand Melee (Halberd )
Deal an additional 1d4 Force damage.
Sentinel Weapon Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks .
Adroit Reflexes When you make an Attack roll as a Reaction , you make it with Advantage .
Harper Sacredstriker
Main Hand Melee (Quarterstaff )
Spiritual Weapon ( + )
Cast as a level 6 spell ( Recharge: Long rest .)
Ne'er Misser
Main Hand Ranged (Hand Crossbow )
Magic Missile ( + )
Cast as a level 3 spell ( Recharge: Long rest .)
Psychic Spark
Amulet
Magic Missile ( + )
Cast as a level 1 spell ( Recharge: Long rest .)
Psychic Missiles Shoot an additional dart whenever you cast Magic Missile .
Rippling Force Mail
Armour (Heavy Armour )
Force Absorption Gain 2 turns of Force Conduit when taking Slashing , Piercing , or Bludgeoning damage.
Servitor of the Black Hand Gloves
Gloves (Non-Armour )
Fear ( + )
Cast as a level 3 spell ( Recharge: Long rest .)
Enervating Suffusion Your unarmed attacks deal an additional 1d4 Force damage.
Sethan
Main Hand Melee (Greataxe )
Spiritual Weapon ( + )
Cast as a level 6 spell ( Recharge: Long rest .)
Stalker Gloves
Gloves (Non-Armour )
Seldom Caught Unawares You gain a +1 bonus to Initiative rolls .
Skullduggery Attack Your Sneak Attack deals an additional 1d4 Force DRS damage.
Swires' Sledboard
Off-Hand Melee (Shield )
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction to knock it Prone , unless they succeed a Strength saving throw .
Shield Conduit The shield shrouds the wearer with Force Conduit at the start of its turn in combat.
The Skinburster
Main Hand Melee (Halberd )
Skinburster Force When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit .
Viconia's Walking Fortress
Off-Hand Melee (Shield )
Bulwark Rebuke ( )
When a foe hits you with a melee attack, deal it 2d4 Force and possibly knock it Prone .
Reflective Shell ( )
A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin.
Warding Bond ( + )
Cast as a level 2 spell ( Recharge: Long rest .)
Spellguard You gain Advantage on Saving throws against spells. Spell Attack Rolls against you have Disadvantage .
Wulbren's Hammer
Main Hand Melee (Light Hammer )
Deal an additional 2d4 Force damage to constructs and objects (unlisted)