Ad placeholder
War Domain: Difference between revisions
Jump to navigation
Jump to search
(corrected the War priest extra attack charges number) |
m (Moved quote for consistency) |
||
(21 intermediate revisions by 11 users not shown) | |||
Line 3: | Line 3: | ||
| image = War Domain Icon.png | | image = War Domain Icon.png | ||
}} | }} | ||
[[ | '''War Domain''' is one of the [[Cleric#Subclass|Subclasses]] of [[Cleric]]. These Clerics are more specialized in striking with weapons, dealing physical damage. | ||
{{Quote| | |||
Player selectable [[Deities]] associated with this domain: [[Deities#Bahamut|Bahamut]], [[Deities#Corellon_Larethian|Corellon Larethian]], [[Deities#Gruumsh|Gruumsh]], [[Deities#Lolth|Lolth]], [[Deities#Tempus|Tempus]], and [[Deities#Tyr|Tyr]]. | |||
{{Quote class|{{PAGENAME}}}} | |||
== Subclass features == | |||
{{SubclassNote|Cleric}} | |||
{{Level header|1}} | |||
* Gain {{HeavyArmour}} Proficiency | |||
* Gain {{MartialWeaponsProf}} Proficiency | |||
{{HorizontalRuleImage}} | |||
; {{Pass|War Priest|w=40}} | |||
: When you make an unarmed or weapon attack, you can spend a War Priest Charge to make an additional attack as a [[Bonus Action]]. | |||
:; Gain three '''{{R|warpri|icononly=yes}} War Priest Extra Attack Charges''' | |||
:: {{Recharge|Long Rest}}. | |||
{{HorizontalRuleImage}} | |||
; Domain Spells | |||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Divine Favour|c=16}} | |||
:* {{SAI|Shield of Faith|c=16}} | |||
{{Level header|2}} | |||
; {{SAI|Guided Strike|w=40}} | |||
:; {{R|chadiv|icononly=yes}} Channel Divinity Action | |||
:: Gain a +10 bonus to your {{Attack Roll}}. | |||
{{Level header|3}} | |||
; Domain Spells | |||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Magic Weapon|c=16}} | |||
:* {{SAI|Spiritual Weapon}} | |||
{{Level header|5}} | |||
; {{R|warpri|icononly=yes}} War Priest Extra Attack Charge | |||
: Gain an additional charge ''(4 total)'' | |||
{{HorizontalRuleImage}} | |||
; Domain Spells | |||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Spirit Guardians|c=16}} | |||
:* {{SAI|Crusader's Mantle|c=16}} | |||
{{Level header|6}} | |||
; {{SAI|War God's Blessing|w=40}} | |||
:; {{R|chadiv|icononly=yes}} Channel Divinity Action | |||
:: When an ally within {{Distance|m=10|ft=30}} of you makes an attack roll, you can use a [[Reaction]] to grant them a +10 bonus to their [[Attack Roll]] | |||
{{Level header|7}} | |||
; Domain Spells | |||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Freedom of Movement}} | |||
:* {{SAI|Stoneskin|c=16}} | |||
{{Level header|8}} | |||
; {{R|warpri|icononly=yes}} War Priest Extra Attack Charge | |||
: Gain an additional charge ''(5 total)'' | |||
{{HorizontalRuleImage}} | |||
{{ | |||
= | ; {{SAI|Divine Strike: Weapon|w=40}} | ||
: Once per turn, deal {{DieIcon|d8|Physical}} '''1d8''' damage in addition to your weapon damage. | |||
{{Level header|9}} | |||
; Domain Spells | |||
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
:* {{SAI|Flame Strike}} | |||
:* {{SAI|Hold Monster|c=16}} | |||
{{Level header|11}} | |||
= | ; {{R|warpri|icononly=yes}} War Priest Extra Attack Charge | ||
: Gain an additional charge ''(6 total)'' | |||
== | == External links == | ||
{{FRWiki|War domain|long}} | |||
{{ClericNavbox}} | |||
[[Category:Subclasses]] |
Latest revision as of 04:11, 29 July 2024
War Domain is one of the Subclasses of Cleric. These Clerics are more specialized in striking with weapons, dealing physical damage.
Player selectable Deities associated with this domain: Bahamut, Corellon Larethian, Gruumsh, Lolth, Tempus, and Tyr.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Gain Martial weapons Proficiency
- When you make an unarmed or weapon attack, you can spend a War Priest Charge to make an additional attack as a Bonus Action.
- Gain three War Priest Extra Attack Charges
- Recharge: Long rest.
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 2
-
- Channel Divinity Action
- Gain a +10 bonus to your Attack roll.
Level 3
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
- War Priest Extra Attack Charge
- Gain an additional charge (4 total)
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
-
- Channel Divinity Action
- When an ally within 10 m / 33 ft of you makes an attack roll, you can use a Reaction to grant them a +10 bonus to their Attack Roll
Level 7
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
- War Priest Extra Attack Charge
- Gain an additional charge (5 total)
- Once per turn, deal 1d8 damage in addition to your weapon damage.
Level 9
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 11
- War Priest Extra Attack Charge
- Gain an additional charge (6 total)
External links[edit | edit source]
War domain on the Forgotten Realms Wiki