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Frenzy: Difference between revisions
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You have Resistance to physical damage, and {{Advantage}} on Strength Checks and [[Saving Throw]]s. | You have Resistance to physical damage, and {{Advantage}} on Strength Checks and [[Saving Throw]]s. | ||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}} | |||
{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
| image = Frenzy.webp | | image = Frenzy.webp | ||
| cost = bonus, rage | | cost = bonus, rage |
Revision as of 10:48, 22 December 2023
Template:Up to date
Frenzy is a Bonus Action that is a superset of Rage. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing Heavy Armour triggers the Condition, removing some benefits of Frenzy.
Description
Available only in combat.
Your Rage turns into a frenzy! You gain
You have Resistance to physical damage, and and . You can also make an as a bonus action. Advantage on Strength Checks and Saving Throws.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Frenzy increases to +3.
Condition: Frenzied
Duration: 10 turns
- Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Berserker