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Dexterity: Difference between revisions
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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Agility, reflexes, and balance.}} | {{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Agility, reflexes, and balance.}} | ||
[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[ | [[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons. | ||
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[ | Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]]. | ||
{{clear}} | {{clear}} | ||
== Dexterity | == Dexterity modifier chart == | ||
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset. | |||
{{AbilityScoreModifierTable}} | {{AbilityScoreModifierTable}} | ||
==Related | ==Related items== | ||
=== | === Sets Dexterity === | ||
*{{RarityItem|Gloves of Dexterity|40}}: ''sets Dexterity to 18'' | *{{RarityItem|Gloves of Dexterity|40}}: ''sets Dexterity to 18'' | ||
===Increases Dexterity | === Increases Dexterity === | ||
*{{RarityItem|The Graceful Cloth|40}} ''Increases Dexterity by +2 (up to 20), grants {{Advantage}} to {{Ability check|Dexterity}}.'' | *{{RarityItem|The Graceful Cloth|40}} ''Increases Dexterity by +2 (up to 20), grants {{Advantage}} to {{Ability check|Dexterity}}.'' | ||
*{{RarityItem|Nimblefinger Gloves|40}}: ''+2 Dexterity for [[gnome]]s, +1 dexterity for [[halfling]]s and [[dwarves]]. No limit.'' | *{{RarityItem|Nimblefinger Gloves|40}}: ''+2 Dexterity for [[gnome]]s, +1 dexterity for [[halfling]]s and [[dwarves]]. No limit.'' | ||
=== | === Saving throws === | ||
The following items add a +1 to Dexterity saving throws: | |||
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
*{{RarityItem|Frayed Drow Hood|40}} | *{{RarityItem|Frayed Drow Hood|40}} | ||
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{{div col end}} | {{div col end}} | ||
The following items give [[advantage]] on Dexterity saving throws: | |||
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
*{{RarityItem|Elven Chain|40}} | *{{RarityItem|Elven Chain|40}} | ||
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*{{RarityItem|Ketheric's Shield|40}} | *{{RarityItem|Ketheric's Shield|40}} | ||
{{div col end}} | {{div col end}} | ||
The following | The following item gives disadvantage on Dexterity saving throws: | ||
*{{RarityItem|Reaper's Embrace|40}} | |||
*{{RarityItem| | |||
=== | ===Ability checks=== | ||
The following items grant the passive feature [[Balance]], which gives a +1 to Dexterity ability checks: | |||
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
:{{RarityItem|Hedge Wanderer Armour|40}} | :{{RarityItem|Hedge Wanderer Armour|40}} | ||
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:{{RarityItem|Leather Armour +2|40}} | :{{RarityItem|Leather Armour +2|40}} | ||
{{div col end}} | {{div col end}} | ||
*{{RarityItem| | === Exotic Material === | ||
The following pieces of [[Armour|medium armour]] let you add your full Dexterity [[Abilities#Ability_score_modifiers|modifier]] to your Armour Class through the passive [[Exotic Material]]: | |||
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | |||
*{{RarityItem|Sharpened Snare Cuirass|40}} | |||
*{{RarityItem|Yuan-Ti Scale Mail|40}} | |||
*{{RarityItem|Unwanted Masterwork Scalemail|40}} | |||
*{{RarityItem|Armour of Agility|40}} | |||
{{div col end}} | |||
{{NavGameplay/Character}} | {{NavGameplay/Character}} |
Revision as of 09:34, 27 January 2024
Template:Up to date
Agility, reflexes, and balance.Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.
Dexterity modifier chart
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Related items
Sets Dexterity
- Gloves of Dexterity: sets Dexterity to 18
Increases Dexterity
- The Graceful Cloth Increases Dexterity by +2 (up to 20), grants Advantage to Dexterity check.
- Nimblefinger Gloves: +2 Dexterity for gnomes, +1 dexterity for halflings and dwarves. No limit.
Saving throws
The following items add a +1 to Dexterity saving throws:
The following items give advantage on Dexterity saving throws:
The following item gives disadvantage on Dexterity saving throws:
Ability checks
The following items grant the passive feature Balance, which gives a +1 to Dexterity ability checks:
Exotic Material
The following pieces of medium armour let you add your full Dexterity modifier to your Armour Class through the passive Exotic Material: