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Trickery Domain: Difference between revisions
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'''Trickery Domain''' is one of the [[Cleric#Subclass|Subclasses]] of [[Cleric]]. These Clerics are more specialised in stealth and illusion magic. | '''Trickery Domain''' is one of the [[Cleric#Subclass|Subclasses]] of [[Cleric]]. These Clerics are more specialised in stealth and illusion magic. | ||
Player selectable [[Deities]] associated with this domain: | Player selectable [[Deities]] associated with this domain: [[Deities#Garl_Glittergold|Garl Glittergold]], [[Deities#Lolth|Lolth]], [[Deities#Shar|Shar]] (Shadowheart only), [[Deities#Tiamat|Tiamat]], and [[Deities#Tymora|Tymora]] | ||
== Subclass features == | == Subclass features == |
Revision as of 06:17, 10 July 2024
“ | A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic. |
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Trickery Domain is one of the Subclasses of Cleric. These Clerics are more specialised in stealth and illusion magic.
Player selectable Deities associated with this domain: Garl Glittergold, Lolth, Shar (Shadowheart only), Tiamat, and Tymora
Subclass features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Domain Spells
- You gain spells from your domain. They are always prepared.
Level 2
-
- Channel Divinity Action
- Summon an illusion to distract your enemies. You and your allies receive Advantage on attack rolls against a creature if both the attacker and the illusion are within 3 m / 10 ft of it.
Level 3
- Domain Spells
- You gain spells from your domain. They are always prepared.
Level 5
- Domain Spells
- You gain spells from your domain. They are always prepared.
Level 6
-
- Channel Divinity Action
- Wrap yourself in shadows to become if you are Obscured.
Level 7
- Domain Spells
- You gain spells from your domain. They are always prepared.
Level 8
Level 9
- Domain Spells
- You gain spells from your domain. They are always prepared.