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Verik: Difference between revisions

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| size = Medium
| size = Medium
| class = [[Monk]]
| subclass = [[Way of the Four Elements]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Gish'ra (caster)]]
| archetype = [[Gish'ra (caster)]]

Revision as of 07:59, 24 September 2024

Zephyr Gish'ra Verik is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. She is part of Orpheus Orpheus' honour guard, and is fighting to free him.

Involvement

During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the Dream Guardian Dream Guardian, where it is revealed he/she is The Emperor The Emperor. He asks for the party's help, as Verik and the other monks are invading the Astral Prism to free the son of Gith himself Orpheus, who as it turns out is being held prisoner within the prism. The githyanki will attack the party, regardless of the answer given to the Emperor.

Combat

Attacks and abilities

Unarmed Strike Monk.webp
Unarmed Strike Unarmed Strike ()
Swiftly strike an enemy as a bonus action.
 Melee: 1.5 m / 5  ft
Step of the Wind Dash.webp
Step of the Wind: Dash Step of the Wind: Dash ()
Double your movement speed. Jump no longer requires a Bonus action.
 Range: Self
Flurry of Blows.webp
Flurry of Blows Flurry of Blows ()
+
Punch twice in quick succession.
 Melee: 1.5 m / 5  ft
Hold Person.webp
Clench of the North Wind Clench of the North Wind ()
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
WIS Save
 Range: 18 m / 60 ft
Fist of Unbroken Air.webp
Fist of Unbroken Air Fist of Unbroken Air ()
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Push the target back 6 m / 20 ft and knock it Prone Prone.
STR Save
 Range: 9 m / 30 ft