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Fire set: Difference between revisions

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*Deal an additional {{DamageText|1d4|Fire}} damage.  
*Deal an additional {{DamageText|1d4|Fire}} damage.  
*Gain access to the {{SAI|Fire Bolt}} cantrip.
*Gain access to the {{SAI|Fire Bolt}} cantrip.
|-
|{{MdRarityItem| Hellfire Greataxe }}
|[[Weapons]] (Greataxe)
|
*'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
*Deal an additional {{DamageText|1d6|Fire}} damage.
*{{SAI|Hellflame Cleave|w=40}} weapon action
|-
|-
|{{MdRarityItem|Hellfire Hand Crossbow}}
|{{MdRarityItem|Hellfire Hand Crossbow}}
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|[[Weapons]] (Quarterstaff)
|[[Weapons]] (Quarterstaff)
|Gain access to the cantrip {{SAI|Firebolt?}}.
|Gain access to the cantrip {{SAI|Firebolt?}}.
|-
|{{MdRarityItem| Thermodynamo Axe  }}
|[[Weapons]] (Battleaxe)
|'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
|-
|-
|{{MdRarityItem|Shield of Scorching Reprisal}}
|{{MdRarityItem|Shield of Scorching Reprisal}}
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*Weapon attacks deal an additional {{DamageText|1d6|Fire}} damage.  
*Weapon attacks deal an additional {{DamageText|1d6|Fire}} damage.  
*{{SAI|Rays of Fire|w=40}}: Cast as a [[Spells|cantrip]] ({{recharge|short rest}}).
*{{SAI|Rays of Fire|w=40}}: Cast as a [[Spells|cantrip]] ({{recharge|short rest}}).
|-
|{{MdRarityItem| Thermoarcanic Gloves  }}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|'''Arcane Ashes:''' Whenever you deal {{DamageType|Fire}} damage, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem| Cinder Shoes  }}
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{Cond|Heat}}.
|-
|-
|{{MdRarityItem|Helldusk Boots}}
|{{MdRarityItem|Helldusk Boots}}
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|'''Hellcrawler:''' Teleport to an area and deal {{DamageText|2d8|Fire}} damage where you land. The impact blast spreads in a 3m / 10ft zone.
|'''Hellcrawler:''' Teleport to an area and deal {{DamageText|2d8|Fire}} damage where you land. The impact blast spreads in a 3m / 10ft zone.
|-
|{{MdRarityItem| Fireheart  }}
|[[Amulets]]
|'''Fervent Flames :''' Whenever you take {{DamageType|Fire}} damage dealt by another creature, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem| Ring of Self Immolation }}
|[[Rings]]
|'''{{SAI|Self Immolation|w=40}} :''' Set yourself on fire as a {{Action|Bonus}} to gain {{Cond|Heat}} for 2 turns ({{Recharge|Short Rest}}).
|-
|-
|{{MdRarityItem|Cindermoth Cloak}}
|{{MdRarityItem|Cindermoth Cloak}}

Revision as of 23:32, 25 October 2024

The Fire Set is a set of equipment that deals Damage TypesFire damage and inflicts the Burning Burning condition. Synergizes with items from the Heat Set, which are not duplicated here. It consists of the following pieces:

Fire Set
Name Type Effect
Azer Warhammer Weapons (Warhammer)
  • Deal an additional 1d6Damage TypesFire damage.
  • Overheat Overheat: Weapon action.
Dragon's Grasp Weapons (Handaxe) Burned Alive: Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.
Exterminator's Axe Weapons (Greataxe) Scourge of Pests: Deals an additional 1d6Damage TypesFire damage to Plants, Myconids, and Small creatures.
Everburn Blade Weapons (Greatsword) Deal an additional 1d4Damage TypesFire damage.
Firestoker Weapons (Hand Crossbow) Burned Alive: Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.
Gold Wyrmling Staff Weapons (Quarterstaff)
  • Deal an additional 1d4Damage TypesFire damage.
  • Gain access to the Fire Bolt Fire Bolt cantrip.
Hellfire Hand Crossbow Weapons (Hand Crossbow)
Incandescent Staff Weapons (Quarterstaff)
Kurwin's Cauteriser Weapons (Scimitar) Cauteriser: Deals an additional 1d4Damage TypesFire damage. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.
Rupturing Blade Weapons (Rapier) Searing Blood Searing Blood: Weapon action ( Recharge: Short rest).
Scimitar of Cinder Weapons (Scimitar)
Skybreaker Weapons (Light Hammer) Searing Smite Searing Smite: Cast as a level 1 spell ( Recharge: Long rest).
Staff of a Mumbling Wizard Weapons (Quarterstaff) Gain access to the cantrip Firebolt? Firebolt?.
Shield of Scorching Reprisal Shields Blazing Retaliation: Huddle behind your shield to increase your Armour Class Armour Class by 1 and deal 1d6Damage TypesFire when a creature misses you ( Recharge: Short rest).
Helldusk Helmet Headwear (Non-Armour) Immolating Gaze Immolating Gaze: Sear and Frighten Frighten a target with nothing but your glower. You deal an additional 2d8Damage TypesFire damage against Burning Burning creatures.
Circlet of Blasting Headwear (Non-Armour) Cast Scorching Ray Scorching Ray once per long rest.
Hat of Fire Acuity Headwear (Non-Armour) Gain 2 stacks of Arcane Acuity Arcane Acuity each time you deal Fire damage.
Pyroquickness Hat Headwear (Non-Armour) Gain an additional Bonus action when you cast a non-cantrip Fire spell.
Obsidian Laced Robe Clothing
Infernal Robe Clothing
Emblazoned Plate of the Marshal Armour (Heavy Armour)
Flawed Helldusk Armour: Armour (Heavy Armour) When you are hit by a foe within 2 m / 7 ft, it might take 1d4Damage TypesFire damage.
Helldusk Armour Armour (Heavy Armour)
Flame Enamelled Armour Armour (Medium Armour)
Flawed Helldusk Gloves Handwear (Non-Armour) Weapon attacks deal an additional 1d4Damage TypesFire damage
Gloves of Cinder and Sizzle Handwear (Non-Armour)
Gloves of Flint and Steel Handwear (Non-Armour) Hot Little Hands: When the wearer deals Damage TypesFire damage, the target has to succeed a Constitution Saving throw or start Burning Burning.
Helldusk Gloves Handwear (Non-Armour)
Helldusk Boots Footwear (Non-Armour) Hellcrawler: Teleport to an area and deal 2d8Damage TypesFire damage where you land. The impact blast spreads in a 3m / 10ft zone.
Cindermoth Cloak Cloaks Inflicts Burning on any foe within 2m / 7ft that damages the wearer.