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Fire set

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The Fire Set is a set of equipment that deals FireFire damage and inflicts the BurningBurning condition. Synergizes with items from the Heat Set, Helldusk Set, and Elemental set, which are not duplicated here. It consists of the following pieces:

Name Slot Effect

Azer Warhammer
Main Hand MeleeMain Hand Melee (Warhammer)
  • Exploit only.
  • Deal an additional 1d6FireFire damage.
Overheat Overheat (Bonus Action)

Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely.


Cindermoth Cloak
CloakCloak
Flaming Shroud
A creature that damages the wearer within 2 m / 7 ft receives Burning Burning.

Circlet of Blasting
HeadgearHeadgear (Non-Armour)
Scorching RayScorching Ray (Action + Level 2 Spell Slot)
Cast as a level 2 spell (Recharge: Long rest Recharge: Long rest.)

Emblazoned Plate of the Marshal
ArmourArmour (Heavy Armour)
Fire ShieldFire Shield (Action + Level 4 Spell Slot)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)
Magical Plate
All incoming damage is reduced by 2.
Endurance by Fire
You have Resistance to FireFire damage and a +2 bonus to Saving throws.

Everburn Blade
Main Hand MeleeMain Hand Melee (Greatsword)
  • Deal an additional 1d4FireFire damage.

Exterminator's Axe
Main Hand MeleeMain Hand Melee (Greataxe)
Scourge of Pests
Deals an additional 1d6FireFire damage to Plants, Myconids[See: Bugs], and Small creatures.

Flame Enamelled Armour
ArmourArmour (Medium Armour)
Fire Shield: WarmFire Shield: Warm (Action + Level 4 Spell Slot)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Endurance by Fire
You have Resistance to FireFire damage and a +2 bonus to Saving throws.

Gloves of Cinder and Sizzle
GlovesGloves (Non-Armour)
Scorching RayScorching Ray (Action + Level 2 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Dragonfire Fists
Your unarmed attacks deal an additional 1d4FireFire.

Gloves of Flint and Steel
GlovesGloves (Non-Armour)
  • Inaccessible via normal gameplay; requires third-party tools to access.
Hot Little Hands
When the wearer deals FireFire damage, the target has to succeed a Constitution Saving throw or start Burning Burning.

Gold Wyrmling Staff
Main Hand MeleeMain Hand Melee (Quarterstaff)
  • Deal an additional 1d4FireFire damage.
Fire BoltFire Bolt (Action)
Cast as a cantrip at will.

Hat of Fire Acuity
HeadgearHeadgear (Non-Armour)
Fire Acuity
Whenever you deal FireFire damage, you gain Arcane Acuity Arcane Acuity for 2 turns.

Hellfire Hand Crossbow
Main Hand RangedMain Hand Ranged (Hand Crossbow)
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching RayScorching Ray (Action + Level 2 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)

Incandescent Staff
Main Hand MeleeMain Hand Melee (Quarterstaff)
Fire BoltFire Bolt (Action)
Cast as a cantrip at will.
FireballFireball (Action + Level 3 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)

Infernal Robe
ArmourArmour (Clothing)
Fire Shield: WarmFire Shield: Warm (Action + Level 4 Spell Slot)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)

Kurwin's Cauteriser
Main Hand MeleeMain Hand Melee (Scimitar)
Cauteriser
Deals an additional 1d4FireFire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.

Obsidian Laced Robe
ArmourArmour (Clothing)

Pyroquickness Hat
HeadgearHeadgear (Non-Armour)
Fiery Return
When you deal FireFire damage with a levelled spell, you Burn Burn yourself and gain an additional Bonus Action this round.

Rupturing Blade
Main Hand MeleeMain Hand Melee (Rapier)
Searing Blood Searing Blood (Action)

Cut into an enemy, dealing an extra proficiency bonusFireFire and 1d6FireFire damage to them, while you yourself take 1d6SlashingSlashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.


Scimitar of Cinder
Main Hand MeleeMain Hand Melee (Scimitar)
  • Exploit only.
  • Deal an additional 1d6FireFire damage.
Scorching Strike Scorching Strike (Action)

Lash out with a blazing strike and possibly Burn Burn your target.


Shield of Scorching Reprisal
Off-Hand MeleeOff-Hand Melee (Shield)
Shield Blow Shield Blow (Reaction)

When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone, unless they succeed a Strength saving throw.

Blazing Retaliation Blazing Retaliation (Bonus Action)

Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you.


Skybreaker
Main Hand MeleeMain Hand Melee (Light Hammer)
Searing SmiteSearing Smite (Action + Bonus Action + Level 1 Spell Slot)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)

Staff of a Mumbling Wizard
Main Hand MeleeMain Hand Melee (Quarterstaff)
Firebolt?Firebolt? (Action)
Cast as a cantrip at will.
Has a 1/20 chance to cast FireballFireball instead.