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Fire set

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The Fire Set is a set of equipment that deals Fire⁠Fire damage and inflicts the Burning Burning condition. Synergizes with items from the Heat Set, Helldusk Set, and Elemental set, which are not duplicated here. It consists of the following pieces:

Name Slot Effect

Azer Warhammer
Main Hand Melee Main Hand Melee (Warhammer)
  • Exploit only.
  • Deal an additional 1d6⁠Fire⁠Fire damage.
Overheat Overheat (Bonus Action)

Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely.


Cindermoth Cloak
Cloak Cloak
Flaming Shroud
A creature that damages the wearer within 2 m (7 ft) receives Burning Burning.

Circlet of Blasting
Headgear Headgear (Non-Armour)
Scorching Ray Scorching Ray (Action + Level 2 Spell Slot)
Cast as a level 2 spell (Recharge: Long rest Recharge: Long rest.)

Dragon's Grasp
Main Hand Melee Main Hand Melee (Handaxe)
Burned Alive
Deals an additional 1d4⁠Weapon⁠Weapon damage to Burning Burning targets.

Emblazoned Plate of the Marshal
Armour Armour (Heavy Armour)
Fire Shield Fire Shield (Action + Level 4 Spell Slot)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)
Magical Plate
All incoming damage is reduced by 2.
Endurance by Fire
You have Resistance to Fire⁠Fire damage and a +2 bonus to Saving Throw Saving Throws.

Everburn Blade
Main Hand Melee Main Hand Melee (Greatsword)
  • Deal an additional 1d4⁠Fire⁠Fire damage.

Exterminator's Axe
Main Hand Melee Main Hand Melee (Greataxe)
Scourge of Pests
Deals an additional 1d6⁠Fire⁠Fire damage to Plants, Myconids[See: Bugs], and Small creatures.

Flame Enamelled Armour
Armour Armour (Medium Armour)
Fire Shield: Warm Fire Shield: Warm (Action + Level 4 Spell Slot)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Endurance by Fire
You have Resistance to Fire⁠Fire damage and a +2 bonus to Saving Throw Saving Throws.

Gloves of Cinder and Sizzle
Gloves Gloves (Non-Armour)
Scorching Ray Scorching Ray (Action + Level 2 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Dragonfire Fists
Your unarmed attacks deal an additional 1d4⁠Fire⁠Fire.

Gloves of Flint and Steel
Gloves Gloves (Non-Armour)
  • Inaccessible via normal gameplay; requires third-party tools to access.
Hot Little Hands
When the wearer deals Fire⁠Fire damage, the target has to succeed a Constitution Saving Throw Saving Throw or start Burning Burning.

Gold Wyrmling Staff
Main Hand Melee Main Hand Melee (Quarterstaff)
  • Deal an additional 1d4⁠Fire⁠Fire damage.
Fire Bolt Fire Bolt (Action)
Hurl a mote of fire.

Hat of Fire Acuity
Headgear Headgear (Non-Armour)
Fire Acuity
Whenever you deal Fire⁠Fire damage, you gain Arcane Acuity Arcane Acuity for 2 turns.

Hellfire Hand Crossbow
Main Hand Ranged Main Hand Ranged (Hand Crossbow)
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray (Action + Level 2 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)

Incandescent Staff
Main Hand Melee Main Hand Melee (Quarterstaff)
Fire Bolt Fire Bolt (Action)
Hurl a mote of fire.
Fireball Fireball (Action + Level 3 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)

Infernal Robe
Armour Armour (Clothing)
Fire Shield: Warm Fire Shield: Warm (Bonus Action)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)

Kurwin's Cauteriser
Main Hand Melee Main Hand Melee (Scimitar)
Cauteriser
Deals an additional 1d4⁠Fire⁠Fire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving Throw Saving Throw.

Obsidian Laced Robe
Armour Armour (Clothing)

Pyroquickness Hat
Headgear Headgear (Non-Armour)
Fiery Return
When you deal Fire⁠Fire damage with a levelled spell, you Burn Burn yourself and gain an additional  Bonus Action this round.

Rupturing Blade
Main Hand Melee Main Hand Melee (Rapier)
Searing Blood Searing Blood (Action)

Cut into an enemy, dealing an extra Proficiency bonus⁠Fire⁠Fire and 1d6⁠Fire⁠Fire damage to them, while you yourself take 1d6⁠Slashing⁠Slashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.


Scimitar of Cinder
Main Hand Melee Main Hand Melee (Scimitar)
  • Exploit only.
  • Deal an additional 1d6⁠Fire⁠Fire damage.
Scorching Strike Scorching Strike (Action)

Lash out with a blazing strike and possibly Burn Burn your target.


Shield of Scorching Reprisal
Off-Hand Melee Off-Hand Melee (Shield)
Shield Blow Shield Blow (Reaction)

When struck by a melee attack, your attacker must succeed a Dexterity Saving Throw Saving Throw or fall Prone Prone.

Blazing Retaliation Blazing Retaliation (Bonus Action)

Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you.


Skybreaker
Main Hand Melee Main Hand Melee (Light Hammer)
Searing Smite Searing Smite (Action + Bonus Action + Level 1 Spell Slot)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)

Staff of a Mumbling Wizard
Main Hand Melee Main Hand Melee (Quarterstaff)
Firebolt? Firebolt? (Action)
Hurl a mote of fire.
Has a 1/20 chance to cast Fireball Fireball instead.