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Elemental set: Difference between revisions

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* {{Skill|Athletics}} +1
* {{Skill|Athletics}} +1
{{Passive|Elemental Momentum}}
{{Passive|Elemental Momentum}}
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|{{MdRarityItem|Ring of Elemental Infusion}}
|[[Ring]]
|{{Passive|Elemental Infusion}}
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[[Category:Equipment sets]]
* {{MdRarityItem|Ring of Elemental Infusion}}: adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.
[[Category:Equipment sets]]
[[Category:Equipment sets]]

Revision as of 00:00, 31 October 2024

The Elemental Set confers bonuses when dealing elemental (Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder) damage or adds additional elemental damage. Many items benefit from using a mix of spell and weapon attacks.

It consists of the following pieces:

Elemental Set
Name Type Effect
Flail of Ages Weapon (Flail)
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: Acid Acid condition, Chilled Chilled condition, or Burning Burning condition.
Elemental Age Elemental Age ()
Cast as a level 3 spell ( Recharge: Long rest.)
Drakethroat Glaive Weapon (Glaive)
Vicious Dragon Breath
Enemies have Disadvantage Icon.png Disadvantage on Saving throws against your dragonborn breath weapon.
Draconic Elemental Weapon Draconic Elemental Weapon ()
Cast as a level 3 spell ( Recharge: Long rest.)
Creation's Echo Weapon (Quarterstaff)
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.

Markoheshkir

Weapon (Quarterstaff)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour ()
Cast as a level 4 spell ( Recharge: Short rest.)
Cloak of Elemental Absorption Cloak
Absorb Elements Absorb Elements ()
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
Cloak of the Weave Cloak
Absorb Elements Absorb Elements ()
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Amulet of Elemental Torment Amulet
Nature's Vengeance
When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.
Necklace of Elemental Augmentation Amulet
Elemental Augmentation
When one of your cantrips deals Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder damage, add your Spellcasting Modifier to the damage dealt.
Boots of Elemental Momentum Footwear (Medium Armour)
Elemental Momentum
Whenever the wearer deals Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning or Damage TypesThunder damage with Spells or Cantrip, they gain Momentum Momentum for 2 turns.
Ring of Elemental Infusion Ring
Elemental Infusion
When you deal Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder damage using a Spell or a Cantrip, that element infuses your weapon.

Until the end of your next turn, you deal an additional D4 Slashing.png 1d4 damage of that element on your first successful weapon attack.