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Rage: Elk Heart: Difference between revisions
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Rage ends early if you haven't attacked a creature or taken damage since your last turn. | Rage ends early if you haven't attacked a creature or taken damage since your last turn. | ||
| image = Rage Elk Heart.webp | | image = Rage Elk Heart.webp | ||
| cost = rage | | cost = bonus | ||
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Revision as of 09:03, 12 November 2023
Template:Up to date
Rage: Elk Heart is a Bonus Action. This ability allows them to use their elk-like anger to increase their movement speed.
Description
Go into a that grants you extraordinary swiftness.
You can use Movement Speed increases by Range: 4.5 m / 15 ft.
, and yourRage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
- Cost:
- Bonus action
- Details:
- Range: Self
Condition: Rage: Elk Heart
Duration: 10 turns
- Movement speed increased by 4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 1: Barbarian