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Frenzy: Difference between revisions
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{{Prereq|You can't cast or concentrate on spells while raging.}} | {{Prereq|You can't cast or concentrate on spells while raging.}} | ||
| image = Frenzy.webp | | image = Frenzy.webp | ||
| cost = bonus | | cost = bonus, rage | ||
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Revision as of 01:46, 9 December 2023
Template:Up to date
Frenzy is a Bonus Action that is a superset of Rage. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing Heavy Armour triggers the Condition, removing some benefits of Frenzy.
Description
Available only in combat.
Your Rage turns into a frenzy! You gain
and . You can also make an as a bonus action.You have Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
Condition: Frenzied
Duration: 10 turns
- Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Berserker