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Dexterity
Agility, reflexes, and balance.Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.
Dexterity modifier chart
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Related items
Change Dexterity score
Sets Dexterity
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
- Gloves of Dexterity: sets Dexterity to 18
Increases Dexterity
- The Graceful Cloth increases Dexterity by +2 (up to 20), grants advantage on Dexterity checks.
- Nimblefinger Gloves: +2 Dexterity for gnomes, +1 dexterity for halflings and dwarves. No limit.
Saving throws
The following items add a +1 to Dexterity saving throws:
The following items give advantage on Dexterity saving throws:
The following item gives disadvantage on Dexterity saving throws:
Ability checks
The following items grant the passive feature Balance, which gives a +1 to Dexterity ability checks:
The following item grants advantage on Dexterity ability checks:
Exotic Material
The following pieces of medium armour let you add your full Dexterity modifier to your Armour Class through the passive Exotic Material: