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Verik

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Zephyr Gish'ra Verik is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. She is part of Orpheus'Orpheus' honour guard, and is fighting to free him.

Involvement[edit | edit source]

During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the Dream GuardianDream Guardian, where it is revealed it is The EmperorThe Emperor. It asks for the party's help, as Verik and the other monks are invading the Astral Prism to free the son of Gith himself Orpheus, who as it turns out is being held prisoner within the prism. The githyanki attack the party, regardless of the answer given to the Emperor.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Clench of the North WindClench of the North Wind (Action + 3 Ki Point)
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Fist of Unbroken AirFist of Unbroken Air (Action + 2 Ki Point)
Damage: 3~30

Push the target back 6 m / 20 ft and knock it Prone Prone.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Flurry of BlowsFlurry of Blows (Bonus Action + Ki Point)
Damage:
UnarmedBludgeoningBludgeoning
+ UnarmedBludgeoningBludgeoning

Punch twice in quick succession.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Step of the Wind: DashStep of the Wind: Dash (Bonus Action + Ki Point)
Double your movement speed. Jump no longer requires a Bonus Action.
Range: Self Range: Self
Unarmed StrikeUnarmed Strike (Bonus Action)
Damage: 4~7
1d4 + 3BludgeoningBludgeoning

Swiftly strike an enemy as a bonus action.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Allies[edit | edit source]