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Monk

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Class Monk Badge Icon.png
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.


Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.

The Monk Subclasses are: Four Elements Icon.pngWay of the Four Elements, Open Hand.pngWay of the Open Hand, Shadow Icon.pngWay of Shadow

Class Information

Ki

UNDEFINED is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.

At level 1, the Monk starts with 2 charges ofUNDEFINED, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Way of the Four Elements Way of the Four Elements, at level 3 they can use Harmony of Fire and Water Harmony of Fire and Water, otherwise if the Monk's subclass is Way of the Open Hand Way of the Open Hand, at level 6 they can use Wholeness of Body Wholeness of Body.

The table below shows (non-exhuastive) examples of the unique Ki abilities offered by each subclass.

Subclass Spell Name Description
Way of the Four Elements Blade of Rime Blade of Rime +2 Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold to anyone nearby. It leaves an ice surface.
Way of the Four Elements Harmony of Fire and Water Harmony of Fire and Water Recover half of your maxUNDEFINED outside of combat. Can only be used once per long rest.
Way of Shadow Darkness Icon.png Shadow Arts: Darkness +2 Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
Way of the Open Hand Flurry of Blows Topple Icon.png Flurry of Blows: Topple +2 Punch twice in quick succession and possibly knock the target Prone.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • +2UNDEFINED
  • Flurry of Blows Flurry of Blows
  • Unarmoured Defence Unarmoured Defence
  • PassiveFeature_MartialArts_DextrousUnarmedAttacks.pngMartial Arts: Dextrous Attacks
    • Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~4 Damage TypesBludgeoning damage, unless their normal damage is higher.
  • PassiveFeature MartialArts BonusUnarmedStrike.pngMartial Arts: Bonus Unarmed Strike
    • After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.

Level 2

Level 3

New
Changed
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~6Damage TypesBludgeoning damage(previously 1~4), unless their normal damage is higher.

Select a Subclass

Four Elements Icon.png
Way of the Four Elements
Open Hand.png
Way of the Open Hand
Shadow Icon.png
Way of Shadow
  • Flurry of Blows: Topple
  • Flurry of Blows: Stagger
  • Flurry of Blows: Push
  • Shadow Arts: Hide
  • Shadow Arts: Pass Without Trace
  • Shadow Arts: Darkness
  • Shadow Arts: Darkvision
  • Shadow Arts: Silence
  • Cantrip: Minor Illusion

Level 4

  • + 1UNDEFINED

Level 5

New
Changed
Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Cloak of Shadows

Skills

Level 6

New
  • + 1UNDEFINED
  • PassiveFeature KiEmpoweredStrikes.pngKi-Empowered Strikes
    • Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
  • PassiveFeature UnarmoredMovement 2.pngImproved Unarmoured Movement
    • Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Shadow Step

Level 7

Level 8

  • + 1UNDEFINED

Level 9

New
  • + 1UNDEFINED
  • PassiveFeature UnarmoredMovement DifficultTerrain.pngAdvanced Unarmoured Movement
    • Difficult Terrain doesn't slow you down and you can jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Changed
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~8 Damage TypesBludgeoning damage (previously 1~6), unless their normal damage is higher.
  • Proficiency Bonus: +4 (previously +3)
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
Improved Elemental Casting

Gain an additional spell

Ki Resonation: Punch

Ki Resonation: Punch (Bonus Action)

Ki Resonation: Blast

Level 10

New
  • + 1UNDEFINED
  • PassiveFeature PurityOfBody.pngPurity Of Body
    • You are Immune to Damage TypesPoison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
Changed
  • PassiveFeature UnarmoredMovement 3.pngImproved Unarmoured Movement
    • Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.

Level 11

  • + 1UNDEFINED
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Tranquility

Level 12

  • + 1UNDEFINED

External Links