Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other effects when consumed (or, in some cases, applied after being thrown). These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.

This page is about consumable items listed as Potions on the Alchemy tab. For a list of weapon coatings, see Coatings. For a list of Elixirs, see Elixirs. For a full list of liquid consumables, see Alchemy.

Potions can be looted, bought from vendors, or crafted with the Alchemy system.

How potions work edit

  • Potions can be consumed using a Bonus Action to grant an effect to a single creature.
  • While all potions can be thrown using the ThrowThrow action, only some are able to apply the potion's effect on multiple creatures. Other potions simply have no effect if used in such a manner. Unlike Coatings and some Elixirs, the effects of Potions do not lose any effectiveness when thrown.
  • While most potions grant beneficial effects, there are some specific potions which inflict negative status effects and, as such, are more useful when used as Grenades rather than consumed, such as  Potion of Sleep.

Healing Potions edit

All healing potions also remove the condition BurningBurning.

List of Healing Potions
Name Heal Amount Value Trade Level[1] Throwable Crafting
 Potion of Healing 2d4+2hit pointshit points 10 1 Yes 3  Rogue's Morsel + any Suspension
 Potion of Greater Healing 4d4+4hit pointshit points 16 1 Yes 3  Balsam + any Salt
 Potion of Superior Healing 8d4+8hit pointshit points 25 8[2] Yes 3  Yellow Musk Creeper Petals + any Suspension.
 Potion of Supreme Healing 10d4+20hit pointshit points 45 11[2] Yes 3  Ki-Rin Hair + any Ash
  1. Trade level means here the level requirement for buying the consumable item.
  2. 2.0 2.1 Potions of Superior and Supreme Healing can be bought from JeeraJeera at level 1.

Regular potions edit

List of Potions
Name Effect Duration Value Trade Level[1] Throwable Crafting
 Antidote Removes all poisons - 13 1 Yes 3  Mugwort + any Suspension
 Basilisk Oil Removes all petrifications - 10 1 Yes -
 Potion of Angelic Reprieve Potion of Angelic ReliefPotion of Angelic Relief 2 90 1[2] No 3  Unicorn Horn + any Salt
 Potion of Angelic Slumber Potion of Angelic SlumberPotion of Angelic Slumber 2 200 1[3] No 3  Planetar Feather + any Suspension
 Potion of Animal Speaking Speak with AnimalsSpeak with Animals Until long rest 13 1 No 3  Acorn Truffle + any Salt
 Potion of Feather Fall Feather FallFeather Fall 10 13 1 Yes 3  Autumncrocus + any Essence
 Potion of Flying FlightFlight 10 30 6 Yes 3  Eagle Feather + any Essence
 Potion of Gaseous Form Gaseous FormGaseous Form 10 60 1 No -
 Potion of Glorious Vaulting Potion of Glorious VaultingPotion of Glorious Vaulting 10 13 6 Yes 3  Wispweed + any Ashes
 Potion of Invisibility InvisibleInvisible 10 65 1 Yes 3  Imp Patagium + any Essence
 Potion of Mind Reading Detect ThoughtsDetect Thoughts Until long rest 20 1 No 3  Mergrass + any Sublimate
 Potion of Sleep SleepingSleeping 3 25 [4] Yes -
 Potion of Speed HastenedHastened 3 20 1[5] Yes 3  Hyena Ear + any Salt
 Remedial Potion Removes blindness, disease, poisoned, paralyzation, Colour SprayColour Spray, and SilencedSilenced - 25 6 Yes 3  Xorn Scales + any Suspension
  1. Trade level means here the level requirement for buying the consumable item.
  2. Potions of Angelic Reprieve can only be bought from KollKoll, Lann TarvLann Tarv, and LucretiousLucretious.
  3. Potion of Angelic Slumber can only be bought from KollKoll.
  4. This item is not sold by any trader.
  5. Potions of Speed require level 6 on Honour Mode.

Hag's potions edit

These potions can be found in at the end of the Overgrown TunnelOvergrown Tunnel in the Acrid Workshop, as early as Act One and some in her lair under the Blushing MermaidBlushing Mermaid in Act Three. Unlike other potions, most of these do not have positive effects. While they primarily exist as background flavour for Auntie EthelAuntie Ethel and their related actions, they may also be useful when utilized judiciously for certain battles (e.g, bosses).

Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects (see individual wiki pages for details).

List of Hags Potions
Name Condition Duration Effect
 A Mother's Loathing Mother's LoathingMother's Loathing Until long rest Gains BiteBite
 Boon of the Hag[1] Auntie Ethel's Special BrewAuntie Ethel's Special Brew 10 Deals 2d6PoisonPoison at the start of every turn until a successful DC 13 Constitution saving throwConstitution saving throw.
 Broken Promises Broken PromisesBroken Promises Until long rest Strength is increased by 2. Strength is decreased indefinitely by 1 after that Long Rest.
 Butterflies in the Stomach HaemorrhagedHaemorrhaged 5 Takes 1d6PiercingPiercing damage at the end of each turn.
 Faltering Will Faltering WillFaltering Will Until long rest DisadvantageDisadvantage on Wisdom Saving Throws.
 Heart of Stone Heart of StoneHeart of Stone Until long rest Gain Resistance to PoisonPoison.
 Insanity's Kiss Insanity's KissInsanity's Kiss 5 Hostile to all other creatures for the condition's duration.
 Lover's Avarice Lover's AvariceLover's Avarice Until long rest Wisdom is indefinitely reduced by 1.
 Lost Time Lost TimeLost Time 5 Armour ClassArmour Class is reduced by 2. Can't take Reactions.
 Missing Pets Missing PetsMissing Pets 3 Cannot move. Has DisadvantageDisadvantage on Ability Checks and Attack rollAttack rolls.
 Wilted Dreams Wilted DreamsWilted Dreams Until long rest Takes 3d6PsychicPsychic during its next Long Rest.
  1. Not found in either lair, see item page for details on acquisition

Drugs edit

These are consumables which cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs". While they can be found at some locations in the game, they are only sold by SevernSevern, regardless of the party members' level.

List of Drugs
Name Condition Duration Effect
 Dream Mist Dream Mist ApparitionsDream Mist Apparitions 3 Equivalent to the IncapacitatedIncapacitated condition.
 Essence of Ether Ether-Essence SlumberEther-Essence Slumber 2 Equivalent to the SleepingSleeping condition.
 Silkroot Silkroot EuphoriaSilkroot Euphoria 3 Equivalent to the DrunkDrunk condition.
 Terazul The Terazul JittersThe Terazul Jitters 2 Equivalent to the HastenedHastened condition, but also stacks with it.

Unique potions edit

These potions are one-of-a-kind, some of which have powerful effects.

List of Unique Potions
Name Condition Duration Effect
 Duergar Antidote Duergar AntidoteDuergar Antidote 10 Grants PoisonPoison resistance and nullifies certain Duergar poisons.
 Elixir of Health - - Neutralize all poisons, blindness, petrification, and diseases.
 Elixir of Silvanus Curative AntidoteCurative Antidote 1 Neutralizes all poisons and grant AdvantageAdvantage on Saving Throws against poisons.
 Mysterious Elixir Feigning DeathFeigning Death 10 Goes into a protective coma. They become Resistant to all damage except PsychicPsychic. Disease and poison no longer have any effect.
 Potion of Everlasting Vigour - Permanent Increases your Strength by 2.
 Potion of Vitality - - Cures any PoisonedPoisoned or DiseasedDiseased

Legacy potions edit

Potions that were once available in previous versions of the game or are able to be spawned using 3rd party tools.

Terminology note edit

The term Potion is used in-game as a general category of liquid consumables inclusive of Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. For this page, the specific category is used. For a full list of liquid consumables, see the Alchemy page.

Gallery edit