Druid: Difference between revisions
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== Class Information == | == Class Information == | ||
[[File:Druid Class Default Armor 4.png|thumb|right|Druid's default armor]] | |||
* Level 1 Maximum Hit Points: {{C|8 + [[Constitution]] Modifiers}} | |||
** Hit points at higher levels: {{C|5 + [[Constitution]] Modifiers}} | |||
* [[Spell|Spellcasting]]: | |||
** Spellcasting Ability: {{C|[[Wisdom]]}} | |||
* Saving Throws Proficiency: {{C|[[Wisdom]], [[Intelligence]]}} | |||
* Armors Proficiency: {{C|[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]]}} | |||
* [[Shield]] Proficiency | |||
* Weapons Proficiency: {{C|[[Simple Weapons#Clubs|Clubs]], [[Simple Weapons#Daggers|Daggers]], [[Simple Weapons#Javelins|Javelins]], [[Simple Weapons#Maces|Maces]], [[Simple Weapons#Quarterstaffs|Quarterstaffs]], [[Simple Weapons#Scimitars|Scimitars]], [[Simple Weapons#Sickles|Sickles]], [[Simple Weapons#Spears|Spears]]}} | |||
{{clear}} | |||
== Skills == | |||
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills. | |||
<span style="font-size:120%;">Level 1 [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span> | |||
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]] | |||
* Skills with Proficiency (Choose 2): | |||
** [[Arcana]] | |||
** [[Animal Handling]] | |||
** [[Insight]] | |||
** [[Medicine]] | |||
** [[Nature]] | |||
** [[Perception]] | |||
** [[Religion]] | |||
** [[Survival]] | |||
* Skills without Proficiency: | |||
** [[Deception]] | |||
** [[Intimidation]] | |||
** [[Performance]] | |||
** [[Persuasion]] | |||
** [[Acrobatics]] | |||
** [[Sleight Of Hand|Sleight of Hand]] | |||
** [[Stealth]] | |||
** [[History]] | |||
** [[Investigation]] | |||
** [[Athletics]] | |||
== Level Progression == | |||
Through experience, you acquire new power. You gain the following trait: | |||
=== <b>Level 1</b> === | |||
---- | |||
* '''Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: 2''' (You gain two Level 1 Spell Slots). | |||
* '''Cantrips (Choose 2):''' | |||
** [[File:Guidance Icon.png|frameless|35px|link=Guidance]] [[Guidance]] | |||
** [[File:Poison Spray Icon.png|frameless|35px|link=Poison Spray]] [[Poison Spray]] | |||
** [[File:Produce Flame Icon.png|frameless|35px|link=Produce Flame]] [[Produce Flame]] | |||
** [[File:Resistance Icon.png|frameless|35px|link=Resistance]] [[Resistance]] | |||
** [[File:Shillelagh Icon.png|frameless|35px|link=Shillelagh]] [[Shillelagh]] | |||
** [[File:Thorn Whip Icon.png|frameless|35px|link=Thorn Whip]] [[Thorn Whip]] | |||
* '''Choose a number of Prepared Spells = {{C|1 (Druid Level) + [[Wisdom]] Modifier}} (minimum of 1 spell):''' | |||
** [[File:Animal Friendship Icon.png|frameless|35px|link=Animal Friendship]] [[Animal Friendship]] | |||
** [[File:Charm Person Icon.png|frameless|35px|link=Charm Person]] [[Charm Person]] | |||
** [[File:Create Water.png|frameless|35px|link=Create or Destroy Water]] [[Create or Destroy Water]] | |||
** [[File:Cure Wounds Icon.png|frameless|35px|link=Cure Wound]] [[Cure Wound]] | |||
** [[File:Entangle Icon.png|frameless|35px|link=Ensnaring Strike]] [[Entangle]] | |||
** [[File:Faerie Fire Icon.png|frameless|35px|link=Faerie Fire]] [[Faerie Fire]] | |||
** [[File:Fog Cloud Icon.png|frameless|35px|link=Fog Cloud]] [[Fog Cloud]] | |||
** [[File:Goodberry Icon.png|frameless|35px|link=Goodberry]] [[Goodberry]] | |||
** [[File:Healing Word Icon.png|frameless|35px|link=Healing Word]] [[Healing Word]] | |||
** [[File:Jump Spell Icon.png|frameless|35px|link=Jump]] [[Jump]] | |||
** [[File:Longstrider Icon.png|frameless|35px|link=Longstrider]] [[Longstrider]] | |||
** [[File:Speak With Animals.png|frameless|35px|link=Speak with Animals]] [[Speak with Animals]] | |||
** [[File:Thunderwave Icon.png|frameless|35px|link=Thunderwave]] [[Thunderwave]] | |||
=== <b>Level 2</b> === | |||
---- |
Revision as of 11:44, 27 May 2022
Main Page > Character Creation > Playable Classes > Druid
Druids channel the elemental forces of the nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts all over the Realms.
Druid is one of the Playable Classes of Baldur Gate's 3. Druids are closely attuned with nature and the animals that live in it. They ultilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
Class Information
- Level 1 Maximum Hit Points:
8 + Constitution Modifiers
- Hit points at higher levels:
5 + Constitution Modifiers
- Hit points at higher levels:
- Spellcasting:
- Spellcasting Ability:
Wisdom
- Spellcasting Ability:
- Saving Throws Proficiency:
Wisdom, Intelligence
- Armors Proficiency:
Light Armors, Medium Armors
- Shield Proficiency
- Weapons Proficiency:
Clubs, Daggers, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Spears
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills.
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Level Progression
Through experience, you acquire new power. You gain the following trait:
Level 1
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots).
- Cantrips (Choose 2):
- Choose a number of Prepared Spells =
1 (Druid Level) + Wisdom Modifier
(minimum of 1 spell):