Primal Stampede: Difference between revisions

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* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.
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[[Category:Rush_actions]]
[[Category:Rush_actions]]

Revision as of 07:48, 14 November 2023

Primal Stampede is a weapon action granted by File:Rage: Elk Heart Unfaded Icon.pngRage: Elk Heart.

Description

Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierDamage TypesBludgeoning damage and knocks targets Prone Prone.

Available only when Rage Raging.

Properties

Cost
Action + Movement
Damage
D4 Bludgeoning.png 1d4 (1~4) + Strength modifier Damage TypesBludgeoning damage
Details
Attack roll
 Range: 9 m / 30 ft

Condition: Prone

Prone Prone

Duration: 2 turns

How to learn

(Information not yet added.)

Notes

  • There is no Saving throw to avoid being knocked Prone Prone.
  • Hits all enemies within a 2 m / 7 ft radius along the charge path.
  • Uses an unarmed attack roll and hence benefits from the Tavern Brawler feat to greatly improve the chance to hit.