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Gameplay mechanics
Turn-based
Actions
Difficult Terrain
Initiative
Movement speed
Resources
Dice rolls
Abilities
Advantage
Attacks
Concentration
Damage
Mechanics
Healing
Inspiration
Saving throw
Downtime
Barter
Traders
•
Trading and item pricing
Attitude
Alchemy
Approval
Resting
Items
Equipment
Weapons
Clothing
Armour
Shields
Headwear
Handwear
Footwear
Amulets
Rings
Cloaks
Consumables
Arrows
Coatings
Dyes
Elixirs
Grenades
Potions
Scrolls
Containers
Miscellaneous