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Zyrlak

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Gate Master Zyrlak is a githyanki in the Knights of the Shield Hideout in the Lower City of Baldur's Gate.

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Zyrlak concentrates on holding an Astral RiftAstral Rift open to summon the githyanki reinforcements KharykKharyk, Ma'arykMa'aryk, and Ni'imaNi'ima.

If she loses concentration during the fight, or after she has summoned all three aforementioned githyanki, and the fight is still going on, she can participate in it.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Extraplanar SummonsExtraplanar Summons
Pull an ally into battle through the open Astral Rift.
Recharge: Every other turn Recharge: Every other turn
FlourishFlourish (Bonus Action)   –  Githyanki Shortsword (+1)
Damage: 1~4

Feint an attack to possibly throw your opponent Off BalanceOff Balance.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Githyanki Shortsword (+1)
Damage: 1
Normal weapon damage

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Piercing StrikePiercing Strike (Action)   –  Githyanki Shortsword (+1)
Damage: 1
Normal weapon damage

Stab an enemy and possibly inflict Gaping WoundsGaping Wounds.

Undead and constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Psychic RendPsychic Rend (Action)
Damage: 2~16 + modifiers

Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws.

INT SaveINT Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
Misty StepMisty Step (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m (60 ft) Range: 18 m (60 ft)
Recharge: Long rest Recharge: Long rest

Tactician only[edit section | visual editor]

On Tactician and Honour mode difficulty, Zyrlak gets an additional +2 to attack rolls and +2 to spell save DC.

Allies[edit section | visual editor]

Additional Veteran Warriors and Veteran Raiders each turn as long as the Astral Rifts remain open:

Loot[edit section | visual editor]