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Dor'il

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Warrior Dor'il is a githyanki soldier.

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Dor'il can be summoned through an Astral Rift opened by Gate Master Ri'zelGate Master Ri'zel in the Knights of the Shield Hideout in the Lower City of Baldur's Gate.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

CleaveCleave (Action)   –  Githyanki Greatsword
Damage: 1 + modifiers
1/2 Normal weapon damage

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Githyanki Greatsword
Damage: 6~16
2d6 + 4SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Disarming Attack (Melee)Disarming Attack (Melee) (Action + Superiority Die)   –  Githyanki Greatsword
Damage: 6~16 + modifiers

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Githyanki Psionics: JumpGithyanki Psionics: Jump (Action)
Triple a creature's Jumping distance.
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Recharge: Long rest Recharge: Long rest
Main Hand AttackMain Hand Attack (Action)   –  Githyanki Greatsword
Damage: 6~16
2d6 + 4SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Pommel StrikePommel Strike (Bonus Action)   –  Githyanki Greatsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly DazeDaze them.

CON SaveCON Save
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Recharge: Short rest Recharge: Short rest
Second WindSecond Wind (Bonus Action)
Healing: 1~10 + modifiers
1d10 + Fighter levelHealingHealing

Draw on your stamina to protect yourself. You regain 1d10 + Fighter LevelHit PointsHit Points.

Range: Self Range: Self
Recharge: Short rest Recharge: Short rest

Allies[edit section | visual editor]

Additional Veteran Warriors and Veteran Raiders each turn as long as the Astral Rifts remain open:

Loot[edit section | visual editor]